New armors in HoT? ArenaNet, will you...

New armors in HoT? ArenaNet, will you...

in Guild Wars 2: Heart of Thorns

Posted by: tekfan.3179

tekfan.3179

…fix some of the armor-clippings from the base-game at last?
I still peek into this thread from time to time https://forum-en.gw2archive.eu/forum/support/bugs/Issues-with-character-art-weapons-or-armor-2/first .
So far I did not find any fixes for the posted clippings in the game.
I had posted in this thread a long time ago, since the sleeves of the Profane Greatcoat (something you pay 800 Gems for) clip with almost every glove in the game on asuran characters.
While we’re at asuran chars: Will the trend of monogendered asuran armor and toe-clipping boots continue, or will there finally be some love for our long-eared scientists?

I find it more than just a bit sad that GuildWars 2, a game that lives and breathes wonderful art and made me spend more time on the design of my characters than most other games, still has the clippings ANet has been informed of long ago. Especially with the armor-skins people pay money for.

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Posted by: Knighthonor.4061

Knighthonor.4061

No. Clipping is impossible to fix. Developers havnt told you all this, but I will. Can’t fix this problem because then it would limit the creation of many unique models for weapons and gear.

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Posted by: BilboBaggins.5620

BilboBaggins.5620

No. Clipping is impossible to fix. Developers havnt told you all this, but I will. Can’t fix this problem because then it would limit the creation of many unique models for weapons and gear.

Sad but true. Clipping is just something you have to put up with when you have complex models and six individual armor pieces that make up a set.

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Posted by: Kuju.2153

Kuju.2153

I’m just hoping they get more inventive/creative with Medium armor sets. I can’t say I’m ever too concerned with clipping.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i love inquest medium gloves. love them.

never, ever use them though, because they clip like hell and it’s the ugliest thing in the whole game when it happens.

LegendaryMythril/Zihark Darshell

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Posted by: Helequin.2608

Helequin.2608

While I completely understand clipping between hair, armour pieces and things are very difficult and can never be completely fixed, there are some that really should be.

For example:

Banded Boots (Heavy) – Human Male – The human’s ankle bones clip through the side of the boot, even when the leg piece has no “sock.”

Vigil Headband (Medium) – Norn Female – On at least one head, the band disappears right into the middle of the forehead.

Clips like this, where armour pieces conflict with standard body models really should be fixed. (I realize the head can change a bit with sliders, so is more difficult).

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Posted by: tekfan.3179

tekfan.3179

No. Clipping is impossible to fix. Developers havnt told you all this, but I will. Can’t fix this problem because then it would limit the creation of many unique models for weapons and gear.

Sad but true. Clipping is just something you have to put up with when you have complex models and six individual armor pieces that make up a set.

As I mentioned in my post, I know that clipping can’t be completely removed. There will always be a spike clipping through somewhere or two armor pieces won’t fit together. However, given your answers I highly doubt that you took a look at the thread I linked in my post.

Charr-horns clipping through helmets amass? Sorry, but when you create a race that has horns, put a lot of choices for the horns into the character-creation…?
Charr get special boots for their race but can’t get horn-friendly helmets?!

Asuran boots mostly consisting of re-scaled versions from the other humanoids with toes clipping through or being “squished” into nothingness?
Charr have special shoes for their digigrade legs. Adding two toes to an existing design for asura wouldn’t be as complex.

My two cents on the matter: If armor from the gem-store clips through one or three gloves, ok. But if barely any glove can be equipped without clipping, there is something wrong. Especially if it can be fixed by something as simple as cutting of the sleeves under the gloves, like it’s done on other armor.

Humans and Norn have male and female versions of pretty much every armor. Asura and Charr don’t. That’s not a thing of limiting the creation, but limited creation of armor.

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Posted by: Test.8734

Test.8734

…fix some of the armor-clippings from the base-game at last?

Nope.

While we’re at asuran chars: Will the trend of monogendered asuran armor and toe-clipping boots continue, or will there finally be some love for our long-eared scientists?

No love.

ArenaNet mentioned soon after release that yes, the Charr and the Asura have a lot of clipping issues with their armors. On the Charrs, there are many armors in which the textures look rather ugly, because clearly they have just been stretched from the more humanoid armor.

And ArenaNet mentioned they are not going to fix those issues.

That, because very few people play as Charr and Asura. So it would be basically a waste of their time to improve something for a small group of players.

(Regardless of how many players don’t actually play as Charr or Asura because their armors have clipping issues and often look ugly. And how many changes to the game – ascended – were by demand of a vocal minority.)

My suggestion? Don’t play as Charr, or as Asura. Those are seen by ArenaNet as second-rate races.