Non-Elite Specializations
I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.
As true as Odin’s spear flies,
There is nowhere to hide.
I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.
The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.
Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.
I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.
The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.
Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.
i predict it will happen, actually. It could be a really big problem, like i said as it stands now, there are certain traits that i can’t live without in my preferred game modes.
As true as Odin’s spear flies,
There is nowhere to hide.
I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.
The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.
Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.
i predict it will happen, actually. It could be a really big problem, like i said as it stands now, there are certain traits that i can’t live without in my preferred game modes.
Sacrificing some traits isn’t a bad thing. I don’t normally touch death for example. Though, having some new options would be nice. Its especially problematic for something like the revenant who’s so limited as is.
This got to be a joke right… The specialization not being special, the elite spec out numbering the core specs, aquatic weapons being used on land? All of this makes no sense o me.
1) All the Specialization are special, hence they allow you to do what you could not do in other specs.
2) Elite specs could not out number the core specs, based on their current premise. I really can’t see how that could happen, mainly because the warrior is just about out of new weapons he could use. Even if they started making off hand only weapons able to be used in the main hand for the next elite specs, you still would only have one elite trait line and would have to pick which 2 core specs you want.
3) Why would they make aquatic weapons usable on land and not make land weapon usable under water? I think its hard enough to get more creative with the weapons they have, and you want them to add new weapons. What would be so different from a trident, spear, and a staff?