Next specs for making old weapons useable
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: starlinvf.1358
The shield’s utility is too low for the high cool downs linked to them. Guardians are especially problematic, because the push effect on Shield of Absorption actually makes group fights harder, and don’t last long enough to really provide protection against the slow attack speed of most mobs. And the Shield of Judgement only gives a few seconds of Protection boon and trivial damage. At least on the Engie its 3 seconds of Mobile reflect and a ranged stun, while Warriors get a stun and a long block.
If I had to make a simple suggestion, I would say give the Knock back to Shield of Judgement (which is easier to aim), and give Shield of Absorption pulsed protection for people fighting inside of it.
This make a TON of practical sense, as the bubble can be used to surround allies in a Melee fight, and the judgement shield’s cone is easier to aim.
If I had to make a simple suggestion, I would say give the Knock back to Shield of Judgement (which is easier to aim), and give Shield of Absorption pulsed protection for people fighting inside of it.
This make a TON of practical sense, as the bubble can be used to surround allies in a Melee fight, and the judgement shield’s cone is easier to aim.
This so much :’c
Remnants of Hope [HOPE]: Tarnished Coast
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: Dark Saviour.9410
I’d only be keen on revisiting existing weapons if it was to make them usable in an alternate hand.
Pistol main-hand for Mesmer?
Shield/Shield Guardian?
etc.
A shame fun things could not simply be fun.
The shield’s utility is too low for the high cool downs linked to them. Guardians are especially problematic, because the push effect on Shield of Absorption actually makes group fights harder, and don’t last long enough to really provide protection against the slow attack speed of most mobs. And the Shield of Judgement only gives a few seconds of Protection boon and trivial damage. At least on the Engie its 3 seconds of Mobile reflect and a ranged stun, while Warriors get a stun and a long block.
If I had to make a simple suggestion, I would say give the Knock back to Shield of Judgement (which is easier to aim), and give Shield of Absorption pulsed protection for people fighting inside of it.
This make a TON of practical sense, as the bubble can be used to surround allies in a Melee fight, and the judgement shield’s cone is easier to aim.
Really good idea
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: Darknicrofia.2604
shield 4 for guards needs to be a KD, shield 5 needs to not root.
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: starlinvf.1358
shield 4 for guards needs to be a KD, shield 5 needs to not root.
I don’t see rooting as being a problem. Lag delaying the effect is its own issue, and should be fixed because of its a problem, not because a normally well behaved skill acting weird.
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
The problem with most offhands (especially shields) is that they’re balanced for use against other players, so they have ridiculously short durations and enormous recharges on their skills.