New Maps and Dungeons

New Maps and Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Trouble.3859

Trouble.3859

I’ve seen people all over this forum complain about the possibility that we won’t be getting a lot of content in the expansion because Anet didn’t announce new dungeons and only 1 region but….

They announced a new region that they call “Heart of Maguuma”. The Maguuma region is HUGE, only by looking at the map you can see how big the Maguuma Wastes and Magus Falls are. You can easily fit about half of the maps we had at launch in that area and if you include the verticality of the maps (that until now didn’t actually have an effect on the gameplay) those maps could really be enormous. Also the fact that they only announced 1 new region doesn’t mean we won’t be getting new maps in seperate regions either in the expansion or in future patches and given the fact that we already know the story (S2) didn’t only talk about Maguuma I can really see that happening.

As for the dungeons, I highly doubt that they won’t be adding new instanced group content in the game. It’s just not something I can see being left out. We already know that they hired someone to work on raids so I have high hopes not only for 5-man dungeons but maybe 10-player content (?).

I’d really like to know what other people think about this though… (Even an answer from Anet would be great :P )

New Maps and Dungeons

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Posted by: Trouble.3859

Trouble.3859

On a side note and before everyone says “BUT THEY DIDN’T ANNOUNCE THOSE THINGS QQ” I can imagine that the announcement was about the NEW features and not the expansion of current features.

New Maps and Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Straylight.7529

Straylight.7529

I think it’s really difficult to gauge how many new maps (or zones, however you prefer to call them) we’ll get since it’s the first expansion for GW2. We don’t really have a reference.

All I can say is that I was initally disappointed by the size of Dry Top and Silverwastes… only to find out they’re full of nooks and crannys and there’s actually a lot to explore even though they look small on the world map. Even if HoT ships with a few maps it can turn out much more than it seems.

New Maps and Dungeons

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Posted by: Trouble.3859

Trouble.3859

I think it’s really difficult to gauge how many new maps (or zones, however you prefer to call them) we’ll get since it’s the first expansion for GW2. We don’t really have a reference.

All I can say is that I was initally disappointed by the size of Dry Top and Silverwastes… only to find out they’re full of nooks and crannys and there’s actually a lot to explore even though they look small on the world map. Even if HoT ships with a few maps it can turn out much more than it seems.

Yes I agree, I mean verticality does change everything. If 1 new map is about as big as 3 old maps due to the fact that you don’t only travel horizontaly (back and forward) but also verticaly (up and down) this could mean that even 3 maps could make a big difference

New Maps and Dungeons

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Posted by: Sarisa.4731

Sarisa.4731

If we can get back to The Falls, Magesty’s Rest, and the Maguuma Bloodstone (and all the surrounding regions), I’ll be happy enough. Anything more will just be bonus after that.

Lille of the Valley [WHIP]

New Maps and Dungeons

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Posted by: Simzani.4318

Simzani.4318

And if the new map is the size of the ls map ? It means that even with 3 levels the new map is 3/4 size of a normal map.

New Maps and Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Trouble.3859

Trouble.3859

And if the new map is the size of the ls map ? It means that even with 3 levels the new map is 3/4 size of a normal map.

Do you honestly think that Anet would be so stupid as to name something an expansion that only adds 1 single tiny map to the game and charge money for that ? There is no way they would do something like that