New legendary Acquisition

New legendary Acquisition

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Posted by: Sondergaard.8469

Sondergaard.8469

I just got done reading about the plans for the new legendaries. Yes I agree they should be difficult to acquire, but one thing that stood out to me was that you are taking away the option of earning a legendary through a variety of paths.

What I read is that if I want one of the new legendaries I have no choice but to participate in content that I don’t enjoy, and have no desire to play. Examples, World vs World and PvP.

I am not a competitive gamer, and I enjoy playing in PvE environments. When I had heard you were reworking the legendary path to put more focus on an epic journey I was initially excited for this.

Now that I’ve read that that epic journey means I have to go through areas that I would otherwise avoid like the plague (and yes I have tried them many times and never enjoyed it any of the times I did) this is just a huge turn off for me.

I want the ability to have a choice in my journey, and how I acquire my weapon. I do not want a requirement to have to spend hours, even months in content grinding away at something I absolutely do not enjoy for a weapon skin that I would really enjoy having.

Please reconsider this decision.

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Posted by: Terra.8571

Terra.8571

I just got done reading about the plans for the new legendaries. Yes I agree they should be difficult to acquire, but one thing that stood out to me was that you are taking away the option of earning a legendary through a variety of paths.

What I read is that if I want one of the new legendaries I have no choice but to participate in content that I don’t enjoy, and have no desire to play. Examples, World vs World and PvP.

I am not a competitive gamer, and I enjoy playing in PvE environments. When I had heard you were reworking the legendary path to put more focus on an epic journey I was initially excited for this.

Now that I’ve read that that epic journey means I have to go through areas that I would otherwise avoid like the plague (and yes I have tried them many times and never enjoyed it any of the times I did) this is just a huge turn off for me.

I want the ability to have a choice in my journey, and how I acquire my weapon. I do not want a requirement to have to spend hours, even months in content grinding away at something I absolutely do not enjoy for a weapon skin that I would really enjoy having.

Please reconsider this decision.

Legendary weapons were always designed to show a mastery of the entire game, not just PvE. After all, they can be used in all 3 formats. Previous legendaries required WvW badges which when legendaries first existed, required a lot of WvWing or doing the EB JP. Even the latter usually required some PvP ing.

These new legendaries already have made a bit easier as you can buy the PvP shards off the TP when it goes live. Even doing WvW, just join an edge of the mist train. It’s not likely you’ll have to do more than a weekend of it.

In contrast, PvP ers have to do map completion, dungeons (although reward tracks help – they’re not as efficient) and crafting. I currently spend 90% of my time in PvE (use to WvW and PvP a lot) but personally, the little bit of work you have to do in PvP is a small price even for PvE lovers.

With regards to AN decision, I don;t think they will/ need to change it.

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Posted by: EdwinLi.1284

EdwinLi.1284

As Terra said you can basically buy all the Legendary parts from TP.

Only thing players most likely can’t obtain from other players is the parts from finishing the Mastery which may require the Mastery shops and map tokens.

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Posted by: BIG bad Bull.5690

BIG bad Bull.5690

Well I hate it that they again found another way to chantage ppl to play that hated PVP
So no new legendaries for me then.

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Posted by: style.6173

style.6173

I hate PvE but enjoy PvP and WvW. What a lot of your PvE folks don’t understand is that you have to spend WAY more time in PvE to learn a legendary than you do in PvP or WvW.

Why should I be forced to map complete in the expansion? The answer is that a legendary should show progress across all game modes. Ascended gear (which has the same stats as legendary) should be available exclusively through your preferred game mode.

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Posted by: Karmasutra.9351

Karmasutra.9351

I know I’m probably in the minority and will receive backlash for saying this but I want legendary weapons to be a lot of work… not just something that you can buy off the TP. It cheapens the meaning of them. It used to be when you saw someone running around with a legendary, you knew they had worked hard for it and put a lot of time and effort into making it… now, not so much. Maybe these new changes will bring that feeling back and maybe not. We shall see.

(edited by Karmasutra.9351)

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Posted by: dragonfighter.4098

dragonfighter.4098

from what i just read its to help even out the economy of the game. well i think the economy is pretty even, pvp,wvw, and dungeons get precursors, they sell, crafter/gatherer buys, makes legendary and sells to pvp, wvw, and dungeon players i call that pretty even. i my self get enough pvp action when i go to wvw to get crest. this is a mmo not e-sport. forcing the pve players to do wvw was accepted, but pvp, i will never do it im not that type of player. Anet is beginning to forget about their pve players although were the ones whom truly support their in game economy. we also spend our hard earned cash on the game, expansion, gems, and gold just like the pvp players and wvw players so why are we being hung out to dry all the time by Anet, ive played gw since launch of gw1 and have really enjoyed it, im really upset that my time, money and endorsement of it to other people, whom buy it, is nothing to them. maybe its time for me to suport another company

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Posted by: Worth One Million.5247

Worth One Million.5247

from what i just read its to help even out the economy of the game. well i think the economy is pretty even, pvp,wvw, and dungeons get precursors, they sell, crafter/gatherer buys, makes legendary and sells to pvp, wvw, and dungeon players i call that pretty even. i my self get enough pvp action when i go to wvw to get crest. this is a mmo not e-sport. forcing the pve players to do wvw was accepted, but pvp, i will never do it im not that type of player. Anet is beginning to forget about their pve players although were the ones whom truly support their in game economy. we also spend our hard earned cash on the game, expansion, gems, and gold just like the pvp players and wvw players so why are we being hung out to dry all the time by Anet, ive played gw since launch of gw1 and have really enjoyed it, im really upset that my time, money and endorsement of it to other people, whom buy it, is nothing to them. maybe its time for me to suport another company

PVE getting shafted all the time? Wait, what? All over having to PVP (optional if you buy the mats on the TP) for a legendary? I swear some people will get worked up over anything now days… sigh

Ever sit back and think about the PVP players having to do PVE for legendaries? There are a lot of people like myself who despise PVE, but are required to do it to craft a legendary.

/sarcasm Anet should remove the PVE portion of acquiring a legendary so they aren’t forcing me to play a part of the game I don’t like. \sarcasm

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Posted by: Good Tofu.9376

Good Tofu.9376

from what i just read its to help even out the economy of the game. well i think the economy is pretty even, pvp,wvw, and dungeons get precursors, they sell, crafter/gatherer buys, makes legendary and sells to pvp, wvw, and dungeon players i call that pretty even. i my self get enough pvp action when i go to wvw to get crest. this is a mmo not e-sport. forcing the pve players to do wvw was accepted, but pvp, i will never do it im not that type of player. Anet is beginning to forget about their pve players although were the ones whom truly support their in game economy. we also spend our hard earned cash on the game, expansion, gems, and gold just like the pvp players and wvw players so why are we being hung out to dry all the time by Anet, ive played gw since launch of gw1 and have really enjoyed it, im really upset that my time, money and endorsement of it to other people, whom buy it, is nothing to them. maybe its time for me to suport another company

Umm, are you seriously complaining about “PvE getting shafted?”

PvP has been on the short end of the stick for so long. If you max out all PvP title tracks, you get like…what? 3-3.5k AP?

You get virtually no gold and very little sellable items through PvP right now. Even with cosmetic items – you can get a dungeon armor set much faster doing the actual dungeon than going through the PvP reward track.

Here are more examples: You can get shards much faster by doing silverwastes than going through PvP reward track. You can get gold much faster by doing PvE instead of PvP. Even with HoT, the “PvP-exclusive” mats can be straight up purchased from the TP. And I have a feeling that these wont even come close to allowing PvP’ers to get a decent source of income.

PvP right now literally grants you nothing aside from rank points and titles.

PvE has always been the focus. Please don’t complain about PvE “getting the short end of the stick.”

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Posted by: displacedTitan.6897

displacedTitan.6897

So did the OP and other people miss the part where they said that the PvP and WvW portion could be purchased on the TP or did they just instantly kneejerk and post here?

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Posted by: Karmasutra.9351

Karmasutra.9351

So did the OP and other people miss the part where they said that the PvP and WvW portion could be purchased on the TP or did they just instantly kneejerk and post here?

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Posted by: thewaterguy.4796

thewaterguy.4796

I was initially a little bit concerned but the fact that we can just buy the stuff of the TP erases any concerns I had initially, now I have no concern whatsoever, If I don’t want to WvW or PvP I’ll just drop some gold to get the mats

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Posted by: Aizen.5340

Aizen.5340

To be honest I don’t mind having to do some PvP to get the legendary, i mean we had to do it the first time around. Also consider that the amount of PvP needed to be done here is not nearly as much as PvE so just keep that in mind and like many have said before you can just buy what you need in TP.

What i was disappointed about was the list of new legendaries we get to see first. I was hoping to the new mace and shortbow, since the moot and the dreamer aren’t really…exciting…IMO….current axe, rifle and staff legendaries are pretty cool so…yea…lol

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Posted by: Coulter.2315

Coulter.2315

You guys clearly weren’t there at GW2 launch then, back through the mists of time there were no free Badge of Honour ooooo spooky you had to go do WvW to get your Gift of Battle.

They are returning to what they originally intended.

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Posted by: Sondergaard.8469

Sondergaard.8469

I hate PvE but enjoy PvP and WvW. What a lot of your PvE folks don’t understand is that you have to spend WAY more time in PvE to learn a legendary than you do in PvP or WvW.

Why should I be forced to map complete in the expansion? The answer is that a legendary should show progress across all game modes. Ascended gear (which has the same stats as legendary) should be available exclusively through your preferred game mode.

This isn’t really counter to my argument. It in fact supports it. My point is that you shouldn’t HAVE to play a game mode you don’t enjoy. There should be multiple paths, not a required ‘mastery of the whole game’ concept. I don’t like that. I don’t enjoy that, and to me it feels like it goes against ArenaNet’s philosophy of no grind, or a grind that at least doesn’t FEEL like a grind. Every moment I have to spend in pvp or wvw is a grind for me.

Likewise, as you pointed out, for non-pve’ers and people who are exclusive to pvp or wvw shouldn’t be forced to play through hundreds of hours of pve just to acquire a legendary weapon. Each game mode should have its own track towards providing progress on the whole legendary, so people have a choice of acquiring some parts, or all of them from their desired mode.

So did the OP and other people miss the part where they said that the PvP and WvW portion could be purchased on the TP or did they just instantly kneejerk and post here?

Buying parts is certainly an option but it takes a lot of the fun out of the adventure. If I wanted to just buy the parts, I’d settle for an ascended which is far easier to obtain and the same stats.

I want the adventure and the journey, but I want to be able to seek that in my desired game mode and not be forced to just drop some cash on the TP and cheat half the journey.

(edited by Sondergaard.8469)

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Posted by: Zenith.7301

Zenith.7301

I just got done reading about the plans for the new legendaries. Yes I agree they should be difficult to acquire, but one thing that stood out to me was that you are taking away the option of earning a legendary through a variety of paths.

What I read is that if I want one of the new legendaries I have no choice but to participate in content that I don’t enjoy, and have no desire to play. Examples, World vs World and PvP.

I am not a competitive gamer, and I enjoy playing in PvE environments. When I had heard you were reworking the legendary path to put more focus on an epic journey I was initially excited for this.

Now that I’ve read that that epic journey means I have to go through areas that I would otherwise avoid like the plague (and yes I have tried them many times and never enjoyed it any of the times I did) this is just a huge turn off for me.

I want the ability to have a choice in my journey, and how I acquire my weapon. I do not want a requirement to have to spend hours, even months in content grinding away at something I absolutely do not enjoy for a weapon skin that I would really enjoy having.

Please reconsider this decision.

Legendary weapons were always designed to show a mastery of the entire game, not just PvE. After all, they can be used in all 3 formats. Previous legendaries required WvW badges which when legendaries first existed, required a lot of WvWing or doing the EB JP. Even the latter usually required some PvP ing.

These new legendaries already have made a bit easier as you can buy the PvP shards off the TP when it goes live. Even doing WvW, just join an edge of the mist train. It’s not likely you’ll have to do more than a weekend of it.

In contrast, PvP ers have to do map completion, dungeons (although reward tracks help – they’re not as efficient) and crafting. I currently spend 90% of my time in PvE (use to WvW and PvP a lot) but personally, the little bit of work you have to do in PvP is a small price even for PvE lovers.

With regards to AN decision, I don;t think they will/ need to change it.

Mastery my kitten , this post is so full of it.

From the very beginning you’ve been able to outright buy any legendary from the trading post.

You think that will change by making the precursor account bound, but it won’t.

What they replaced with collections, they introduced new tradeable mat grinds.

Which means you can outright buy ALL of the materials, be they PvP or WvW shards/memories, do none of PvP/WvW, and you can buy the new mats for the collections as well.

Essentially, you only need to do the PvE collections with nontradable mats, but you will be able to buy everything else.

They just made it grindier so more people buy gems to convert to gold. Now they’re gonna nerf gold gains from dungeons and are going to concentrate them on raids who have a weekly lockout, and fractals who have a daily lockout.

You mark my words, they’re gonna nerf gold acquisition from playing the game so that the only people making gold are Trading Post barons and those who purchase gems with RL money.

And what this new path does is introduce even more gold sinks, so if you thought lodestones were dropping in price and you wouldn’t have to spend on a precursor, guess what they introduced new goldsinks in their place.

This whole legendary journey is just a scheme to make a grind that encourages people to open their wallets and buy gems to convert to gold.

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Posted by: dkspins.4670

dkspins.4670

Today, I’m grateful that I made my legendary a couple of months ago (yes, I had to fork out 20$ real money for more gold for the precursor – after sitting on all my gifts for 2 years), since this new way is way too tedious and complicated for me.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

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Posted by: dragonfighter.4098

dragonfighter.4098

you know the pvp players think they get the short end of the stick, cause the dont get gold for tier completion. neither does pve players. pve players make their gold from farming and crafting, the major point of the subject is gw2 was supposed to be a play you way game and forcing people to play parts they choose not to to get precursor is against what they said in the first place. i think Anet has become a large drama queen. they purposely do things to pit the players against each other. they call it hype i cal it bs. instead of creating hype, they should be creating better community based content.make all precursors and parts drop in all aspects of the game so we can all play the way we choose and not feel forced into things we prefer not to

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Posted by: Baldrick.8967

Baldrick.8967

I hope the fractals pieces can be bought on the TP too, as that’s one place I really can’t stand going in to.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.