New skills without traiting specialization?
in Guild Wars 2: Heart of Thorns
Posted by: theundivine.4318
in Guild Wars 2: Heart of Thorns
Posted by: theundivine.4318
I love scrapper, but I also like to change my skills constantly to fit the scenario I’m encountering. One thing that seems just odd is the fact that I can only use my hammer or gyros if I trait into scrapper. So if I want to use rifle but also have the blast gyro, I have to give up a trait line that’s useful to most of the build.
It seems kind of arbitrary. What if I want to spec into Explosions, Tools, and Firearms, but still be able to swap to Sneak Gyro at a moment’s notice? Can’t do that.
In fact, if a new player started playing this game, and they haven’t been watching dev posts and other communications from ANet, they wouldn’t understand why it is this way. The “specialization” line looks like any other trait line and behaves like any other trait line except for this one curious feature where 6 of your skills and one entire weapon option disappears if you don’t trait into it. And it may not even be apparent to someone why they disappeared, because they may not even notice that it was the trait lines that made this change.
All in all, the scrapper is awesome! The gyros are useful. The hammer adds another approach to my combat. This is just one minor annoyance that gets in the way of my style of play.
This is done in order to future-proof the mechanic. If you could always use the weapon and utility skills then the number of build combinations one can make would increase exponentially with each added elite specialization. This is basically what happened in GW1 and Anet explicitly said that this is a situation they want to avoid with GW2. It might not be intuitive but players will learn.
in Guild Wars 2: Heart of Thorns
Posted by: theundivine.4318
This is done in order to future-proof the mechanic…
Ah, I see what you’re saying. That makes sense.
It’s disappointing that the simple act of swapping my skills around will become increasingly slower, longer, and less practical over time though. The skills I bring to defend a gate are not the same skills I would like to use to bring down a roamer while running to said gate, or even the same skills I would use to attack a gate. That extra minute it takes me to swap my skills now can be a huge delay, especially when I swap them every 5-10 minutes as the situation calls for it. It makes it easier to get ganked as I’m changing them while running to the battle.
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