Now that all the elite specs are out

Now that all the elite specs are out

in Guild Wars 2: Heart of Thorns

Posted by: Captain Unusual.9163

Captain Unusual.9163

Could we get a dev to shed a little light on their design processes and decisions? Why some professions recieved many more skills than others, why two professions recieved changed profession mechanics and others just got additional buttons. We had initially suspected this was due to the number of new weapons skills gained, but that was not the case. Some elite specializations work specifically to fill a role that a profession was very weak at, and others are kind of just neat things for them to do that don’t really provide a new capability.

This isn’t a crying thread or a place to whine about how everyone else’s new spec is better, if you’re looking for that thread, just go into your profession forum. I’m just interested to hear a bit about the design process and goals that went into elite specs as a whole.