Necromancer Specialization idea

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

http://wiki.guildwars.com/wiki/Feedback:User/Knighthonor/Demon_Walker_

I originally had this idea for a new class but I noticed post release how similar it is to the Necromancer class that was in at launch.

I believe this idea could work for a cool Melee oriented Specialization for the Necromancer. But I like a name change to Reaper instead of Demon Walker.

Necromancers already have a shape shifting mechanic, so this new mechanic isn’t that far off from its parent mechanic.

The new mechanic deals with multiple forms for transformation instead of Death Shroud.

We know this new specialization gets Great Swords (also hoping for some cool plated armor outfits in the gem store wink wink)
This specialization deals mainly with Melee but with some magical ranged as well.
There could be 3 different forms to choose from, each with its own unique skills and role that is specialize in.

In Traits, the last row gets changed into Demon Walker, which is a trait line that affects the new specialization mechanic, making certain forms tougher, or increasing the range of magic fighting forms.

Could be cool.

#Feedback

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

It looks like a mash-up of the core mechanics of Rangers and Revenants.

Not only that, Rangers can be a melee pet class.

I don’t really see what this specialisation would bring to the table in terms of new gameplay, to be honest.

Life is a journey.
Time is a river.
The door is ajar.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

It looks like a mash-up of the core mechanics of Rangers and Revenants.

Not only that, Rangers can be a melee pet class.

I don’t really see what this specialisation would bring to the table in terms of new gameplay, to be honest.

Necromancer also has Melee pets. So I don’t see that as a ranger only attribute.

Also Revenant changes their 6-10 skills.
This mechanic changes the weapon bar and locks out the other abilities similar to Death shroud does, just with different ways of generating resources and different forms. Some Necromancer locked away, which is assumed to be the way weapons work for Specializations.

So this specialization uses great sword and other Melee oriented weapons that the Necromancer already has.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Linken.6345

Linken.6345

It looks like a mash-up of the core mechanics of Rangers and Revenants.

Not only that, Rangers can be a melee pet class.

I don’t really see what this specialisation would bring to the table in terms of new gameplay, to be honest.

Necromancer also has Melee pets. So I don’t see that as a ranger only attribute.

Also Revenant changes their 6-10 skills.
This mechanic changes the weapon bar and locks out the other abilities similar to Death shroud does, just with different ways of generating resources and different forms. Some Necromancer locked away, which is assumed to be the way weapons work for Specializations.

So this specialization uses great sword and other Melee oriented weapons that the Necromancer already has.

Dont think a second specialization will be able to use other specializations special weapons to be honest

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

It looks like a mash-up of the core mechanics of Rangers and Revenants.

Not only that, Rangers can be a melee pet class.

I don’t really see what this specialisation would bring to the table in terms of new gameplay, to be honest.

Necromancer also has Melee pets. So I don’t see that as a ranger only attribute.

Also Revenant changes their 6-10 skills.
This mechanic changes the weapon bar and locks out the other abilities similar to Death shroud does, just with different ways of generating resources and different forms. Some Necromancer locked away, which is assumed to be the way weapons work for Specializations.

So this specialization uses great sword and other Melee oriented weapons that the Necromancer already has.

Dont think a second specialization will be able to use other specializations special weapons to be honest

In the Mesmer Specialization video the Mesmer used Shield and a main hand weapon it look like. Suggesting that Specializations can use parent class weapons. No idea if that means new weapon skills or not.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

Necromancer also has Melee pets. So I don’t see that as a ranger only attribute.

Also Revenant changes their 6-10 skills.
This mechanic changes the weapon bar and locks out the other abilities similar to Death shroud does, just with different ways of generating resources and different forms. Some Necromancer locked away, which is assumed to be the way weapons work for Specializations.

So this specialization uses great sword and other Melee oriented weapons that the Necromancer already has.

I didn’t say that. I said that Rangers can be a Melee class with a pet as they are (as in you give a Ranger a Sword or Greatsword and voila, melee pet class).

However, the difference is that pets is the core mechanic of the profession. You’re saying to give this mechanic to the Necromancer (“Pets function in different ways”) , which already has the Death Shroud mechanic.

Then there’s your shapeshifting mechanic that, and I quote: “Each Demon type would have their own unique combat system.”

Given how Adrenaline is the Warrior’s mechanic, and Energy and the old Assassin dagger system aren’t in this game, you have a mechanic that is more or less identical to the Revenants (different forms fulfill different roles) except it swaps out your first 5 skills instead of the last 5.

Life is a journey.
Time is a river.
The door is ajar.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Necromancer also has Melee pets. So I don’t see that as a ranger only attribute.

Also Revenant changes their 6-10 skills.
This mechanic changes the weapon bar and locks out the other abilities similar to Death shroud does, just with different ways of generating resources and different forms. Some Necromancer locked away, which is assumed to be the way weapons work for Specializations.

So this specialization uses great sword and other Melee oriented weapons that the Necromancer already has.

I didn’t say that. I said that Rangers can be a Melee class with a pet as they are (as in you give a Ranger a Sword or Greatsword and voila, melee pet class).

However, the difference is that pets is the core mechanic of the profession. You’re saying to give this mechanic to the Necromancer (“Pets function in different ways”) , which already has the Death Shroud mechanic.

Then there’s your shapeshifting mechanic that, and I quote: “Each Demon type would have their own unique combat system.”

Given how Adrenaline is the Warrior’s mechanic, and Energy and the old Assassin dagger system aren’t in this game, you have a mechanic that is more or less identical to the Revenants (different forms fulfill different roles) except it swaps out your first 5 skills instead of the last 5.

No thought I was clear. The transformation forms is the class mechanic.
The undead pets from Necromancer parent class stay.
Edit,

Also Necromancer has close range attacks with Melee pets already, just not a major part of the meta builds as people call them. A specialization built around Melee necromancy would be better suited.

Necromancer specialization mechanics could use a new resource similar to Necro LF, but with a different way of generating it, to use the different forms. That’s what I was talking about.

(edited by Knighthonor.4061)

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The necromancer specialization is likely to be Ritualist. Reasons I think this is:

  • Marjory is the first of the specialization. She is Canthan.
  • Marjory’s main weapon is not only a greatsword, but a spirit-imbued weapon.
  • Necromancers already took some steps towards the realm of the ritualist in the core mechanics (Spectral skills + shadow fiend).
  • Despite the constant comparisons, aside from armor there’s little similarity between revenant and ritualist; there’s also been a distinct lack of mentioning using spirits, which was what ritualists did, and instead solely talking about using “legends from the Mists” – those who know lore know that the Mists is more than just the afterlife, and contains the memories of past, present, and future, and ArenaNet has been focusing on this aspect a lot more than the afterlife aspect in GW2.

So I think that while revenants will hold some thematic similarities with ritualists, that the GW2 ritualist will be a necromancer specialization into the spectral.

Edit: As for a future specialization… dealing with demons is no where related to what necromancers do. Not even close. Hell, it seems like you’re stuck in the typical depiction of demons which is nowhere close to GW’s demons.

Plus this sounds like a shapeshifting version of Revenant in a way with a focus on demons rather than the more generic “legends”.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I believe Ritualist will be closer to Revenant, not Necro.
Since Revenant channel spirits as is. Ritualist isn’t far off from that.

Necromancers deal with another type of death, which is abominations not spirits.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

No thought I was clear. The transformation forms is the class mechanic.

  • Each Demon type would have their own unique combat system.
  • relies more of their Forms for combat, since Forms will determine the skills that can be used at any giving moment.

Exactly like the Revenant.

There is literally no difference aside what skills get swapped out.

The undead pets from Necromancer parent class stay.

In regards to pets, this is what you’ve said:

  • Melee class with Pet
  • Pets function in different ways.
  • no-to-very little Minion summoning.

Since Necromancers don’t currently have pets – they have minions – what it looks like you want to do is copypaste the Ranger’s main mechanic and give it to this Necro specialisation. There is nothing to indicate otherwise.

Life is a journey.
Time is a river.
The door is ajar.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You didn’t read my post.

They have not stated that revenants deal with spirits. The revenant deals with legends from the Mists. There’s a difference. The very lack of mentioning spirits is in general very questionable. And necromancers outside of Cantha had the job of settling issues with spirits (whereas in Cantha, that was the ritualist job). Even in lore, in GW1, necromancers beyond Cantha already had some ritualistic flare to them. And this only grew in GW2.

And necromancers don’t really deal with “abominations not spirits”.

They do deal with spirits. (see also: Killeen’s reason for joining going to Ascalon City in GoA) But they also deal with the more physical aspects of death.

Either way, this suggestion is quite literally a revenant + ranger with a necromancer and demon theme to it.

Necromancers don’t deal with demons, so the very foundation of the lore makes zero sense at the very beginning as well.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

No thought I was clear. The transformation forms is the class mechanic.

  • Each Demon type would have their own unique combat system.
  • relies more of their Forms for combat, since Forms will determine the skills that can be used at any giving moment.

Exactly like the Revenant.

There is literally no difference aside what skills get swapped out.

The undead pets from Necromancer parent class stay.

In regards to pets, this is what you’ve said:

  • Melee class with Pet
  • Pets function in different ways.
  • no-to-very little Minion summoning.

Since Necromancers don’t currently have pets – they have minions – what it looks like you want to do is copypaste the Ranger’s main mechanic and give it to this Necro specialisation. There is nothing to indicate otherwise.

If that’s the case, then Revenant is copying the Necromancer class mechanics because what I suggested is just a variation of the current parent Necro mechanics. Which I will disagree with. Since channels change the 6-10 skills and don’t lock out the 1-5 skills

Necromancer mechanics locks you into 1-5 only which is the same as my mechanic idea works. So it’s very different. Revenants get 1-10, Necro in DS get 1-5. That’s very different.

And each demon form has its own combat style as in Melee, Caster, support oriented.

The specialization pet skills are the same as the Necromancer parent minion skills, which the specialization can use. So not sure why you having a hard time understanding that. The specialization is using the minion utility from the parent class. Maybe they get some additional minions. Buts nothing changed there from the parent.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Scoobaniec.9561

Scoobaniec.9561

And you still here talking about transformations? Im sorry but me and i guess everyone else would like to play his character, not some transform in this, transform that junk. Sorry, its a lame concept. Im olny missing werewolves here really

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

If that’s the case, then Revenant is copying the Necromancer class mechanics because what I suggested is just a variation of the current parent Necro mechanics. Which I will disagree with. Since channels change the 6-10 skills and don’t lock out the 1-5 skills.

Necromancer mechanics locks you into 1-5 only which is the same as my mechanic idea works. So it’s very different. Revenants get 1-10, Necro in DS get 1-5. That’s very different.

So basically you’re saying that death shroud skills would change depending on the weapon you were holding?

Core weapons – Normal DS skills
Greatsword – New DS skills

And each demon form has its own combat style as in Melee, Caster, support oriented.

This is the Revenant mechanic word for word.

  • Different legends have their own combat style.
  • Different demon forms have their own combat style.

See any difference?

The specialization pet skills are the same as the Necromancer parent minion skills, which the specialization can use. So not sure why you having a hard time understanding that. The specialization is using the minion utility from the parent class. Maybe they get some additional minions. Buts nothing changed there from the parent.

Maybe because in your initial description on that wiki page -which I should remind you is what you asked to give feedback on – you described this specialisation as having ‘none-to-little minion summoning’ and that this specialisation was a ‘melee class with pets’ with ‘pets that function in different ways’.

Pets are the Ranger mechanic.

Life is a journey.
Time is a river.
The door is ajar.

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

If that’s the case, then Revenant is copying the Necromancer class mechanics because what I suggested is just a variation of the current parent Necro mechanics. Which I will disagree with. Since channels change the 6-10 skills and don’t lock out the 1-5 skills.

Necromancer mechanics locks you into 1-5 only which is the same as my mechanic idea works. So it’s very different. Revenants get 1-10, Necro in DS get 1-5. That’s very different.

So basically you’re saying that death shroud skills would change depending on the weapon you were holding?

Core weapons – Normal DS skills
Greatsword – New DS skills

And each demon form has its own combat style as in Melee, Caster, support oriented.

This is the Revenant mechanic word for word.

  • Different legends have their own combat style.
  • Different demon forms have their own combat style.

See any difference?

The specialization pet skills are the same as the Necromancer parent minion skills, which the specialization can use. So not sure why you having a hard time understanding that. The specialization is using the minion utility from the parent class. Maybe they get some additional minions. Buts nothing changed there from the parent.

Maybe because in your initial description on that wiki page -which I should remind you is what you asked to give feedback on – you described this specialisation as having ‘none-to-little minion summoning’ and that this specialisation was a ‘melee class with pets’ with ‘pets that function in different ways’.

Pets are the Ranger mechanic.

No that wasn’t what suggested, but makes for a good idea as well.
Weapon (main hand) determines what you get transformed into (F1). But I still like having multiple options for transformations. That’s what separates it from the Necromancer parent class.
Also Death Shroud is replaced with this mechanic from my idea when specialized. So no more Death Shroud and DS skills when specialized.

Like I said before, the transformations acts similar to Death Shroud. Death Shroud and Revenant channels are different. Revenants can still use their weapon skills. Necromancers can not. I believe that is quite clear.

Rev get 1-10
Necromancer gets 1-5 in forms not 1-10
That’s very different in terms of gameplay, since you sacrifice your weapon and utilities and elite when transforming just like current Death Shroud. Just you have multiple options for transforming into.
Also by combat style I am referring to how you fight, or your role in combat. As in, Melee, ranged, support, defense oriented. Your combat style changes because each form has its unique 1-5 skills from each other suited for different roles and situations.

As for pets, we getting terms mixed up I guess. Pets I talked about are Necromancer minions skills. Same minions from parent class, with maybe new unique minions for the specialization as well. Since it’s assumed that Specializations can use some of the parent class’ skills. Minions being one of them. So they can use minions, but some of the other skill types from the parent class are replaced with its own unique skills.
So nothing changed between Reaper minions and Necromancer minions except any unique skills of the minion type.

(edited by Knighthonor.4061)

Necromancer Specialization idea

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Add some more feedback please