Necromancer Minions on HoT Maps

Necromancer Minions on HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Sarunei.8057

Sarunei.8057

So, I was really enjoying playing my necromancer with reaper spec and running minions in the new maps. However, I have a concern— is it possible to make it so minions DO NOT die and skills go on recharge whenever a bouncing mushroom is used. It is very inconvenient when the minions all die after you bounce and get thrown into a place with enemies, and all your skills are on CD, especially the flesh golem with its fairly long CD. Or if there is not a way to prevent the minions from dying and instead just popping to your new location like they already do in game, if you can make some sort of shortened CD of the skills after bouncing mushrooms are used.

Necromancer Minions on HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

Agreed. That annoyed me a lot as well.