New traits current orientation PvP? PvE?
New traits current orientation PvP? PvE?
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
ESports is their baby. Even if 90% of their revenue came from PvE players they could really care less about it.
New traits current orientation PvP? PvE?
in Guild Wars 2: Heart of Thorns
Posted by: Vargamonth.2047
Balance is done around sPvP.
It has always been this way and it’s probably a good thing because PvE can receive further balance through content.
WvW players usually get the hardest hits. Even if most changes are PvP related, the gameplay is just too different
The problem is not about the focus itself as much as it is about how little they care / oblivious they are about the impact on different game modes.
ESports is their baby. Even if 90% of their revenue came from PvE players they could really care less about it.
The way AMA went yesterday you can’t help but think that. “Are they balancing the around PvP or PvE?” I think the WvW crowd got hit the hardest though.
The
New traits current orientation PvP? PvE?
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
99% balance is around s/tPVP
1% of balance is around nerfing things like FGS, IB, and (apparently) LH
I can’t say in the 12 hours of s/tpvp I’ve played to get my Glorious medium chest piece because it’s not a dress did I see one Ele drop any conjure weapon.
This whole 3rd trait revamp is simply to make it easier for the Dev team to balance. Less traits = Less builds = Less balance needs
New traits current orientation PvP? PvE?
in Guild Wars 2: Heart of Thorns
Posted by: Forgotten Legend.9281
my ricochet thief got hit pretty hard, no longer being able to take both Ricochet and Invigorating Precision any more. i guess she’s gonna have to heal while stealthed from now on for her sustain, which of course means she’s gonna be doing less damage ):