Non-Elite Specializations

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

With the introduction of Elite specializations I have to question about possibly expanding the profession through just specializations that are not elite. Sure, its cool to get an Elite specialization with a new weapon and new skills, but I feel not all of the new specializations have to be or should be elite. I feel that an Elite specialization should be special in its own right and should provide interesting mechanics for their professions. But at the same time I feel that each profession should have access to new skills, weapons and traits without always adding a new mechanic or forcing us to use up our elite slot.

For example, the necromancer should have access to Sacrifice skills. This was something that was in their concept early on but never made it into the game. Some of the corruption skills became Sacrifice skills I’m sure, but it isn’t quite the same feeling. While other professions like Ranger might need preparations. Something they had in the first game that I personally don’t feel is good to give to an elite spec.

Another Awkward part of the elite specializations is the introduction of new weapons. What happens if Arena net decide to introduce Scythes one day as a weapon. It’d feel strange that a reaper couldn’t use them. And the same can be said about a crossbow with ranger.

I know that in some cases adding a specialization might be a tough fit. Such as the Elementalist. They have their 4 elements and the 5th being Arcane. And that’s a tough call. Though other elements have been used in fantasy such as Metal or heart(Yeah, captain planet!) it would ultimately be up to the developers.

Another idea was expanded on from Wooden Potatoes idea was to have Racial skills be unlocked for all characters. I like that idea, but I kinda want to go a bit further. Having common specializations called Race specializations that you can automatically have one based on your starting race and capable of unlocking the others through leveling or adventuring. Like a sort of side story quest/event that earns you favor with the race you want to learn from. This way the racial skills can be balanced to be stronger since everyone would have access to them and give people a role playing to go along with it. Though some differences would be nice. Such as although the Norn transformations would transform the norn only and the other races would get an aura of that animal the two versions would only be different cosmetically and not mechanically.

These are just some ideas. And I’d like arena net to consider them as a possibility. I don’t mind either way. Though I would like to see multiple ways to expand your play style.

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Lightsbane.9012

Lightsbane.9012

I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.

The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.

Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Lightsbane.9012

Lightsbane.9012

I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.

The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.

Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.

i predict it will happen, actually. It could be a really big problem, like i said as it stands now, there are certain traits that i can’t live without in my preferred game modes.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I have to say that i’m like minded here, especially with the weapons comment. I feel that if more weapons are introduced, IE aquatic weapons being made useful(on land), they should be base line, or at least achievable without sacrificing another spec line. Having to choose between greatsword and spear would be way too difficult of a choice. As it stands, i cannot give up soul reaping or death magic. there are traits in there that are too vital to give up.

The issue I was running into is that the current specializations(trait lines) are a bit too tight nit to really allow for anything to be given to them. Such as new skills or weapons. Elite specializations come in to fill part of this gap but some thematic stuff gets lost because of this. Such as my example with the scythe and not being able to use it on reaper.

Another problem i see is the potential of elite specializations out numbering core specializations. Which could eventually happen.

i predict it will happen, actually. It could be a really big problem, like i said as it stands now, there are certain traits that i can’t live without in my preferred game modes.

Sacrificing some traits isn’t a bad thing. I don’t normally touch death for example. Though, having some new options would be nice. Its especially problematic for something like the revenant who’s so limited as is.

Non-Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: VocalThought.9835

VocalThought.9835

This got to be a joke right… The specialization not being special, the elite spec out numbering the core specs, aquatic weapons being used on land? All of this makes no sense o me.

1) All the Specialization are special, hence they allow you to do what you could not do in other specs.
2) Elite specs could not out number the core specs, based on their current premise. I really can’t see how that could happen, mainly because the warrior is just about out of new weapons he could use. Even if they started making off hand only weapons able to be used in the main hand for the next elite specs, you still would only have one elite trait line and would have to pick which 2 core specs you want.
3) Why would they make aquatic weapons usable on land and not make land weapon usable under water? I think its hard enough to get more creative with the weapons they have, and you want them to add new weapons. What would be so different from a trident, spear, and a staff?