No exp, no loot, no point

No exp, no loot, no point

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Posted by: Ayrilana.1396

Ayrilana.1396

I thought that I would post for everyone else that are struggling to get XP on what I did and what I used.

Boosters
I used the following:

Experience Farm Routines

Verdant Brink
Pact Encampment chain

  • Clear Pact Encampment
  • Escort Officer to Camp
  • Recover Cannons
  • Calibrate Mordrem Detectors

Nobles and Lord Faren Chain

  • Defend Bongo’s Camp (I tended to catch the last bit of this one)
  • Arm Bongo’s Bungalo
  • Train Faren
  • Escort Nobles to Evac Point
  • Defeat Wyvern

I won’t give descriptions about the events as I’m sure people know how to do them. I started at the pact encampment and did quests until it came to the Sylvari part. I then left and ran over to do the last half of the Nobles and Lord Faren meta chain. Sometimes I got there quick enough to finish up the last wave of defending the camp. All of these events have mobs that give XP so tag as many as you can. The more people that you have with you, the more that will spawn to a point and the tougher (i.e. veteran, elite) they will get providing more XP.

I tended to get a little over 1M XP during the entire sequence.

Dragon’s Stand

Either lane should be fine but I did south the most. With these events, you want to tag everything. Do the pre-event where you escort the Asura to the three panels. Go back and escort the yak to the first mini-boss. Mobs that spawn with the vinetenders give XP as well as those that patrol from the south. Do the Ogre event with the pets. Escort the yak to the next mini-boss and do as before. Help the NPC set up the devices. You’ll kill the legendary 2-3 times depending on how quick your lane is. Everything on the map, as far as I can remember, gives XP.

I usually got between 1.5M to 2M an hour depending on whether it was a meta map or strictly an XP farm.

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Posted by: Kumion.7580

Kumion.7580

I have to agree with the OP that this “no loot, no XP” is a troubling trend.

Anet wanted to combat the endless-spawn killing and the people who would wreck events in order to continue mindless killing of mobs. I get that. Removing all rewards isn’t the answer though — nor is giving a tiny token reward for which you need thousands of pieces to gain any benefit. I thought they’d have learned from the abysmal mordrem event prior to HoT.

Verdant Brink rewards are good and most people in those maps are doing the easier mastery points. However, by the time you get to Dragon’s Stand, you’re probably working on the heavier-requirement masteries… but you get a lot less in terms of progression. Isn’t that sort of backwards? Some guildies were doing DS metas most of yesterday. The first run, they received special rewards and achievements. Successive runs gave them nothing but blues and greens. Seriously not encouraging.

The next consideration is time sink vs. reward. The DS meta generally takes 2 hours, and that’s assuming you get in at the right time and get an organized map. Even VB has a 2-hour day/night cycle to build a map and get meta awards. Compare with SW, where you can jump in, run some events and do a VW many times in 2 hours for guaranteed rewards. Most of the new maps reward based on time sink, not participation. Hanging out on a new map just for meta-rewards is almost as good as participating. Why?

I doubt most GW2 players take Ayrilana’s approach of using all the boosters and grinding all the things. I know that’s not my playstyle. As someone who plays for fun, I see a lot of these meta events as unrewarding, particularly when they fail a lot. Maybe when people learn the events better this will improve… but I don’t see that happening much if those trying to learn aren’t being rewarded.

Tl; dr: My opinion is that there is a problem with time spent vs. reward. I would really like to see Anet reinstate XP (and loot) for mobs, particularly in the later maps where people are trying to increase later mastery levels.

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Posted by: Shostie.6435

Shostie.6435

I’m getting too much loot. After a meta event it takes me like 10 minutes to open 5 inventories worth of random bags while talking to a merchant. I’m not complaining, but holy cow does a lot of stuff drop.

In the HoT zones, sure. In Dry Top and Silverwastes? No.

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Posted by: Shostie.6435

Shostie.6435

I’ve started playing through Living World Season 2 on a new character in the last couple days and I’ve noticed that not only do you get no XP or loot from mobs, you sometimes don’t even get XP for completing a story chapter. For some steps the mastery XP bar is blank like it is in the Mad King’s Labyrinth. For some steps, it’s not. When the mastery XP bar is blank, you don’t even get the XP for completing the story. Stupid.

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Posted by: Dante.1763

Dante.1763

I’m getting too much loot. After a meta event it takes me like 10 minutes to open 5 inventories worth of random bags while talking to a merchant. I’m not complaining, but holy cow does a lot of stuff drop.

In the HoT zones, sure. In Dry Top and Silverwastes? No.

this thread is basically for HOT, everyone knows drytop and silverwastes dont drop much of anything.

HOT though…good gawd so much from events its getting annoying to /empty/ my bags

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Malthurius.6870

Malthurius.6870

Newer zones have their rewards back loaded from the mobs onto the chests and bags you get for completing the events and the map wide rewards to prevent mob farming; wouldn’t want any events to be farmed for their mobs like Orr events have in the past. Random mobs not connected to events still drop a lot of stuff in my experience.

I don’t know about this “event graying out” thing, it has never happened to me.

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Posted by: Dante.1763

Dante.1763

Newer zones have their rewards back loaded from the mobs onto the chests and bags you get for completing the events and the map wide rewards to prevent mob farming; wouldn’t want any events to be farmed for their mobs like Orr events have in the past. Random mobs not connected to events still drop a lot of stuff in my experience.

I don’t know about this “event graying out” thing, it has never happened to me.

that event greying out thing is what happens when you dont take part in an event after a set period of time, had it happen once and i realized why it was doing it!

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Narrrz.7532

Narrrz.7532

Newer zones have their rewards back loaded from the mobs onto the chests and bags you get for completing the events and the map wide rewards to prevent mob farming; wouldn’t want any events to be farmed for their mobs like Orr events have in the past. Random mobs not connected to events still drop a lot of stuff in my experience.

I don’t know about this “event graying out” thing, it has never happened to me.

that event greying out thing is what happens when you dont take part in an event after a set period of time, had it happen once and i realized why it was doing it!

Some events you can still lose credit for while actively participating, just because the escort NPC has gotten caught up on mobs unrelated to the event.

Happens, for instance, when escorting the scrap cannon to the vinewall – there’s a small horde of mordrem that the event doesn’t consider related, and with only one or two people, they can take long enough to kill that the event decides you’re no longer participating in it.

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Posted by: Dante.1763

Dante.1763

Newer zones have their rewards back loaded from the mobs onto the chests and bags you get for completing the events and the map wide rewards to prevent mob farming; wouldn’t want any events to be farmed for their mobs like Orr events have in the past. Random mobs not connected to events still drop a lot of stuff in my experience.

I don’t know about this “event graying out” thing, it has never happened to me.

that event greying out thing is what happens when you dont take part in an event after a set period of time, had it happen once and i realized why it was doing it!

Some events you can still lose credit for while actively participating, just because the escort NPC has gotten caught up on mobs unrelated to the event.

Happens, for instance, when escorting the scrap cannon to the vinewall – there’s a small horde of mordrem that the event doesn’t consider related, and with only one or two people, they can take long enough to kill that the event decides you’re no longer participating in it.

Didnt know that, thats not any good at all, i will however keep that in mind!

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Amaya.1483

Amaya.1483

I agree with the OP, there should be nothing in this game with doenst reward you at all…

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Posted by: Swift.1930

Swift.1930

I’m getting too much loot. After a meta event it takes me like 10 minutes to open 5 inventories worth of random bags while talking to a merchant. I’m not complaining, but holy cow does a lot of stuff drop.

In the HoT zones, sure. In Dry Top and Silverwastes? No.

this thread is basically for HOT, everyone knows drytop and silverwastes dont drop much of anything.

HOT though…good gawd so much from events its getting annoying to /empty/ my bags

I’ve mostly found junk items, and those are annoying to remove from bags. Haven’t found any valuable loot in HoT yet (2+ hours farming isn’t a huge sample source, but still… there could at least be something for someone with +133% magic find).

Been there, punned that.

Ehmry Bay Guardian

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Posted by: ChrizZcE.5981

ChrizZcE.5981

the most valuable item I´ve found in 500hours of play was an exotic worth 3 gold.

There is no loot in this game. If you want gear you have to farm gold and buy it of the TP.

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Posted by: Ayrilana.1396

Ayrilana.1396

the most valuable item I´ve found in 500hours of play was an exotic worth 3 gold.

There is no loot in this game. If you want gear you have to farm gold and buy it of the TP.

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

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Posted by: Osu.6307

Osu.6307

I’d really like to see anet add/increase loot and xp per mob and decrease loot from the whole meta event/tier progression crap for the sole reason that I always crash before I get to a point where I can receive it. This is going to get worse over time as the new maps start to empty out. It is hard enough to do some of these meta events with a small group, much less solo them.

Osu

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Posted by: Soon.5240

Soon.5240

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

We’d also see more people participating in the new Maps. Last night at West Coast Prime Time, in the VB map, I was constant “asked” to move to a fuller server. This is not a good sign for the health of the game. You’d think that the first expansion in 3 years would have required queue times or new servers….

I’d much rather see a SW farm atmosphere than an “empty restaurant” atmosphere. I mean, these small maps ARE farms, with limited, time-gated, repeatable events and adventures. If they aren’t meant to be farms, then what are they?

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Posted by: Ninjeff.6510

Ninjeff.6510

I dont get what the point of the new areas is other than acquiring your elite spec? I guess you could say mastery’s, but that just a circular argument because mastery’s for HoT are ONLY useful in HoT. Then you log in and ask yourself what to do? With no raids out yet I find myself pvp’ing some, crafting some ascended mats, and then logging off. There is just no incentive to go back to the new areas once done with elite spec for me.

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Posted by: Elyssandariel.2679

Elyssandariel.2679

I’ve been doing VB for the past few days and I haven’t seen any mobs not give XP? Sure you don’t get loot with every kill, but even in the core game, I never did? Did anyone else get loot every time they killed something? I’ve usually got all 18 slot bags apart from the backpack you get, and my stuff is always full. So I haven’t seen yet what people are talking about. If there’s 10% of the mobs that don’t give XP, that’s still 90% that do, and I suggest you focus on those if this bothers you so much? Just my opinion and experiences in VB so far.

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Posted by: Ayrilana.1396

Ayrilana.1396

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

We’d also see more people participating in the new Maps. Last night at West Coast Prime Time, in the VB map, I was constant “asked” to move to a fuller server. This is not a good sign for the health of the game. You’d think that the first expansion in 3 years would have required queue times or new servers….

I’d much rather see a SW farm atmosphere than an “empty restaurant” atmosphere. I mean, these small maps ARE farms, with limited, time-gated, repeatable events and adventures. If they aren’t meant to be farms, then what are they?

Until they all got that now lesser rare item. We’ll now have them complaining that there’s now nothing worthwhile on those maps so they won’t play them.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve been doing VB for the past few days and I haven’t seen any mobs not give XP? Sure you don’t get loot with every kill, but even in the core game, I never did? Did anyone else get loot every time they killed something? I’ve usually got all 18 slot bags apart from the backpack you get, and my stuff is always full. So I haven’t seen yet what people are talking about. If there’s 10% of the mobs that don’t give XP, that’s still 90% that do, and I suggest you focus on those if this bothers you so much? Just my opinion and experiences in VB so far.

What I’m thinking that they were doing was farming events that specifically spawned infinite mobs, it got nerfed, so now they’re upset about it. I’ve done maybe 90% of the events out there and only a handful don’t give XP. The most notable one that always comes to my mind is in TD with the Rata Nova event where you protect the NPC from the Chak before the champ event.

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Posted by: Narrrz.7532

Narrrz.7532

I’ve been doing VB for the past few days and I haven’t seen any mobs not give XP? Sure you don’t get loot with every kill, but even in the core game, I never did? Did anyone else get loot every time they killed something? I’ve usually got all 18 slot bags apart from the backpack you get, and my stuff is always full. So I haven’t seen yet what people are talking about. If there’s 10% of the mobs that don’t give XP, that’s still 90% that do, and I suggest you focus on those if this bothers you so much? Just my opinion and experiences in VB so far.

What I’m thinking that they were doing was farming events that specifically spawned infinite mobs, it got nerfed, so now they’re upset about it. I’ve done maybe 90% of the events out there and only a handful don’t give XP. The most notable one that always comes to my mind is in TD with the Rata Nova event where you protect the NPC from the Chak before the champ event.

There is *always*an unlimited supply of mobs. NPCs respawn, if you run around the world and kill things you’ll never run out of enemies – why is this particular instance problematic? If we’re getting too much loot/sec for some dev’s liking, why didn’t they just cut the rate at which npc numbers scale?

Yes, it might only affect “a few” events (a quarter or more, to some degree or other, in my experience) but it has rendered those events utterly pointless to do for anyone who is not playing the game “just for the experience of it”

This is an enoyable game just to play, and i like doing ‘pointless’ (read: unprofitable) activities like flying around the canopy of VB, but when i’m doing events, even if i’m not thinking specifically of the loot, it is a kitten nice fringe benefit, and the same with exp now that it’s useful again.

It is just plain disheartening to kill an enemy and not profit from the experience. That is more or less the entire point of games of this genre.

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ve been doing VB for the past few days and I haven’t seen any mobs not give XP? Sure you don’t get loot with every kill, but even in the core game, I never did? Did anyone else get loot every time they killed something? I’ve usually got all 18 slot bags apart from the backpack you get, and my stuff is always full. So I haven’t seen yet what people are talking about. If there’s 10% of the mobs that don’t give XP, that’s still 90% that do, and I suggest you focus on those if this bothers you so much? Just my opinion and experiences in VB so far.

What I’m thinking that they were doing was farming events that specifically spawned infinite mobs, it got nerfed, so now they’re upset about it. I’ve done maybe 90% of the events out there and only a handful don’t give XP. The most notable one that always comes to my mind is in TD with the Rata Nova event where you protect the NPC from the Chak before the champ event.

There is *always*an unlimited supply of mobs. NPCs respawn, if you run around the world and kill things you’ll never run out of enemies – why is this particular instance problematic? If we’re getting too much loot/sec for some dev’s liking, why didn’t they just cut the rate at which npc numbers scale?

Yes, it might only affect “a few” events (a quarter or more, to some degree or other, in my experience) but it has rendered those events utterly pointless to do for anyone who is not playing the game “just for the experience of it”

This is an enoyable game just to play, and i like doing ‘pointless’ (read: unprofitable) activities like flying around the canopy of VB, but when i’m doing events, even if i’m not thinking specifically of the loot, it is a kitten nice fringe benefit, and the same with exp now that it’s useful again.

It is just plain disheartening to kill an enemy and not profit from the experience. That is more or less the entire point of games of this genre.

You know full well what I meant by infinite.

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Posted by: Narrrz.7532

Narrrz.7532

If you mean an unending stream of mobs then yes, i do, but i fail to see how that is so different from anywhere else except in quantity, and like i said, they could have just reduced the supply, not rendered those events hollow and meaningless.

I wasn’t even one of those farming these events – i’ve just gotten snagged by the knee-jerk reaction to some other players profiting more than the devs wanted them to, players who have already profited and moved on to the next farmable area.

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Posted by: keth.1836

keth.1836

OK, first I should say I have no idea of the motivation behind nerfing rewards in this game, I have not been playing long enough to judge.

But… I have been playing games from a certain company since 2010 and regardless of any ancillary reasons, this is pretty standard practise. It’s about widening as far as they can the gap between the ‘value’ of the loot you can get for free, and loot you buy with real money. The larger that gap is, the more ‘value’ the item mall loot is ‘perceived’ as having. More perceived value = more sales.

This is a road that does not end well for the players.

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Posted by: Swift.1930

Swift.1930

the most valuable item I´ve found in 500hours of play was an exotic worth 3 gold.

There is no loot in this game. If you want gear you have to farm gold and buy it of the TP.

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

However, there could be a slightly better balance. It wouldn’t hurt to raise drop rates slightly and increase player motivation, even if the prices drop by 1-10 gold. Rather than seat us with a few items that drop super rarely, Anet could give us more items to loot (most items are just skins anyways, and textures come cheap).

Been there, punned that.

Ehmry Bay Guardian

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Posted by: logan.5846

logan.5846

Who doesn’t like opening a dozen bags for 20 pieces of green trash loot?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I remember when people on these forums were suggesting that rewards for event completion be buffed. Heck, i was one of them. Of course, that was back in vanilla GW2, when most events took 5-10 minutes, and chains took 15-30. Now, we’ve got heavily back-loaded rewards for chain completion on chains that take as much as two hours, if reports on this board are correct, with almost nothing in between. This was not what I had in mind.

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Posted by: Atharian.7092

Atharian.7092

Dragon Stand, the event before the boss, is a massive example of what not to do. Takes long with most PUG groups, involves running around in circles, and offers no experience or loot from the mobs themselves. I like the zone, but that event is plain silly.

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Posted by: hardy.7469

hardy.7469

Dragon Stand, the event before the boss, is a massive example of what not to do. Takes long with most PUG groups, involves running around in circles, and offers no experience or loot from the mobs themselves. I like the zone, but that event is plain silly.

That and all these metas turn into a giant waste of time if the server boots you or the game client crashes.

There is definitely no point.
I’ve must have wasted 10+ hours on literally nothing because of all the crashes and wiping all my participation. I can’t imagine how many hours were wasted for other people who have played way more than me, and the sad thing is, ANet will probably do nothing to say sorry or compensate for the literal time wasted because of their shoddy servers and programming.

I mean what’s the point of doing a meta knowing that there’s a high chance the 1-2+ hours you spend doing it is a complete waste of time?

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Posted by: Vayne.8563

Vayne.8563

Here’s the thing. If they increased the drop rate on those items that are more rare, the price would drop. The loot has value because it is rare (and desirable).

We’d also see more people participating in the new Maps. Last night at West Coast Prime Time, in the VB map, I was constant “asked” to move to a fuller server. This is not a good sign for the health of the game. You’d think that the first expansion in 3 years would have required queue times or new servers….

I’d much rather see a SW farm atmosphere than an “empty restaurant” atmosphere. I mean, these small maps ARE farms, with limited, time-gated, repeatable events and adventures. If they aren’t meant to be farms, then what are they?

You don’t understand how the mega server works appparently. There are no servers, or rather, every server is an overflow. Take, as an example, Sparkfly fen> Most of the day it’s not a problem. You can stay ion that zone without getting asked to move at all. Until Tequatl time. Then everyone flocks to that zone and tons of extra servers are created. At the end, everyone leaves those servers and they all need to be consolidated. It’s not that not enough people are doing Sparkfly Fen. It’s that the maps empty out because people left the map to do something else.

Which brings us to the new zones. People look at the LFG tool and find a map that’s doing better and transfer to it. Because they do this, maps don’t do as well and eventually close down. If people didn’t do it, the mega server would probably work better for the new zones, but people would rather transport to a zone closer to finishing the meta, then stay around and build up to it. The Silverwastes as the same problem.

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Posted by: Soon.5240

Soon.5240

You don’t understand how the mega server works appparently.

Uh, no – sorry – you are the one that is as wrong as can possibly be. You probably believe that the Megaserver was some strategic success. Some brilliant accomplishment on the part of Anet.

No.

The so called “megaserver” was created long after the game was released — and as an attempt to hide how few people were actually playing the game. The game was, quite simply, failing to attract new or retain existing players. It’s not really that complicated.

WvW and Guilds tie people to their server. Any consolidation of servers (i.e. the removal of a server) is an admission that the game is failing. Not only would it play havoc with WvW, it would also be a public admission that the game is on the ropes. Something Anet has taken great pain to avoid doing.

Had the game been wildly successful, they would have had to created new servers.

I ask you, did this EVER happen? At any time, did Anet need to add new servers?

As someone who inhabited a lower-rung WvW server for over two years, I can tell you the answer to that question….

So, when you are asked to change Maps during Prime Time, due to a lack of players, that’s not because the expansion is an overwhelming success.

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Posted by: Destabilizator.2789

Destabilizator.2789

I don’t understand the point of the lack of XP, other than to artificially slow down mastery acquisition, but the controlled looting in this game is something they do because of their economy.

This is I believe to prevent stalling events and making ppl really angry. Imagine if DS event mobs would give exp and you’d have half of each of the 3 comm groups just farming the mobs for exp, completely ignoring pods and commanders. You have just wasted about hour only to find out, that the final fight is probably not happening.

That’s why CoFP1 or spiderfarm is okay, because it’s consetial – you join the party or go there with intel that there will be exp farm.

Vertor et revertor.

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Posted by: Shoe.5821

Shoe.5821

You don’t understand how the mega server works appparently.

Uh, no – sorry – you are the one that is as wrong as can possibly be. You probably believe that the Megaserver was some strategic success. Some brilliant accomplishment on the part of Anet.

No.

The so called “megaserver” was created long after the game was released — and as an attempt to hide how few people were actually playing the game. The game was, quite simply, failing to attract new or retain existing players. It’s not really that complicated.

WvW and Guilds tie people to their server. Any consolidation of servers (i.e. the removal of a server) is an admission that the game is failing. Not only would it play havoc with WvW, it would also be a public admission that the game is on the ropes. Something Anet has taken great pain to avoid doing.

Had the game been wildly successful, they would have had to created new servers.

I ask you, did this EVER happen? At any time, did Anet need to add new servers?

As someone who inhabited a lower-rung WvW server for over two years, I can tell you the answer to that question….

So, when you are asked to change Maps during Prime Time, due to a lack of players, that’s not because the expansion is an overwhelming success.

Vayne’s correct, you have no idea how the megaserver works.

Issues with maps closing because of taxis or timezones have literally nothing to do with whether the game is getting more or less popular.

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Posted by: Vayne.8563

Vayne.8563

You don’t understand how the mega server works appparently.

Uh, no – sorry – you are the one that is as wrong as can possibly be. You probably believe that the Megaserver was some strategic success. Some brilliant accomplishment on the part of Anet.

No.

The so called “megaserver” was created long after the game was released — and as an attempt to hide how few people were actually playing the game. The game was, quite simply, failing to attract new or retain existing players. It’s not really that complicated.

WvW and Guilds tie people to their server. Any consolidation of servers (i.e. the removal of a server) is an admission that the game is failing. Not only would it play havoc with WvW, it would also be a public admission that the game is on the ropes. Something Anet has taken great pain to avoid doing.

Had the game been wildly successful, they would have had to created new servers.

I ask you, did this EVER happen? At any time, did Anet need to add new servers?

As someone who inhabited a lower-rung WvW server for over two years, I can tell you the answer to that question….

So, when you are asked to change Maps during Prime Time, due to a lack of players, that’s not because the expansion is an overwhelming success.

I was on TC before the megaserver and zones were full all the time. The same couldn’t be said for every server. Why? Because a lot of people used guesting to get to the busier servers, leaving other servers with less people on them.

I don’t think you know this game as well as you think you do.

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Posted by: Grim West.3194

Grim West.3194

When GW2 came out, every server every night had wvw ques and every zone was packed. Events scaling created epic events in low level zones because of all the people.

Just before HoT GW2 still had a ton of people on the top servers queing up for wvw and there were plenty of people in low AND high level zones.

After HoT released there was a weekend of fun when a good amount of people showed up to try the new stuff, it wasn’t epic like GW2’s release but it was mildly amusing.

Then HoT killed GW2.

Now the whole game is basically a ghost town. Sure there are occasional events that get packed and once and a while ONE zone gets filled up. But the sad truth is that HoT pushed many players away from the game and made it actually worse than before it’s release.

ANET failed and only the totally clueless can’t see that.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Even with Halloween over, I’m still having trouble getting maps that are full enough to really get things done on.

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Posted by: Narrrz.7532

Narrrz.7532

Everyone who keeps saying that this affects only a fraction of events… i don’t know what events you’re doing. The more of these event chains i participate in, the more events i find where the mobs simply offer no loot or exp.

Again, i get that ANet is terrified of people farming these things to too great personal advantage, but in the process of trying to counteract these few players, they’re really killing a lot of the enjoyment of a major slice of their playerbase.

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Posted by: JVJD.4912

JVJD.4912

That’s because of all the event exploiters that would refuse to complete the event inorder to farm XP or champs bags, an example of it is the Orr Champ train
This was also a big issue with Claw of Jormag event where ppl refused to complete the event and simply farm champs

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Posted by: nacario.9417

nacario.9417

Basically it goes like this, join the farm groups in lfg, farm cof till ur done in central tyria, takes about 6 7hrs at max. For HoT u farm spiders, takes a lil longer. Make sure u got all exp boosters. Check achis for what gives masteries. U can get 161 mastery lvl in two weeks of active play. I only do DS for crystalline ore, events in general n esp those with no exp on mobs r vastly inferior to the farm runs, which anet shouldve nerfed long ago. If u dont farm masteries will take double or tripple the time at best

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: JVJD.4912

JVJD.4912

Again, i get that ANet is terrified of people farming these things to too great personal advantage, but in the process of trying to counteract these few players, they’re really killing a lot of the enjoyment of a major slice of their playerbase.

Lmao its not few, it was basically everyone, nobody was completing events and those who were trying to do the event were considered grievers by the ppl over there and reported (Haha reported for doing content as it was intended)
When the champ bags were introduced every Jormag event i went was a camp farm event nobody was completing it

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Posted by: nacario.9417

nacario.9417

When GW2 came out, every server every night had wvw ques and every zone was packed. Events scaling created epic events in low level zones because of all the people.

Just before HoT GW2 still had a ton of people on the top servers queing up for wvw and there were plenty of people in low AND high level zones.

After HoT released there was a weekend of fun when a good amount of people showed up to try the new stuff, it wasn’t epic like GW2’s release but it was mildly amusing.

Then HoT killed GW2.

Now the whole game is basically a ghost town. Sure there are occasional events that get packed and once and a while ONE zone gets filled up. But the sad truth is that HoT pushed many players away from the game and made it actually worse than before it’s release.

ANET failed and only the totally clueless can’t see that.

Youre deluded and this is as far from the truth as can be

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Firelysm.4967

Firelysm.4967

I understand anet for not giving exp or loot to mobs that are in map with:
Event driven method.

So basically this is a system that tells you to join events to get your rewards.
But to be fair, all this events are super and fine, but the event or end event reward does just not cover it. That’s my only issue.

I don’t mind mobs giving no loot or no exp. But what i do mind is a bad reward on the end of the event. I want to enjoy my events and on the end get rewarded for doing good… for example 200% participations should give you a good reward. If there was more events, full time participation should give you extremely good rewards, which means if people would support events fully, they would get very very nice things.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Swift.1930

Swift.1930

Again, i get that ANet is terrified of people farming these things to too great personal advantage, but in the process of trying to counteract these few players, they’re really killing a lot of the enjoyment of a major slice of their playerbase.

Lmao its not few, it was basically everyone, nobody was completing events and those who were trying to do the event were considered grievers by the ppl over there and reported (Haha reported for doing content as it was intended)
When the champ bags were introduced every Jormag event i went was a camp farm event nobody was completing it

This highlights one of the reasons people are dropping out – not only has Anet pushed to make loot hard to come by (which started karma trains and champion zergs in the first place), but it has then nerfed/reduced the rewards of a lot of those trains/zergs (Queensdale, for instance). Less loot from the few good loot places? Less players, too. Anet should be flooding players with decent loot and giving players reasons to use/accumulate such loot, and thus expanding the game, rather than saying “this is all you will get, so we will make it harder and harder for you to reach the current goals so that you can play for longer”. That’s known as stagnant gameplay. Prolonging stagnant gameplay is… cheap.

Been there, punned that.

Ehmry Bay Guardian

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Posted by: LordEnki.9283

LordEnki.9283

This is my only serious complaint about HoT to date. The Silverwastes was bad enough with mobs offering no loot – now event mobs don’t even give experience. Don’t offer charges of ‘on kill’ sigils. Don’t increase the stack of my killstreak boosters. Oh, and when i get sick of mindlessly killing things for no reward, The event greys out and i don’t get anything for my time sunk.

This makes events feel like a trap you have to avoid falling into, and that is simply terrible design.

This ^ Most personal peeve lately was working on an event in AB for 10 minutes killing tons of non-mobs just to get disconnected at the very end of the long event and left with nothing for all of my efforts. Pretty much sums up the whole rewards system for the game.

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Posted by: kuscheldrow.6415

kuscheldrow.6415

Hm… you might be doing something wrong.
I didn’t check every single mob I killed, but the weekend I farmed aurillium in AB while using any EXP boost available and following the whole northward event chain over and over again I had to get rid of the loot stuffing my inventory every 2hrs after the meta was done. And the EXP came from alone.

Trahearne <3

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Posted by: Narrrz.7532

Narrrz.7532

The Nuhoch event to defend the beetles while they metamorphose is probably the worst culprit of this i’ve found to date.

An endless stream of mobs, all of which give nothing, and an event which is VERY slow to progress.

A LOT of people seem to get sick of just endlessly murdering mobs to no avail and wander away, which a) means the event takes a long time to get anywhere (or may actually regress; i’m not sure if that’s possible) and b) they likely get nothing for their effort.

This event needs a redesign so that it can be rewarding, imo.

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Posted by: Klaugh.7415

Klaugh.7415

I think it’s strange that we don’t get experience for killing mobs in story missions, even though story missions are gated behind experience.

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Posted by: Muusic.2967

Muusic.2967

If experience boosters worked on event xp instead of just kills and killstreak boosters added 10% per event until the potion expired (could be continued by using multiples) then I can see where it would be worth doing events instead of finding a quiet corner and grinding mobs.

I’m in agreement with most of the players in this thread though. I log in and decide where i’m going to play and it’s a decision between currency grinding, xp grinding or collection/mastery point/AP finding. At what point did these become mutually exclusive?

Be who you are and say what you feel for those who mind dont matter and those who matter dont mind
~Dr. Seuss

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Posted by: Tattered.7641

Tattered.7641

the First tier of masteries went fast due to the lower amount of exp required and everything being new with discovery exp and so forth.
I play for a max of about 2 hours a day or less
4 days logging in doing meta events without being able to fill up a mastery bar.
I decided to try the spider farm and filled up 3 new mastery exp bars in my normal 1 sitting.

They need to boost the exp for events a little bit.
The way it is right now I would rather mindlessly kill spiders with boosters getting around 2-4k per spider then do a 10 minute event that gives me 1-8k and 2 hour meta giving you around 20-40k (roughly 10 spiders which you can kill in around 5 minutes or less)
also killing the spiders nets tons of greens and blues, poisons, rares, and even exotics – I got a new skin exotic shield, rifle, and pistol off the spiders.

I had to summon venders twice to get rid of stuff during my 1 sitting. And that is with continuing to use the vender while it was up for several runs through.
I did notice that it goes much faster with about 5-7 people blazing through it. And the spawn is able to keep up with that pace.

So until I get the masteries I need to do my specialization collection and anything behind a mastery gate I will kill spiders.

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Posted by: Vayne.8563

Vayne.8563

When GW2 came out, every server every night had wvw ques and every zone was packed. Events scaling created epic events in low level zones because of all the people.

Just before HoT GW2 still had a ton of people on the top servers queing up for wvw and there were plenty of people in low AND high level zones.

After HoT released there was a weekend of fun when a good amount of people showed up to try the new stuff, it wasn’t epic like GW2’s release but it was mildly amusing.

Then HoT killed GW2.

Now the whole game is basically a ghost town. Sure there are occasional events that get packed and once and a while ONE zone gets filled up. But the sad truth is that HoT pushed many players away from the game and made it actually worse than before it’s release.

ANET failed and only the totally clueless can’t see that.

We’ll see who’s clueless moving forward as profit reports come in. Not just now, but in the future. No one in my guild left, and everyone bought HoT. HoT didn’t kill the game.

There’s definitely a problem in WvW though. Fortuantely WvW isn’t the game, but only one part of it.

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Posted by: Swift.1930

Swift.1930

When GW2 came out, every server every night had wvw ques and every zone was packed. Events scaling created epic events in low level zones because of all the people.

Just before HoT GW2 still had a ton of people on the top servers queing up for wvw and there were plenty of people in low AND high level zones.

After HoT released there was a weekend of fun when a good amount of people showed up to try the new stuff, it wasn’t epic like GW2’s release but it was mildly amusing.

Then HoT killed GW2.

Now the whole game is basically a ghost town. Sure there are occasional events that get packed and once and a while ONE zone gets filled up. But the sad truth is that HoT pushed many players away from the game and made it actually worse than before it’s release.

ANET failed and only the totally clueless can’t see that.

We’ll see who’s clueless moving forward as profit reports come in. Not just now, but in the future. No one in my guild left, and everyone bought HoT. HoT didn’t kill the game.

There’s definitely a problem in WvW though. Fortunately WvW isn’t the game, but only one part of it.

I’m not so sure… WvW was a big part of the game for a huge playerbase, and rather than adding a lot of interesting content, HoT added a couple of long-event-chain (meta?) maps. I know it’s still a matter of time before numbers truly roll in, but I’m under the impression that HoT was too little content, too heavily imposed (WvW borderland map replacement), with overly-limited implementation on the additional mechanics introduced (we can glide, sure, but in no more than four maps).

Been there, punned that.

Ehmry Bay Guardian