New trait design and build creation

New trait design and build creation

in Guild Wars 2: Heart of Thorns

Posted by: Lana Del Rey.1873

Lana Del Rey.1873

“Tradition is the illusion of permanance.”

First of all I want to throw out this quote.
It means that tradition is a way of trying to preserve the possibility of permanance and thus stable security. But guess what, changes are unavoidable, even if people try to hang on to something for fear of losing the pleasant feeling of habituation.

What I’m trying to tell you is that yes, you will lose some of your usual builds, but please don’t react narrow-minded, don’t fail to see the other refreshing changes. ANET tries to break with tradition, the company wants you to get out of your comfort zone and rethink your routine playstyle.

New and exciting builds will make you forget your dusty ones.
Traits got merged together -> more space for other important traits;
Traits got reworked in a way of rewarding active playstyle, e.g. Staff skills only reload faster while under the effect of “Chaos Armor” -> you have to make important decisions while fighting, e.g. Save “Chaos Armor” for defense purposes or always use it to be able to use the other offensive skills more often?;
Ability to use three grandmaster traits -> More meaningful combinations, the feeling of having a bigger impact in fights;
Stats and traits seperated -> Traits that do not directly increase damage but offer advantages in a different way (healing, boons, CC) gain more respect and status

So please, break with the tradition, break with the idea of the more DPS I have the more fun I have!
Recognize the excitement this new system has to offer, and start to acknowledge the work and cleverness that was put into this.

I heard that you like the bad girls, honey, is that true?