New Legendaries need PvP & WvW, and it's ok.

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

People for years have ask Anet to come up with an alternative way to earn Legendary weapons. While the original Legendaries did require a lot of “legendary effort” to get (i.e. lots of Gold or Luck), people complained that since you could buy Precursors or the Legendary itself from the TP, it didn’t mean as much.

Fast forward to HoT. Now, all new Legendary weapons require having access to HoT, and you must play all different types of content to get it. People will say “I’m being forced to play WvW or PvP”. But in the grand scheme of things, this is ok.

Anet is doing the right thing here. Legendary weapons and even armor needs to have prestige. It’s a luxury item in game. Now, in order to earn the right to own one, you must put in “legendary efforts” to complete collections, succeed in PvP, and run WvW. If you manage to do everything that’s required, that means you’re worthy of the Legendary. If you decide that you don’t want to play the other types of game modes, you’ve decided that new Legendary weapons and armor aren’t for you. But that doesn’t mean you can’t have one, as the original Legendaries will still be available to get.

What does this mean for the other game modes? Well, for a time, things are going to get a bit unbalanced. I’ll break down my thoughts.

PvP

A lot of new players will be entering PvP because of the new requirements for Legendary weapons and armor. This means that there’s going to be a lot of players who might be unfamiliar with PvP tactics. This would actually affect Solo players more than anything else. Full, coordinated teams will have more of an advantage going forward, as newbies may end up on teams with Solo players, making for a sharp learning curve. Overall, having more players interested in PvP is a good thing. It expands competition by introducing more people to this game mode.

WvW

As we know, there’s only so much space on each Borderland server. WvW has no preference to being in a Guild, or how high you’re ranked. It’s first come, first served when logging in. The added interest in WvW for Legendary mats will attract a lot of non-WvWers, creating giant queues on the BLs. This will cause problems for Commanders trying to get their people into the same maps. Higher Tiers usually have the most WvW interest, so they’ll probably feel the queues the most. And this could snowball down to more server shuffling, as Guilds may leave higher Tiers for lower ones will less activity. But when you think about it, this is ok too, since player initiated server rebalancing is good to keep competition fresh.

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Posted by: Zach.2618

Zach.2618

I totally agree with this. For too Long the prestige of legendaries have been in the gutter or gold and luck. It is time for legendaries to be truly legendary and only be obtainable by those who live up to that name.

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Posted by: TheHeretic.3529

TheHeretic.3529

This thread is so biased it hurts.

You don’t have to show ‘legendary’ effort at all to rank up in pvp or in wvw.

The opportunity to obtain a legendary should be based off of extreme demonstrations of skill at a minimum, which means not something from casual PvP or WvW.

I’d rather farm Teq for two years for a Hoard than step foot into a PvP arena for a Legendary, but that’s just me.

Maybe I’m a thorn in your perfection
A heretic’s voice in your head
A stargazer, releaser

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Posted by: Moonjelly.3742

Moonjelly.3742

Hate to be the pessimist here, but I personally don’t really foresee a surge of players unfamiliar with PvP or WvW going into those modes. Reason being? The mats needed for the new legendaries from both modes will be tradeable.

I’m sure there will some, but doubt it will be overly noticeable.

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Posted by: Dyvor Kurozu.4893

Dyvor Kurozu.4893

Hate to be the pessimist here, but I personally don’t really foresee a surge of players unfamiliar with PvP or WvW going into those modes. Reason being? The mats needed for the new legendaries from both modes will be tradeable.

I’m sure there will some, but doubt it will be overly noticeable.

I agree with this, the players that have avoided PvP and/or WvW will keep avoiding them since they know they can just grind up some gold and buy the shards off from TP.
Also when it comes to PvP some people might just do the trick of filling out their reward track through daily rooms which means completing a track in 4 days and that’s 2 shards per track, of course right now we have no idea how many we’ll need but due to the fact that the new legendaries won’t be quick to obtain anyway, why would the nonPvPers be in a rush to do actual PvP matches if they can take the easier route to obtaining the shards?
And WvW… well, if a person is already on a server that’s very low in tier and not active, they won’t be any more eager into doing WvW stuff, thus they will still rather just grind out gold though SW or in case HoT brings up a better gold-earning place.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Be careful what you ask for
ANet may give it to you.

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Posted by: Zetsumei.4975

Zetsumei.4975

Hate to be the pessimist here, but I personally don’t really foresee a surge of players unfamiliar with PvP or WvW going into those modes. Reason being? The mats needed for the new legendaries from both modes will be tradeable.

I’m sure there will some, but doubt it will be overly noticeable.

Thats a good thing in my opinion because it hopefully addresses how wvw players have been the poorest of the three game modes for the longest time.

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Posted by: DoctorDing.5890

DoctorDing.5890

Some of us just don’t like PvP. (Shrug).

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Posted by: Zach.2618

Zach.2618

IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.

No, Thor didn’t get his hammer Mjölnir by bribing his father. He used his credit card and turned gems into gold and bought it off the trading post.

Be careful what you ask for
ANet may give it to you.

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Posted by: Ghost Bear.5280

Ghost Bear.5280

I HATE PvP and I am still upset about the only non long coat medium armor in the game being a PvP exclusive.

Shame on Anet for that.

Don’t expect to see me there if I can avoid it.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

You don’t have to pvp for your new legendaries. Just buy the item from the trading post. They are going to be dirt cheap because they’re giving them out in high quantities.

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Posted by: Seth.8906

Seth.8906

A lot of people dont care about legendaries…
And there are 3 weapons some ppl just wait for other 13 or craft vanilla legendaries.
Nothing Will change in all game mode

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Posted by: lagrangewei.8516

lagrangewei.8516

pvp isn’t as fun as gw1, no deathmatch, and they even took out water match that was in during launch, i still pvp but it’s stupid atm, even stronghold is stupid because it make the match draggy, more fight less running around like we are playing first person dota ._.

RAWR~
Feed the Merlion… before the Merlion feed on YOU!

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Posted by: Valento.9852

Valento.9852

Many things are happening as of lately in the game, and it’s ok.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Sola.7250

Sola.7250

Bad move, this is the way the game was before too many complained they didn’t like PvP, WvW, etc. for rewards. Trying to force players to do content they don’t like isn’t the way to go. It didn’t work before in GW2, so why do it again?

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Posted by: White Hunter.3416

White Hunter.3416

I don’t like WvWvW a all. It looks like:
1. find zerg
2. join them
3. find enemy zerg.
4. cast Meteor Shower
5. collect rewards
6. Die in lags.
7. repeat p1.
So. How many times i should repeat this for legendary?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Do you honestly think that there will be enough PvP players selling Shards of Glory to satisfy the demand market of PvE players who don’t want to PvP? But I guess it’ll all depend on how many Shards are required.

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Posted by: Brayzz.6524

Brayzz.6524

They dont force you to play pvp or wvw. They only want to create a new market for pvp and wvw playersBut this can backfire, new players will think omg he is 80 with uber gear and he is stealing my kills. Many PvE players are going to buy them because they can earn faster gold than getting it from playing pvp

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Posted by: ChrizZcE.5981

ChrizZcE.5981

good.

All this time PVP players have been forced to only play PVE if they want gold/cool gear.

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Posted by: Chris.5720

Chris.5720

good.

All this time PVP players have been forced to only play PVE if they want gold/cool gear.

same goes for WvW players. There are enough players that only enjoy PvP and WvW and yet have to do PvE for most rewards, gold and legendaries. Honestly, taking away WvW from map completion was in my opinion not good to begin with but if they’d take away PvP and WvW again from legendaries, it would be nice for them to add a way to get a legendary with a lot less PvE involved.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Do you honestly think that there will be enough PvP players selling Shards of Glory to satisfy the demand market of PvE players who don’t want to PvP? But I guess it’ll all depend on how many Shards are required.

Impossible to tell the price as it depends on the number of shards per track, the number of people getting and selling them and the number of shards required. But the very fact that the PvP population is increasing from f2p players and others means that shards will be sold and possibly sold at a fairly high numbers. The prices will be high of course at the start and these high prices will encourage more people to PvP to sell shards, including “PvP” in the custom arenas. If someone doesn’t want to PvP, I can easily see them buying all or getting them in the custom arenas.

tl:dr: my answer is yes, I expect there to be enough sold on the trading post to sell to PvEers from PvPers farming shards to sell.

Farmers go where the gold is.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Swagger.1459

Swagger.1459

I disagree completely. I believe players should be able to earn the same rewards by doing content that they like, and there are ways to make that happen. The devs stubbornness on these issues only serves to alienate more players.

Also, forcing players to subject themselves to activities they don’t like only serves to artificially inflate numbers for anet. It puts players in places that don’t really want to be and ruins the spirit of the activity for everyone else. Example, you’ll have x amount of players in wvw and spvp who only want to be there until they earn their required crafting mats. These players don’t care about the competitive nature of wvw and spvp so it only serves to water down the experience of others who do care. The flip side is that you can take persons out of wvw and spvp and make them run raids and fractals, but they won’t really care either because they will earn their mats and go back to what they like. Forcing players to do activities is a tactic used by the devs to hide flaws in game modes by inflating numbers. So in the long run, the devs are basically just covering holes instead of fixing them, and that is not healthy for the player base or long term retention.

Sorry, but I believe that if someone wants to spend x hours each day doing wvw, they should be rewarded the same as someone who spends x hours doing fractals…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: PyrateSilly.4710

PyrateSilly.4710

Hmmm so you need to go on a legendary journey thru the complete game to get a legendary weapon? And how is this a bad thing?

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Posted by: Swagger.1459

Swagger.1459

Are you commenting just to comment? Apparently you didn’t understand what I wrote. Also, there is nothing “legendary” about annoying your player base, who they want gem purchases from, in different ways.

Edit- so you are saying that if someone who spends 1000 hours in wvw playing, coordinating teams, investing money, gold and effort to help their server should not be rewarded the same as someone who spends 1000 hours in fractals and raids?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Oyranos.9750

Oyranos.9750

I like pvp but I dont like wvw… You have to travel long distances by feet and in most cases, there is no waypoints for me to travel “from-to” so even if I follow a group of people, they just vanish and I abandon it. I find it a bit boring for me.. lol And I cannot spend allot of time into it… I prefer pve with some excitement, than a world that I have to run run run run run run and do only that…

PvP arenas are good though… I like them very much.

I love open world pvp, but mostly in the main world, the problem is, gw2 does not have enemy race… (a kind of WoW horde vs alliance races).

Sylvari could be a potential enemy race, if they add 2 more as an extra

(edited by Oyranos.9750)

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Posted by: Kaiser.9873

Kaiser.9873

This thread is so biased it hurts.

You don’t have to show ‘legendary’ effort at all to rank up in pvp or in wvw.

The opportunity to obtain a legendary should be based off of extreme demonstrations of skill at a minimum, which means not something from casual PvP or WvW.

I’d rather farm Teq for two years for a Hoard than step foot into a PvP arena for a Legendary, but that’s just me.

I come at this from the other side of the coin. I couldn’t stand to grind away at the PvE content to earn a legendary. I’ve done the world bosses a time or two, and it was mind numbing. Would much rather deal with the spontaneity of WvW everyday rather than the scripted aspects of PvE even semi-regularly.

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

I don’t like WvWvW a all. It looks like:
1. find zerg
2. join them
3. find enemy zerg.
4. cast Meteor Shower
5. collect rewards
6. Die in lags.
7. repeat p1.
So. How many times i should repeat this for legendary?

If that’s the way you play WvW then maybe that’s why you don’t like it. Find a good WvW guild with voice chat and a good commander and it can be incredibly fun. Friday night on a server with spirit is the best. The real challenge is finding that guild.

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Posted by: Samhayn.2385

Samhayn.2385

Some of us just don’t like PvP. (Shrug).

Yeah I know this feeling but I wish it was something that was followed both ways. I really don’t like 90% of the PVE yet seems I keep getting nudged towards it.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Labjax.2465

Labjax.2465

I’m still trying to figure out where this idea of “doing everything is legendary” comes from. Cause it’s definitely nothing at all like real life. in RL, pretty much every famous, legend-like person is/was super good at one thing and that’s what they were known for. They weren’t famous for being moderately good at a lot of different things.

Or words to that effect.

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

True, but this is a casual friendly game and making Legendary gear accessible to only the best players is not very friendly. I do think requiring some level of mastery in all parts of the game is reasonable, but where you set that bar is tough to please all.

I liked for example that Gift of Exploration used to force you into every vista in WvW, but that was not really fair to players on tier 1 servers where you might never get into a certain stronghold. Even on my lower tier server it took quite some time to hit all the red/green/blue objectives but it made it a fun achievement to get.

Don’t get me wrong I hate PvP, but I will put my time in there to get my tokens unless the amounts are ridiculous, then I will just buy them. The counter is PvP players now have a potentially nice income stream.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

This thread is so biased it hurts.

You don’t have to show ‘legendary’ effort at all to rank up in pvp or in wvw.

The opportunity to obtain a legendary should be based off of extreme demonstrations of skill at a minimum, which means not something from casual PvP or WvW.

I’d rather farm Teq for two years for a Hoard than step foot into a PvP arena for a Legendary, but that’s just me.

You don’t have too. The PvP and WvW tokens can be traded. There, your sensibility needs not to be offended.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Do you honestly think that there will be enough PvP players selling Shards of Glory to satisfy the demand market of PvE players who don’t want to PvP? But I guess it’ll all depend on how many Shards are required.

Impossible to tell the price as it depends on the number of shards per track, the number of people getting and selling them and the number of shards required. But the very fact that the PvP population is increasing from f2p players and others means that shards will be sold and possibly sold at a fairly high numbers. The prices will be high of course at the start and these high prices will encourage more people to PvP to sell shards, including “PvP” in the custom arenas. If someone doesn’t want to PvP, I can easily see them buying all or getting them in the custom arenas.

tl:dr: my answer is yes, I expect there to be enough sold on the trading post to sell to PvEers from PvPers farming shards to sell.

Farmers go where the gold is.

I’m sure they said something about replacing half the transmutation charges per track to the shards. So 2 per track? Unless they do the same for ToK too, so that will make 4 per track I think. Can’t say I’ve payed That much attention to how many transmutation charges and ToK I get per track.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Do you honestly think that there will be enough PvP players selling Shards of Glory to satisfy the demand market of PvE players who don’t want to PvP? But I guess it’ll all depend on how many Shards are required.

Impossible to tell the price as it depends on the number of shards per track, the number of people getting and selling them and the number of shards required. But the very fact that the PvP population is increasing from f2p players and others means that shards will be sold and possibly sold at a fairly high numbers. The prices will be high of course at the start and these high prices will encourage more people to PvP to sell shards, including “PvP” in the custom arenas. If someone doesn’t want to PvP, I can easily see them buying all or getting them in the custom arenas.

tl:dr: my answer is yes, I expect there to be enough sold on the trading post to sell to PvEers from PvPers farming shards to sell.

Farmers go where the gold is.

I’m sure they said something about replacing half the transmutation charges per track to the shards. So 2 per track? Unless they do the same for ToK too, so that will make 4 per track I think. Can’t say I’ve payed That much attention to how many transmutation charges and ToK I get per track.

They said replace with shards but did not say how many shards will be in each track. It could be two. It could be two bags of shards with several shards per bag. I read each precursor crafting is going to need hundreds of shards. If so, imo bags with multiple shards is more likely than only 2 shards per track.

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ANet may give it to you.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I suspect a fair number of shards gained by PvP play are going on the trading post to sell to non PvPers. I’ve seen a couple of threads where PvP players expressed interest in the gold from selling them.

So much for Legendary effort on that part.

Do you honestly think that there will be enough PvP players selling Shards of Glory to satisfy the demand market of PvE players who don’t want to PvP? But I guess it’ll all depend on how many Shards are required.

Impossible to tell the price as it depends on the number of shards per track, the number of people getting and selling them and the number of shards required. But the very fact that the PvP population is increasing from f2p players and others means that shards will be sold and possibly sold at a fairly high numbers. The prices will be high of course at the start and these high prices will encourage more people to PvP to sell shards, including “PvP” in the custom arenas. If someone doesn’t want to PvP, I can easily see them buying all or getting them in the custom arenas.

tl:dr: my answer is yes, I expect there to be enough sold on the trading post to sell to PvEers from PvPers farming shards to sell.

Farmers go where the gold is.

I’m sure they said something about replacing half the transmutation charges per track to the shards. So 2 per track? Unless they do the same for ToK too, so that will make 4 per track I think. Can’t say I’ve payed That much attention to how many transmutation charges and ToK I get per track.

They said replace with shards but did not say how many shards will be in each track. It could be two. It could be two bags of shards with several shards per bag. I read each precursor crafting is going to need hundreds of shards. If so, imo bags with multiple shards is more likely than only 2 shards per track.

That would make sense. They did say the new HoT finishers would have them.in there tracks also, but again didn’t go into the how many.

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

I suppose the issue is that PvP in games like this is infamous throughout the Internet for being full of toxic, villainous trolls who thrive on the humiliation, denigration, and eventual flight in tears of anyone who is not a top-tier tournament-worthy Internet Hardcase.

Now, I get that legendaries should be legendary, I do. I even agree, and I can sympathize with PvP sorts who want to be able to work towards legendaries whilst still drinking the blood and tears of their enemies and /dancing on their corpses…but you’re never going to get people to say “it’s okay” to force PvP in a game where forced PvP has been, time and time again, strongly rejected by the player base on the strength of being an original core tenet of GW2.

Telling people “It’s okay that you have to subject yourself to psychological damage to try for a Legendary” is, somewhat ironically…not really okay.

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Posted by: Shuzsie.9263

Shuzsie.9263

I play this game because its Pve orientated. If I wanted to play PVP which I don’t like and never have then I would play a game that is world PVP. I don’t care how hard I have to work for it in a pve environment but I shouldn’t be forced to play PVP to make my lengendary weapons. So all those pvpers that say otherwise go and play a full on pvp game like Archeage or a game like it.

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Posted by: TheDraco.3965

TheDraco.3965

PvE players being forced into WvWvW and PvP is a lose-lose situation for the majority of people. PvE players dont want to do it and WvWvW and PvP players dont want hordes of people that dont even want to be there ruining their PvP objectives/experience.

(edited by TheDraco.3965)

New Legendaries need PvP & WvW, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Grim West.3194

Grim West.3194

/agree

I’ll probably never get one of the new legendaries. But I will respect anyone that does, as long as it requires real in game effort that can’t be bought.

Whenever I see one of the old legendaries I just think they pulled out the credit card. Nothing to respect there.

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Xernth.8561

Xernth.8561

I suppose the issue is that PvP in games like this is infamous throughout the Internet for being full of toxic, villainous trolls who thrive on the humiliation, denigration, and eventual flight in tears of anyone who is not a top-tier tournament-worthy Internet Hardcase.

Now, I get that legendaries should be legendary, I do. I even agree, and I can sympathize with PvP sorts who want to be able to work towards legendaries whilst still drinking the blood and tears of their enemies and /dancing on their corpses…but you’re never going to get people to say “it’s okay” to force PvP in a game where forced PvP has been, time and time again, strongly rejected by the player base on the strength of being an original core tenet of GW2.

Telling people “It’s okay that you have to subject yourself to psychological damage to try for a Legendary” is, somewhat ironically…not really okay.

That was true at one time, but with all of the other vertical progression games and “meta” builds, I’ve found nowadays the PvE community in most games is far more toxic than the PvP crowd. Of course there are bad apples in both, but the worst experience in GW2 pre-patch was doing dungeons or fractals with a random group of people.

Having to do PvP or WvW isn’t going to matter though, because the tokens are tradable and legendaries don’t need nearly enough of them it seems to keep up with the amount that are created. Its going to cost a trivial amount of gold to buy the WvW or PvP stuff you need because supply is going to vastly outstrip demand given how few tokens are actually needed.

I was hoping playing WvW a lot would let me sell the tokens and buy things I needed from game modes I didn’t enjoy as much, but the income stream will just be a trickle.

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Astralporing.1957

Astralporing.1957

IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer.

Actually, he got his hammer because Loki, being what he was, managed to bait two dwarven smiths (Sindri and Brok) into forging several legendary items. He cheated them on the price too. Thor being legendary wasn’t even a consideration – in fact, he was completely irrelevant to the whole matter.

Actions, not words.
Remember, remember, 15th of November

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.

No, Thor didn’t get his hammer Mjölnir by bribing his father. He used his credit card and turned gems into gold and bought it off the trading post.

Yeah, I mean, he has a good job, so he can do two hours of overtime and have the cash to just buy what he likes, suppose he just likes it and has a more time efficient way of gaining it without grinding. But he’s not silly, he’d still craft it because its a couple hundred gold cheaper that way.

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.

No, Thor didn’t get his hammer Mjölnir by bribing his father. He used his credit card and turned gems into gold and bought it off the trading post.

Still can’t compete with Aragorn who got Andúril because his girlfriend’s dad had power!

New Legendaries need PvP & WvW, and it's ok.

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Posted by: MrRuin.9740

MrRuin.9740

Forcing people into game modes in what was labelled a “play how you want” MMO is not a good move. It damages those game modes more than they help.
If you force people into PvP who have no interest in PvP, what happens? Those people go into PvP, do the absolute minimum they have to and then go AFK. Just watch TV or tab out and press a button once in a while to ensure you’re not AFK-booted until the match ends. Thats gotta be fun for everyone, especially the people who want to actually PvP.
The same thing happens in WvW, you get the people who do not want to be there, but are forcibly so. Only playing half-hearted, not caring about it beyond the minimum they’re forced to “earn” for your PvE goals.
It’s worse for the people who do want to be in these game modes as they are forced to play with these people.

/agree

I’ll probably never get one of the new legendaries. But I will respect anyone that does, as long as it requires real in game effort that can’t be bought.

Whenever I see one of the old legendaries I just think they pulled out the credit card. Nothing to respect there.

I have never understood this. You don’t respect someone who has a real job with disposable income, but do respect someone who will waste hours doing content they don’t enjoy in a game to grind a virtual weapon skin? Far too much emphasis is put on “earning” and “effort” in what is a game.

New Legendaries need PvP & WvW, and it's ok.

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Posted by: Oenanthe.6549

Oenanthe.6549

I feel that making players do things they really aren’t interested in is detrimental to everyone’s gaming experience.

I like shinies, I want a legendary, and even though I started playing at launch, I am still working towards my first one. This is partly because I enjoy open world roaming with a few friends or alone, I don’t really like dungeons or pvp. I have managed to do enough WvW to get that gift, and I am slowly getting the dungeon tokens for it, but it is a bind for me. The crafting side of it and getting the mats is what I enjoy, so ascended might come quicker.

The biggest problem as I see it is I have to do dungeons and WvW, and if i want the new ones raids and pvp (not sure about the last bit, I haven’t read it fully) which means I will do them if I have too but I will be doing it half heartedly and not really wanting to be there. Which in the end means I will be pulling down what ever group I am with. In a wvw zerg it didn’t really matter if I didn’t pull my weight, I would imagine pvp is different. In dungeons, I never went for the elite, fast run groups, to try not to hinder them too much. Its not that I’m not willing to try, its just it doesn’t really interest me that much so I don’t play at my best.

I would really hope that the devs would look at different options for us to get the same things rather than gate them all behind specific parts of play.