‘would of been’ —> wrong
Nevermore- Worth It
‘would of been’ —> wrong
What ever happened to the GW2 that I bought that promised no grind?
Quote from Mike O’Brien (May 2012 before release):
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.
That is literally how the game works.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
People keep using “grind” as a negative connotation so freaking loosely, please first understand what that term means first before flaunting it around. It’s not even a BAD thing per se.
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Lol that’s not how the game works. I have been playing like a casual and didn’t drop a single ascended piece, since my come back before Thorn update. So yeah it is grind to play. This is totally useless to craft a weapon that costs you 200 hours or so just to have a skin … Imagine how all those people with bots were hard working for it, painful isn’kitten They brough many things to the game but no content … skills are still the same, you have got rebuilt traits system and (well that’s actually good) few more classes. I was expecting more maps or something, a deep campaign, not another story for kids, and on top of it you can waste your life just to get a legendary weapon so you can glow in night and be famous about how much life you don’t have lol
BTW: Grind is negative, because every good game is heading toward community, not some grindfest to waste your time, because they want either you to buy some stupid skins or make your life pathethic after spending those 200 hours on let’s say picking some berries.
The game is great when people can make fun by themselves, and it isn’t avaible when someone tells you how to play or give you restricted content. Really if this game wasn’t about gold you wouldn’t have met so many people farming everywhere for everything.
Guys and update. There is a raid lobby, and that’s good + you can get ascended gear there. It took them 2 months tho …
(edited by Matijo.4382)
imo, the grind for a legendary is fine, it is supposed to be a symbol of the time and money you wasted into it.
Ascended gear isn’t that grindy to get if you use the TP, a single piece comes for 115’ish gold to assemble. Infusions tho, are freaking expensive..
Grind is negative, because every good game is heading toward community, not some grindfest to waste your time, because they want either you to buy some stupid skins or make your life pathethic after spending those 200 hours on let’s say picking some berries.
It is always just so hilarious reading these posts of player complaints about wasting x amount of hours doing activity y for a pixel object in a video game when the whole purpose for a video game was to waste time. Please though tell us more though on what in your eventful life you would of spent those 200 hours doing instead of the grind? This should be precious.
Ascended gear isn’t that grindy to get if you use the TP, a single piece comes for 115’ish gold to assemble.
You don’t even need to use the tp to make asc gear, if you don’t limit your game modes it’s not difficult to make full sets.
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Lol that’s not how the game works. I have been playing like a casual and didn’t drop a single ascended piece, since my come back before Thorn update. So yeah it is grind to play. This is totally useless to craft a weapon that costs you 200 hours or so just to have a skin … Imagine how all those people with bots were hard working for it, painful isn’kitten They brough many things to the game but no content … skills are still the same, you have got rebuilt traits system and (well that’s actually good) few more classes. I was expecting more maps or something, a deep campaign, not another story for kids, and on top of it you can waste your life just to get a legendary weapon so you can glow in night and be famous about how much life you don’t have lol
BTW: Grind is negative, because every good game is heading toward community, not some grindfest to waste your time, because they want either you to buy some stupid skins or make your life pathethic after spending those 200 hours on let’s say picking some berries.
The game is great when people can make fun by themselves, and it isn’t avaible when someone tells you how to play or give you restricted content. Really if this game wasn’t about gold you wouldn’t have met so many people farming everywhere for everything.
Guys and update. There is a raid lobby, and that’s good + you can get ascended gear there. It took them 2 months tho …
So, basically, you’re complaining that that is literally how the game works. That the ‘grindy’ stuff is “useless”
That’s the whole point. You don’t need anything you have to grind for. You can grind for stuff if you want it, but it isn’t required for progression purposes.
Hell, they even went out of their way to make sure you can get started raiding in exotics just to stick with that philosophy. The only place you need ascended gear that doesn’t regularly pass it out is fractals, and that’s just repeating literally the same instance at a higher difficulty.
If there were no costly/expensive items, what would the game’s reward structure rely on? Currently it relies in skins. It works. It worked for GW1. It works for a lot of modern games actually. Having the rarest and most costly/grindy items in the game confers little to no statistical advantage compared to the cheap, simple to acquire exotics, and you can do literally the whole game with the exception of repeating fractals at higher difficulty (which is not different content) and later raid wings (which reliably provide you ascended gear in the process of reaching them)
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Option 1, you feel like you must farm something over and over all or fall behind the power curve/ be disadvantaged , e.g wow etc. If you feel like you MUST do a thing and you dont enjoy it then thats a grind.
Option 2, you do not fall behind any form of curve if you dont farm a thing, incentive is therefore personal desire. You therefore choose to farm for things that you like, this is not a grind, its a long term goal. I.e GW2 skins.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Option 1, you feel like you must farm something over and over all or fall behind the power curve/ be disadvantaged , e.g wow etc. If you feel like you MUST do a thing and you dont enjoy it then thats a grind.
Option 2, you do not fall behind any form of curve if you dont farm a thing, incentive is therefore personal desire. You therefore choose to farm for things that you like, this is not a grind, its a long term goal. I.e GW2 skins
The main problem is that many players have been trained by sub-based games (like WoW) to view all MMOs as Option 1. Therefore they consider Ascended/Legendary/Culture Tier 3/whatever is rarest or most expensive to be mandatory whether it’s needed or not. Then complain that they are “forced” to get these things, when in fact the only person forcing that player is himself. Because this attitude is basic to their concept of MMOs, they are blind to the contradiction and unable to separate their compulsions from the game design.
For additional irony, once these goals are obtained in GW2, there is no gear reset or additional tier coming to begin the process over again (at least before raids/Legendary armor gave them a new long-term goal). So these players tend to quit the game soon after because they are bored without anything to work for.
(edited by tolunart.2095)
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”
Lol that’s not how the game works. I have been playing like a casual and didn’t drop a single ascended piece, since my come back before Thorn update. So yeah it is grind to play. This is totally useless to craft a weapon that costs you 200 hours or so just to have a skin … Imagine how all those people with bots were hard working for it, painful isn’kitten They brough many things to the game but no content … skills are still the same, you have got rebuilt traits system and (well that’s actually good) few more classes. I was expecting more maps or something, a deep campaign, not another story for kids, and on top of it you can waste your life just to get a legendary weapon so you can glow in night and be famous about how much life you don’t have lol
BTW: Grind is negative, because every good game is heading toward community, not some grindfest to waste your time, because they want either you to buy some stupid skins or make your life pathethic after spending those 200 hours on let’s say picking some berries.
The game is great when people can make fun by themselves, and it isn’t avaible when someone tells you how to play or give you restricted content. Really if this game wasn’t about gold you wouldn’t have met so many people farming everywhere for everything.
Guys and update. There is a raid lobby, and that’s good + you can get ascended gear there. It took them 2 months tho …
As other people have said GW2 doesn’t restrict you if you don’t grind. There is no content anywhere in the game which can’t be accessed without ascended equipment. Even raids and fractals can be played using exotics.
Contrast this with other games, particularly a lot of MMOs (mainly older ones these days) where you had to grind just to level up. You could finish every single quest, every single bit of content available to you and you’d still not reach the maximum level so you had to repeat stuff over and over. And that was before you started on ‘end game’ equipment and other forms of progression.
Want to do the new dungeon? Great! First you’ll need a full set of equipment from the one before that, and you’ll need the set from the dungeon before that to enter that dungeon….and so on. Oh and those pieces aren’t guaranteed drops, you have a chance at them each time you kill the boss…and then you have to beg the rest of the group to permit you to have it.
Also I’ve played for about 3,000 hours and the only ascended drops I’ve had are 2 rings. But, without going out of my way to do it I’ve gotten enough laurels to buy ascended trinkets for 3 characters and enough materials to craft a few pieces of ascended armour for my main character. Some of the materials I bought with gold, which I mainly got by selling other materials. But I didn’t have to spend ages grinding anything for it.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
Option 1, you feel like you must farm something over and over all or fall behind the power curve/ be disadvantaged , e.g wow etc. If you feel like you MUST do a thing and you dont enjoy it then thats a grind.
Option 2, you do not fall behind any form of curve if you dont farm a thing, incentive is therefore personal desire. You therefore choose to farm for things that you like, this is not a grind, its a long term goal. I.e GW2 skins
The main problem is that many players have been trained by sub-based games (like WoW) to view all MMOs as Option 1. Therefore they consider Ascended/Legendary/Culture Tier 3/whatever is rarest or most expensive to be mandatory whether it’s needed or not. Then complain that they are “forced” to get these things, when in fact the only person forcing that player is himself. Because this attitude is basic to their concept of MMOs, they are blind to the contradiction and unable to separate their compulsions from the game design.
For additional irony, once these goals are obtained in GW2, there is no gear reset or additional tier coming to begin the process over again (at least before raids/Legendary armor gave them a new long-term goal). So these players tend to quit the game soon after because they are bored without anything to work for.
I would agree with this, they have been trained to race to be ‘the man’ with the top gear. They haven’t adjusted (or is that unlearned) their behavior and cannot see that their problems are self inflicted. i.e they appear to be choosing to do things in a game that they regard as a negative and label as grinding. The question they should ask themselves, is why do something in a game that you do not enjoy?
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
The question they should ask themselves, is why do something in a game that you do not enjoy?
That’s the big question I ask myself often. My wife and I used to spend hours every night doing the “champ train” in Queensdale. When I realized that – and dailies – was the only thing I was doing, I quit playing the game for a while and went back to other games and tried some new ones.
I think its funny in that quote that O’Brien says 1000 hours of play isn’t considered grinding. No one can play for a thousand hours and just naturally acquire what is needed to make a legendary. It takes playing very specific content over and over again to get said craft items.
second issue is with someone saying the cost to craft nevermore pre is 1100 gold? that person is smoking dope. To buy every item even at lowest offer prices is well over 2000 gold. Hell, the amalgamated gemstone alone is 600+gold for just ONE of the items! The only way your doing it for under 1200 gold is if you are waiting months to make the ascended mats and GRIND AB for the lost hero chests for the amalgamated gemstone.
This game is ALL about the grind… no if ands or butts.
I think its funny in that quote that O’Brien says 1000 hours of play isn’t considered grinding. No one can play for a thousand hours and just naturally acquire what is needed to make a legendary. It takes playing very specific content over and over again to get said craft items.
second issue is with someone saying the cost to craft nevermore pre is 1100 gold? that person is smoking dope. To buy every item even at lowest offer prices is well over 2000 gold. Hell, the amalgamated gemstone alone is 600+gold for just ONE of the items! The only way your doing it for under 1200 gold is if you are waiting months to make the ascended mats and GRIND AB for the lost hero chests for the amalgamated gemstone.
This game is ALL about the grind… no if ands or butts.
And what does the Nevermore gives you in terms of power over an Ascended? Oh, right! Nothing!
100% optional content you put yourself through only if you want. Other than that, you can just play the game hiwever you want and just generate money to buy it a few pieces at a time, unless you want it as soon as possible and limit yourself to the most optimal grind spots.
I would rather have a list of tasks I must complete than have a grind or a farm. Even if it’s a long list.
I can’t believe how many players are defending the nature of MMO grinds on this thread! You would think OP was asking ArenaNet to banish any and all effort to achieve anything from GW2.
Honestly, If the bragging rights and fulfillment of working long term to obtain any legendary ain’t some part your motivation then its probably not worth the farm FOR YOU individually. I myself am working towards Ascended gear and have no intention to craft a legendary because its not worth it…for me, however, another player may find those legendary items a perfect goal to strive for.
I think its funny in that quote that O’Brien says 1000 hours of play isn’t considered grinding. No one can play for a thousand hours and just naturally acquire what is needed to make a legendary. It takes playing very specific content over and over again to get said craft items.
second issue is with someone saying the cost to craft nevermore pre is 1100 gold? that person is smoking dope. To buy every item even at lowest offer prices is well over 2000 gold. Hell, the amalgamated gemstone alone is 600+gold for just ONE of the items! The only way your doing it for under 1200 gold is if you are waiting months to make the ascended mats and GRIND AB for the lost hero chests for the amalgamated gemstone.
This game is ALL about the grind… no if ands or butts.
I think it’s funny that so many people misunderstand that quote.
He didn’t say playing for 1000 hours isn’t grinding. He said if people want to grind for 1000 hours to obtain an item it should be distinguished only by it’s appearance and effects. Which is exactly what legendary weapons are.
If you want to spend a lot of time and/or money working on a super-rare item then you can do that by making a legendary. If you don’t then you can make a regular ascended weapon and be just as powerful as people who made a legendary.
Which is very different to some other games, in particular many other MMOs, where the items which take 1000 hours to obtain also have the best stats in the game so you either have to get one or you have to accept you’re always going to be weaker than people who do.
“Life’s a journey, not a destination.”
I can’t believe how many players are defending the nature of MMO grinds on this thread! You would think OP was asking ArenaNet to banish any and all effort to achieve anything from GW2.
Honestly, If the bragging rights and fulfillment of working long term to obtain any legendary ain’t some part your motivation then its probably not worth the farm FOR YOU individually. I myself am working towards Ascended gear and have no intention to craft a legendary because its not worth it…for me, however, another player may find those legendary items a perfect goal to strive for.
root issue is the influx of players into the genre 5-10 years to games that presented themselves as mmoRPG while not actually being that at all. The games advertised themeselves as mmorpg, and therefore player go about ‘expecting’ things from a totally different genre of game. RPG’s are about building your character (and not necessarily power) with a mixture of short, mid, long and legendary objectives.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
When I signed up for this game almost 6 months ago, I struggled to understand the concept of legendary weapons. Why would anyone put forth all that effort (not to mention the expense!) for a fancy skin? It doesn’t even offer a statistical advantage of any kind (My WoW-brain basically imploded when I heard this.)!
Fast-forward many many hours of GW2 play time and I’m getting close to completing my first legendary (Quip! See? It even matters enough to have a name!). Why would I put myself through this?
Well, it turns out that I met some good people here to go along with some pretty solid gameplay. At that point I found that I actually wanted a reason to continue spending time here. That is simultaneously why I get frustrated with the content drought, why I craft legendaries, and also, I think, why some people have a hard time leaving these games when they no longer enjoy them.
Of course I have the option of not playing if I can’t find a reason to play (i.e. lack of content). But I wouldn’t say that I don’t enjoy the game. I just find myself unmotivated to play it without a meaningful (to me) objective, if you see the distinction.
That’s what I was missing when I first encountered the concept of legendary weapons. The quest for a legendary weapon isn’t just about the skin or the bragging rights. It provides the motivation to play the game.
A game can be great, but if it doesn’t offer something new and of interest to you, sooner or later it becomes a good game that you no longer play.
Do you really blame people for sticking around to complain about a game like that? It’s a shame, you know. Great game. Just wish I wanted to play it. If legendary crafting is anything, it’s a lengthy goal to pursue that fills that “motivation gap” nicely for players who are otherwise inclined to enjoy GW2. So it was for me, and I doubt this will be my last legendary.
I can’t believe how many players are defending the nature of MMO grinds on this thread! You would think OP was asking ArenaNet to banish any and all effort to achieve anything from GW2.
Honestly, If the bragging rights and fulfillment of working long term to obtain any legendary ain’t some part your motivation then its probably not worth the farm FOR YOU individually. I myself am working towards Ascended gear and have no intention to craft a legendary because its not worth it…for me, however, another player may find those legendary items a perfect goal to strive for.
root issue is the influx of players into the genre 5-10 years to games that presented themselves as mmoRPG while not actually being that at all. The games advertised themselves as mmorpg, and therefore player go about ‘expecting’ things from a totally different genre of game. RPG’s are about building your character (and not necessarily power) with a mixture of short, mid, long and legendary objectives.
That might be true but nothing really stays the same with traditional MMORPG genre either, so I don’t really get why some players are pretending that MMORPGs have to be a certain way for it to be acceptable esp on GW2 when its not a traditional mmorpg; the rpg part is purely optional outside of HoT and farming objectives. Like, I get the expectations from misleading games causing conflict in other games that are in the right genre, but that shouldn’t be a reason to tell players with mislead expectations to ‘git gud’ when they post in community forums.
In GW2 Legendary items were suppose to be long term objective items for those who want the elements of rpg while having the option to do other things, but it became kinda moot as a long term farm later on based off of if you have the gold or not. So in a sense it does question if some legendary items are worth the farm/grind if it can be bought given the right time and gold.
I can’t believe how many players are defending the nature of MMO grinds on this thread! You would think OP was asking ArenaNet to banish any and all effort to achieve anything from GW2.
Honestly, If the bragging rights and fulfillment of working long term to obtain any legendary ain’t some part your motivation then its probably not worth the farm FOR YOU individually. I myself am working towards Ascended gear and have no intention to craft a legendary because its not worth it…for me, however, another player may find those legendary items a perfect goal to strive for.
root issue is the influx of players into the genre 5-10 years to games that presented themselves as mmoRPG while not actually being that at all. The games advertised themeselves as mmorpg, and therefore player go about ‘expecting’ things from a totally different genre of game. RPG’s are about building your character (and not necessarily power) with a mixture of short, mid, long and legendary objectives.
I would say it goes even further than that. To my mind an RPG is mainly about the storyline and the fact that your character gains new abilities and/or items is just one part of that.
“Life’s a journey, not a destination.”
I mean, I think it was worth it on one hand.
But on the other the intense amount of mind numbing farming I did burned me out so hard, I haven’t been on for more than an hour a week since I finished it in March. I need to find a support group (or a guild) to get myself back into it.
When I signed up for this game almost 6 months ago, I struggled to understand the concept of legendary weapons. Why would anyone put forth all that effort (not to mention the expense!) for a fancy skin? It doesn’t even offer a statistical advantage of any kind (My WoW-brain basically imploded when I heard this.)!
Fast-forward many many hours of GW2 play time and I’m getting close to completing my first legendary (Quip! See? It even matters enough to have a name!). Why would I put myself through this?
Well, it turns out that I met some good people here to go along with some pretty solid gameplay. At that point I found that I actually wanted a reason to continue spending time here. That is simultaneously why I get frustrated with the content drought, why I craft legendaries, and also, I think, why some people have a hard time leaving these games when they no longer enjoy them.
Of course I have the option of not playing if I can’t find a reason to play (i.e. lack of content). But I wouldn’t say that I don’t enjoy the game. I just find myself unmotivated to play it without a meaningful (to me) objective, if you see the distinction.
That’s what I was missing when I first encountered the concept of legendary weapons. The quest for a legendary weapon isn’t just about the skin or the bragging rights. It provides the motivation to play the game.
A game can be great, but if it doesn’t offer something new and of interest to you, sooner or later it becomes a good game that you no longer play.
Do you really blame people for sticking around to complain about a game like that? It’s a shame, you know. Great game. Just wish I wanted to play it. If legendary crafting is anything, it’s a lengthy goal to pursue that fills that “motivation gap” nicely for players who are otherwise inclined to enjoy GW2. So it was for me, and I doubt this will be my last legendary.
Very good post. You cover my opinion 100%!
‘would of been’ —> wrong
Would you rather a handout or to work for it?
Nevermore doesn’t even look like a legendary by any standards, it hardly stands out and when you hold it, it’s swallowed by a giant mist bird and looks awful.
It’s the only Legendary with a pet/familiar and I think it looks awesome when you wield it. Necros finally got a dark themed Legendary. Now if only we can get a dark themed sceptor…
It’s the only Legendary with a pet/familiar and I think it looks awesome when you wield it. Necros finally got a dark themed Legendary. Now if only we can get a dark themed sceptor…
What about shadow skins? Ok, not legendary, but pretty dark to me….
As for the legendaries, including Nevermore, yes it’s a pain to obtain. No, they don’t all look nice (the award for the worst legendary is probably the bow that makes a horse noise when used; sure it’s fun to troll with this extremely annoying sound, but at some point you troll yourself more than anything). Yes, they are completely unnecessary.
Will I craft legendaries? Yes! I’m actually almost done with Nevermore, then I start working on Howler, then Astralaria etc.
Why? See it as a campaign. Each legendary is like following a whole campaign, longer than the pve’s one. It adds content to the game, with a big carrot for completing it. Without legendaries, there would be a lot less people on the game, all these players who are otherwise running out of content. That is why Anet decision to stop releasing legendaries was so disappointing and so much rant was done about it.
I don’t think many people get legendaries for the sole purpose of the skin. The skin is more like a visual of a huge accomplishment, like titles.
I’m currently on Nevermore IV. Nevermore II was the really nuts step. Just take your time and don’t fret, step by step you’ll manage it.
I bought Guild Wars 2 in September because I wanted to craft Nevermore. I liked the idea that I would have to basically have to complete all the maps, try every game mode, finish most of the masteries just to be able to get a chance to craft this staff. I did not see it as a grind, I saw it as the entire point of this game. It took me 10 months to complete, and I finished Nevermore a couple of days ago. I love this weapon. What I love most about it is the sense of accomplishment that it represents to me. Yes, sometimes I was frustrated because I had trouble completing masteries, I had to play in game modes that were unfamiliar, I had to reach out to other players to help me complete certain tasks, but it was worth it to me. Whenever I see an HoT legendary I know that the person who crafted it didn’t buy it on the TP. They had to work for it, just like I worked for mine. It isn’t just that it is a pretty skin (and it is a pretty skin), it is knowing I accomplished a long term goal and it can’t be bought. It has to be earned on multiple levels. Actually, getting the mats to craft it was the easiest thing about making Nevermore.
I don’t understand why some people are jealous of other people’s hard earned accomplishments. Since you do not feel like doing the work that means it should just be handed to you? There are so many awesome skins in this game. I am currently looking for a good skin for my greatsword because I don’t like the legendary greatsword. There are so many wonderful options I am not sure which one to go with to be honest. It is a little ridiculous that there are literally thousands of skins, many of them gorgeous, but you have to have the one that requires the work, but you aren’t willing to work for it.
Would you rather a handout or to work for it?
I agree with this part. Like anything in life… it’s much more rewarding to earn something than have daddy buy it for you. You will treasure it more.
I love my Nevermore, I love the skin and I loved the journey. The journey was similar to the new shortbow, C&C but because I got C&C after Nevermore, ANET made the HoT mats easier to get. Therefore I love my Nevermore a lot more because it required much more farming of HoT maps (which was a pain but as a result I felt much more rewarded when completed!)
Farming elder wood can be a pain but if you know some spots in Orr and other high level areas it can be quite profitable and help with other mats/gold. Do this once a day with a toon or two and you will be on your way.
I crafted Nevermore. Was it worth it? Err, H*ll yes!!!
I started it with 3 other guildies. Within a few days one decided they didn’t want to make Nevermore and chose another legendary. Two of us have completed it. I then gifted a lot of mats to the last one, they have their precursor.
I now have issues with farming Elder wood for some reason……..
Just to compare it to crafting The Legend (the other legendary staff precursor): It’d cost around 1k gold to craft The Legend, and the current highest buy order for it is around 1400 gold. And it looks like crafting The Raven Staff costs around 1100g, give or take a few. So, it’s not like this one is worse than the other more expensive legendaries.
That being said, I too get annoyed by the extreme amount of ascended mats required for that first tier of crafting.
The original intent as i understood it was suppose to make it easier to get then a precursor dropping. But for the Nevergunnahappenmore it feels like about the same uneasyness… yeah i can build it but do i wanna now…. not really. I almost would prefer the old way at least i wouldn’t be using ALL of my stored mats on this one legendary.
Yo, Ho, thieves and beggars, never shall we die
Would you rather a handout or to work for it?
I agree with this part. Like anything in life… it’s much more rewarding to earn something than have daddy buy it for you. You will treasure it more.
I love my Nevermore, I love the skin and I loved the journey. The journey was similar to the new shortbow, C&C but because I got C&C after Nevermore, ANET made the HoT mats easier to get. Therefore I love my Nevermore a lot more because it required much more farming of HoT maps (which was a pain but as a result I felt much more rewarded when completed!)
Farming elder wood can be a pain but if you know some spots in Orr and other high level areas it can be quite profitable and help with other mats/gold. Do this once a day with a toon or two and you will be on your way.
Well, i made two twilights so i know a little bit about the grind but nevergunnahappenmore is just exhausting, it eats up all your inventory and leaves you broke. I’m still living off the first twilight that i sold golds. I guess the thing that really annoys me is that its 2X the T6 mats. Normal T6 mats would of been enough with the added collections journey we have to do now.
Yo, Ho, thieves and beggars, never shall we die
(edited by Kelly.7019)
im loving nevermore, first legendary that appeals. I’m however collecting everything as I go rather than specifically focusing on one thing of a time, make it a lot more satisfying imo, not efficient, but fun
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
I think those of us who spend time playing other games have a conflict, we know we can spend time taking a break and playing something else so it may be harder to justify spending that time getting a legendary.