New mixing legendaries.

New mixing legendaries.

in Guild Wars 2: Heart of Thorns

Posted by: DOGIS.6902

DOGIS.6902

Didn’t found any information , but somewhere heard in new path Anet will provide the similar weapons as “Eternity” mixing with 2 other legendaries , is any information about juggernaut !? atm it’s only 1 lege with no nice glowing. Thank you.

New mixing legendaries.

in Guild Wars 2: Heart of Thorns

Posted by: IrishPotato.6327

IrishPotato.6327

Anet hasn’t given us any information on this so I wouldn’t believe what you hear without hearing or reading it from Anet themselves

New mixing legendaries.

in Guild Wars 2: Heart of Thorns

Posted by: hazenvirus.8154

hazenvirus.8154

Anet hasn’t given us any information on this so I wouldn’t believe what you hear without hearing or reading it from Anet themselves

I think they will be staying away from Eternity style legendary weapons. Eternity originally wasn’t even done when the game released and it took a long time to add extra effects. I’d rather them put more time into the other legendaries than make three slightly different legendaries.

New mixing legendaries.

in Guild Wars 2: Heart of Thorns

Posted by: DOGIS.6902

DOGIS.6902

But if the Juggernaut be announced as a ranged weapon shouldn’t it have some new effects ?! as a rainbow for stuffs or unicorns for bows.
Hopefully Anet will add some “mixed” weaps or will add some new effects.

New mixing legendaries.

in Guild Wars 2: Heart of Thorns

Posted by: hazenvirus.8154

hazenvirus.8154

But if the Juggernaut be announced as a ranged weapon shouldn’t it have some new effects ?! as a rainbow for stuffs or unicorns for bows.
Hopefully Anet will add some “mixed” weaps or will add some new effects.

Hammer was announced as ranged, Juggernaut is a skin. They will likely add effects for the animations befitting of the legendary.

Eternity/Twilight/Sunrise are used as a ranged weapon by mesmers and have repesctive effects to their melee versions, and I think we will get the same in Juggernauts case.