Now that the dust has settled.... Masteries
in Guild Wars 2: Heart of Thorns
Posted by: Devildoc.6721
It’s been a few weeks now and now that I’ve completed the story, and put some time into the various content in HoT, I can now say, without being cut off by someone saying “why don’t you just wait and see how it’s like when it goes live” that many of my gripes about how the mastery system was implemented ever since I first experienced it in beta have held true.
The main gripe, is the xp bar barrier. Earning mastery points themselves is quite fun. I glided, bounced on mushrooms, explored nooks and crannies, did odd achievements, practiced and improved on adventures, and killed bosses to earn them.
For the first few tiers of masteries, I explored the map on different characters, I did meta events, I did the story, and that was all fine. But now that I’m in the running for 2.5 million + xp masteries, I find I’m not just doing meta events… but I’m repeating them over and over.. ankitten ow actually doing the thing I hate most in MMO’s.. soul sucking mob grind, just running in circles killing the same mobs over and over, in a game that advertised from its conception, that this was not a game where that was the goal. The game director, Colin Johanson, has even been a meme for standing on stage mocking other MMO’s for featuring this kind of grind, famously saying “I… swung a sword…. I swung a sword again….hey-hey! I swung it again that’s great”, and I now hear it in my head as “I …. did an event…. I did an event again.. hey-hey! I did it again that’s great” or more accurately now “I… killed a veteran jungle spider… I killed a veteran jungle spider again… hey-hey! I killed it again that’s great”. It isn’t fun or engaging, and I find myself thinking, "how does killing these spiders over and over teach me the language of frog people? How does doing this event over and over make me better at hang gliding?
To top it off the payout for many of these masteries is often minimal, poison lore will allow me to get 1 Hero point and a mastery insight per map, if that, same with leyline gliding. I need stealth detection and exalted gathering just for the treasure mushrooms and rare mineral to complete the collections for all elite spec weapons but they have no applications beyond that
Before people counter that you need the xp bar with high xp requirements to encourage people to do the events, I’m going to assert that you really don’t. The xp requirements have caused people to find more efficient ways to tackle them than do events for one, people farmed mushrooms at the expense of completing an event until it was fixed so those mushrooms gave no experience, and that right there is telling, that people find the event xp too low to be of value vs soul sucking grind. People have moved on to spider farming because it’s still more efficient than any event chain in the game and because it does not obstruct event completion, anet will allow it to persist. Why do people do the event chains and meta events? There’s tons of reasons to do them. Achievements, some of which grant mastery points, currencies for the map vendors (once you have the masteries to speak to them), new armor set boxes, gold, champ bags, crafting materials for high tiers, etc.
Silverwastes farming persisted for months and nobody was doing it for xp. In fact as the spider farming shows, xp requirements draw people AWAY from event chains in order to get the masteries needed so that people can complete maps and their class spec collections.
When I first envisioned the mastery system based on the announcement conference for HoT, I thought of a metroidvania or zelda like system where you found masteries through exploration. For example to learn gliding, you’d scale tall places, maybe just one, maybe a few, and once you reached the top(s), you had to learn to glide to get down, maybe an adventure, maybe part of a story quest, but you were actually TAUGHT to glide somehow, rather than killing mobs over and over and somehow you just picked up gliding skill by osmosis. To learn the language of a tribe, maybe you did some events on behalf of those people, specific events, not just killing random mobs or doing any random events in any map to grind up an xp bar, to gain their trust and they taught you their language. Basically, closer to how acquiring mastery POINTS works, but instead of generic mastery points the ones you found were very specific in purpose.
What I’d like to see from this point forward is 3 things:
1. Reorganization of some mastery lines. Gliding is pretty good as is, with the exception of earning it through xp rather than learning it, but the other 3 lines are not organized very well. Exalted acceptance/Itzel Language/Nuhoch Language should come FIRST in those lines. Have them cost half the xp of what is currently the first tier of masteries in each of those lines to maintain the same xp requirements for the story required masteries (which would be Tier 2 in most cases now) so that story progression maintains about the same time requirements if you’re happy with that (while reducing the xp requirements for higher tiers significantly just through that one restructuring). This would also encourage event participation as the language/acceptance is needed in order to use the vendors so that you can spend the map currencies. The sooner you can spend what you earn, the more likely you are to want to stick around and earn map currencies. It’s not rocket science.
2. Add more to some niche masteries like itzel poison lore, nuhoch stealth detection, and exalted gathering. Itzel poison lore should enable you to take less damage from the poison condition, in particular take less damage from various hylek poison attacks (we were told some masteries would be combat oriented and allow us to better conquer the difficult enemies we face). Nuhoch stealth detection should allow you to see Coztic Shadowleapers and Bladedancers when they use stealth, and perhaps hit smokescales in their smoke field, also skale (heck, if technically possible, all skale not just those in maguuma) It currently only works on treasure mushrooms, mordrem guard snipers, and 1 gimmicky boss in VB. Exalted gathering should apply to all maguuma jungle nodes not just Auric Basin nodes, and various other crafting mats should be available from various different nodes with that mastery.
3. Reconsider how masteries are unlocked. Grinding through xp bars is pretty boring and unfulfilling, while finding the mastery points themselves is fun.