"No culinary application"

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Arioso.8519

Arioso.8519

It’s been kind of a running joke in the game that there’s a mad chef running around who really, really wants to find a decent culinary use for bloodstone dust.

I was thinking about it, and it seems like the game has gone far enough out of it’s way to make sure most of the playerbase is aware of the existence of bloodstone food and the fact that eating it has negative effects with little to no benefit; since it crops up as part of the living story and also the last Wintersday event. What if it’s not just a running joke but actual plot-relevant foreshadowing?

So then, what could be the actual potential culinary application for bloodstone dust?

Using Mawdrey as evidence, what if it turns out consuming bloodstone dust somehow works to counteract Mordremoth’s influence? (She eats bloodstone dust yet is essentially a tame mordrem)

A lot of people have been wondering how the Sylvari player characters are going to resist Mordremoth’s influence. A commonly accepted answer is that the pale tree will do the heavy lifting to protect player characters, or just simple plot-armor, but what if the real answer for protecting player characters (and npcs) is simply copious amounts of bloodstone pot pies?

So, here’s how I see this working as an actual potential gameplay thing. There would be some area deep in the jungle where modremoth’s influence is so strong that nobody can safely approach, not just Sylvari but all player characters. While under the effects of bloodstone foods, you’d be able to resist it and explore the area, but bloodstone foods have debuffs (and also prevent the use of actual food buffs) so you’d have to choose a food debuff that you can live with. (I assume different foods would have different debuffs) If the food buff runs out, you’d start taking heavy damage while remaining in the area, kind of like agony damage. Or there could be hallucinations similar to the ones from toxic spores, that will appear to attack players and do insane amounts of damage to players not under the influence of a bloodstone food.

Level 500 chefs would be able to cook bloodstone foods that have less potent debuffs, or maybe even ones that have no debuffs or foods that can buff as normal but still provide the mordremoth corruption resistance. That would allow raising the level cap of cooking to 500 and give grandmaster chefs something useful to make, without having food buff power-creep, since food buffs are already very strong. Otherwise you’d be able to buy “Entry level” bloodstone foods from NPC vendors (Like you can currently by tracking Sous-Chef Seimur down) and deal with the side effects.

It might be a potential annoyance like having to gear up for agony resistance is, but I think something like that might fit the lore well while providing some gameplay challenges. The bloodstone debuffs might force players to play differently and could be an interesting gameplay consideration. Kind of like a self-inflicted mistlock instability.

Though really, it would just be funny to see Seimur Oxbone become the head chef of the mess hall at the pact’s base in the jungle as everyone begrudgingly eats his lovingly made bloodstone waffles while he beams with pride over his achievements.

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Tim.6450

Tim.6450

I really like the idea: food for content specific area’s. There are some conditions for this too work:
A. The food’s ingredients has to be “cheap”, we don’t want to make some content to have to be bought.
B. The area has to have several grades: we want to maintain difficult content so we need areas with where the max buff is required but we also don’t want to exclude non chefs completely so we need some " lower level" areas.
C. The max food is account bound so that having the food so that chef 500 is not made trivial by the trading post.
D. Chef 500 has to have meaning outside the areas, i also am against extra food power creep so maybe add comestic effect items made by cheff(tonics, glows,.. )?
E. No time-gating, content should not be hindered by tidious time gates.

Some suggestions:

F. Make the recipe available through masteries.
G. Make the ingredients to be found in the area’s you’ve unlocked.

EverythingOP

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Kaiden Valor.7163

Kaiden Valor.7163

I always like reading the theory crafting on the forums but I think the whole bloodstone foods thing was fan service.

There were running jokes for a while that if cooking got raised to 500 it could use bloodstone dust, which sparked conversations about how horrible the food would be, possible side effects, etc. I’m pretty sure the living word scene was an easter egg referencing this (plus anet’s way of saying it ain’t happening). The Wintersday quest was just a continuation of the joke.

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in Guild Wars 2: Heart of Thorns

Posted by: Donari.5237

Donari.5237

Otoh running jokes have turned into more than just jokes in several MMO’s, including this one.

/points at Hobo-Tron

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Gerrand.3085

Gerrand.3085

I really like the concepts presented in this idea. Except that there should be vendor (or map activatable food stalls which give the same protection with slightly more debuffs. A humourus take on what the player made version of the blooddust food (ascended, of course) would read would be (Tastes off. But you not going to die!)

The fact that the bloodstone dust may have freed madrey from Mordremoth is an interesting catch as well. They from the original bloodstones – so perhaps sufficient magic washes dragon magic out of dragon minions?

And seeing as we talking ascended foodstuffs, obligatory:
Bottomless rum cask
-caption (Norn stalk you at night)

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

Um, bloodstone dust is ALREADY a cooking ingredient…

Bowl of Bloodstone Broth
Cup of Bloodstone Soup
Chalice of Bloodstone Chili

But it’s not exactly healthy eating…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Tim.6450

Tim.6450

Um, bloodstone dust is ALREADY a cooking ingredient…

But it’s not exactly healthy eating…

That’s the point of the idea, the only difference is that you will eat it instead of some npc. Why? It would protect you against the negative effect of an area.
So the food would look like this:
bloodstone pizza:
+100% incomming condition duration.
+95% resistance against “corruption of the dragon”.

EverythingOP

"No culinary application"

in Guild Wars 2: Heart of Thorns

Posted by: Arioso.8519

Arioso.8519

I always like reading the theory crafting on the forums but I think the whole bloodstone foods thing was fan service.

There were running jokes for a while that if cooking got raised to 500 it could use bloodstone dust, which sparked conversations about how horrible the food would be, possible side effects, etc. I’m pretty sure the living word scene was an easter egg referencing this (plus anet’s way of saying it ain’t happening). The Wintersday quest was just a continuation of the joke.

Eh, this idea was more of a “What if” than a prediction.

Also, I think the actual likely explanation for mawdrey eating bloodstone dust is simply because the elder dragons feed off magic and mawdrey is probably physiologically similar.

I really like the idea: food for content specific area’s. There are some conditions for this too work:
A. The food’s ingredients has to be “cheap”, we don’t want to make some content to have to be bought.
B. The area has to have several grades: we want to maintain difficult content so we need areas with where the max buff is required but we also don’t want to exclude non chefs completely so we need some " lower level" areas.
C. The max food is account bound so that having the food so that chef 500 is not made trivial by the trading post.
D. Chef 500 has to have meaning outside the areas, i also am against extra food power creep so maybe add comestic effect items made by cheff(tonics, glows,.. )?
E. No time-gating, content should not be hindered by tidious time gates.

Some suggestions:

F. Make the recipe available through masteries.
G. Make the ingredients to be found in the area’s you’ve unlocked.

I agree with most of this, but I actually LIKE timegated recipes, because it’s one of the few things that allows crafting to actually be profitable. I make a few gold selling plant food and such. That said, timegates on account bound items are just an annoyance. I’m thinking for ascended food, you should have a non-timegated non-tradable version so you can make as much for yourself as you like, and a time-gated tradable version you can sell on the TP to make some extra coin from other players who don’t want to go through the time and trouble of maxing cooking to make their own. (And again, these would be for optional foods, you’d still be able to just buy some from vendors, so it’s not actually locking content behind a time-gated item)

Also, a few good ideas for ascended cooking in general were mentioned. Since chefs can make dyes, I like the idea of making things like the Refactors and other similar cosmetics available through cooking. Also, that bomtomless rum casket that was mentioned, Ascended cooking endless foods would actually be awesome and that didn’t even occur to me.