New utilities/elites?
With specializations, yes.
Nice, I thought they only added new weapons with specializations.
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’
Don’t forget that specializations also lock you out of certain tools the base profession has so it doesn’t amount to a straight upgrade. So, in addition to gaining what you mentioned, you also lose something by specializing. They just haven’t elaborated on what those limitations are exactly.
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’Don’t forget that specializations also lock you out of certain tools the base profession has so it doesn’t amount to a straight upgrade. So, in addition to gaining what you mentioned, you also lose something by specializing. They just haven’t elaborated on what those limitations are exactly.
Most guess at this point that we lose our 5th trait line to have it replaced by the specialization trait line. Other than that and the ‘change profession mechanics’ we have no details.
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’Don’t forget that specializations also lock you out of certain tools the base profession has so it doesn’t amount to a straight upgrade. So, in addition to gaining what you mentioned, you also lose something by specializing. They just haven’t elaborated on what those limitations are exactly.
I believe what they said is that you can lose out on certain tools. You may not lose access to anything except the changes to profession mechanic. For example, if the Necro specialization just has worse death shroud skills, it may not lose out on anything else the profession has.
At the same time, you could lose quite a bit. They left that intentionally open for both the release specializations and future ones.
I believe what they said is that you can lose out on certain tools. You may not lose access to anything except the changes to profession mechanic. For example, if the Necro specialization just has worse death shroud skills, it may not lose out on anything else the profession has.
At the same time, you could lose quite a bit. They left that intentionally open for both the release specializations and future ones.
Well, it’s only a matter of time before we find out what they mean. They’ve already talked about the Revenant, Stronghold, Masteries, Defiant changes and now the new WVW borderlands and precursor crafting. Specializations may be next on the info list. I hope. There has been much debate about what Anet should do to keep specializations from being a form of power creep or even whether or not they should be allowed to be a straight upgrade. I personally think that the flexibility of freely switching between the base profession and specializations may muddy their use of the term specialization. But, we’ll see.
Something tells me Guild Halls will be next, since that isn’t a topic they can stretch out over multiple weeks like Specializations.
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’
Instead of 1 new weapon I’d say 5 new weapon skills. It seems kinda unfair and impossible for Ranger to get Staff and Necro get Greatsword, when Mesmer only obtains shield with 2 skills.
Nice, I thought they only added new weapons with specializations.
Specializations include:
- 1 new weapon.
- New traits.
- 1 new healing skill.
- New utility skills.
- 1 new elite skill.
- ‘changed profession mechanics’Instead of 1 new weapon I’d say 5 new weapon skills. It seems kinda unfair and impossible for Ranger to get Staff and Necro get Greatsword, when Mesmer only obtains shield with 2 skills.
Actually, we know for a fact that the Mesmer specialization will only get the shield as a new weapon. However, it has been mentioned that those specializations which do not get a 2-handed weapon will get some form of compensation. No details on that compensation have been given however.