Only two new armor sets
Actually they have announced a while back (before HoT release) that they won’t be offerring new armor skin sets on the tp anymore, only outfits.
That said, the expansion came with three sets each for light and medium (bladed, leystone, guild) and four for heavy (the former plus the mist-something armor for the revenant), as well as individual pieces for each elite specialization. Seeing how living story season two also brought two new armor sets (carapace and luminescent), I’m hoping to see more new armor with season 3 later this year.
Actually they have announced a while back (before HoT release) that they won’t be offerring new armor skin sets on the tp anymore, only outfits.
That said, the expansion came with three sets each for light and medium (bladed, leystone, guild) and four for heavy (the former plus the mist-something armor for the revenant), as well as individual pieces for each elite specialization. Seeing how living story season two also brought two new armor sets (carapace and luminescent), I’m hoping to see more new armor with season 3 later this year.
Outfit and armor are the same crap. You can disable the helmet and even shoulders. Point is, the chunk of the looks are being made available by cash shop, and an even larger portion locked behind the gambling boxes that are black lion ticket scraps.
Besides, the armors you mentioned added is a pitiful excuse. Most of them are locked behind zerg event and gold grinds.
Core Tyria came with 8 dungeons, of each with 3 paths except arah that came with 4 in addition to the story instances. So, 33 instances.
So 8 sets of light, medium, and heavy armor behind instanced content involving groups and teamwork and not a zerg event grind where strangers mash their autoattack at a HP punching bag. That’s double what we received from an expansion alone, not including other base sets not coming from dungeons.
And this came not from garbage zerg content where all you have to do is map hop and sit with your ranged weapon mashing 1 at the boss until it dies AFK style ala Vinewrath.
Actually they have announced a while back (before HoT release) that they won’t be offerring new armor skin sets on the tp anymore, only outfits.
That said, the expansion came with three sets each for light and medium (bladed, leystone, guild) and four for heavy (the former plus the mist-something armor for the revenant), as well as individual pieces for each elite specialization. Seeing how living story season two also brought two new armor sets (carapace and luminescent), I’m hoping to see more new armor with season 3 later this year.
Outfit and armor are the same crap. You can disable the helmet and even shoulders. Point is, the chunk of the looks are being made available by cash shop, and an even larger portion locked behind the gambling boxes that are black lion ticket scraps.
Besides, the armors you mentioned added is a pitiful excuse. Most of them are locked behind zerg event and gold grinds.
Core Tyria came with 8 dungeons, of each with 3 paths except arah that came with 4 in addition to the story instances. So, 33 instances.
So 8 sets of light, medium, and heavy armor behind instanced content involving groups and teamwork and not a zerg event grind where strangers mash their autoattack at a HP punching bag. That’s double what we received from an expansion alone, not including other base sets not coming from dungeons.
And this came not from garbage zerg content where all you have to do is map hop and sit with your ranged weapon mashing 1 at the boss until it dies AFK style ala Vinewrath.
Outfits and armor are by far not “the same crap”. They function different enough to warrent a distinction. You might not care about the difference (being that outfits can not be altered but togled on/off at will on every character) but a great many players who love customizing their characters do.
On topic, there were 3 full sets of armor added with HoT (4 for heavy armor users). Most cosmetic additions came in form of weapon, backpiece and glider skins though. See http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/#Guild_Armor for details.
Actually they have announced a while back (before HoT release) that they won’t be offerring new armor skin sets on the tp anymore, only outfits.
That said, the expansion came with three sets each for light and medium (bladed, leystone, guild) and four for heavy (the former plus the mist-something armor for the revenant), as well as individual pieces for each elite specialization. Seeing how living story season two also brought two new armor sets (carapace and luminescent), I’m hoping to see more new armor with season 3 later this year.
Outfit and armor are the same crap. You can disable the helmet and even shoulders. Point is, the chunk of the looks are being made available by cash shop, and an even larger portion locked behind the gambling boxes that are black lion ticket scraps.
Besides, the armors you mentioned added is a pitiful excuse. Most of them are locked behind zerg event and gold grinds.
Core Tyria came with 8 dungeons, of each with 3 paths except arah that came with 4 in addition to the story instances. So, 33 instances.
So 8 sets of light, medium, and heavy armor behind instanced content involving groups and teamwork and not a zerg event grind where strangers mash their autoattack at a HP punching bag. That’s double what we received from an expansion alone, not including other base sets not coming from dungeons.
And this came not from garbage zerg content where all you have to do is map hop and sit with your ranged weapon mashing 1 at the boss until it dies AFK style ala Vinewrath.
Outfits and armor are by far not “the same crap”. They function different enough to warrent a distinction. You might not care about the difference (being that outfits can not be altered but togled on/off at will on every character) but a great many players who love customizing their characters do.
On topic, there were 3 full sets of armor added with HoT (4 for heavy armor users). Most cosmetic additions came in form of weapon, backpiece and glider skins though. See http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/#Guild_Armor for details.
You trade the ability to mix and match pieces (defeating the purpose of the word “armor SET”) by gaining an outfit you don’t have to constantly spend transmutation charges on.
The point that cosmetic variety comes mainly from the cash shop still stands, and you reiterated your point about 3 sets for no reason whatsoever; I already acknowledged it and raised a counter explaining what a pitiful amount that is in comparison for what you got in vanilla GW2 and the awful HoT zerg content required to obtain that armor versus other venues for acquisition in vanilla.
Actually they have announced a while back (before HoT release) that they won’t be offerring new armor skin sets on the tp anymore, only outfits.
That said, the expansion came with three sets each for light and medium (bladed, leystone, guild) and four for heavy (the former plus the mist-something armor for the revenant), as well as individual pieces for each elite specialization. Seeing how living story season two also brought two new armor sets (carapace and luminescent), I’m hoping to see more new armor with season 3 later this year.
Outfit and armor are the same crap. You can disable the helmet and even shoulders. Point is, the chunk of the looks are being made available by cash shop, and an even larger portion locked behind the gambling boxes that are black lion ticket scraps.
Besides, the armors you mentioned added is a pitiful excuse. Most of them are locked behind zerg event and gold grinds.
Core Tyria came with 8 dungeons, of each with 3 paths except arah that came with 4 in addition to the story instances. So, 33 instances.
So 8 sets of light, medium, and heavy armor behind instanced content involving groups and teamwork and not a zerg event grind where strangers mash their autoattack at a HP punching bag. That’s double what we received from an expansion alone, not including other base sets not coming from dungeons.
And this came not from garbage zerg content where all you have to do is map hop and sit with your ranged weapon mashing 1 at the boss until it dies AFK style ala Vinewrath.
Outfits and armor are by far not “the same crap”. They function different enough to warrent a distinction. You might not care about the difference (being that outfits can not be altered but togled on/off at will on every character) but a great many players who love customizing their characters do.
On topic, there were 3 full sets of armor added with HoT (4 for heavy armor users). Most cosmetic additions came in form of weapon, backpiece and glider skins though. See http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/#Guild_Armor for details.
You trade the ability to mix and match pieces (defeating the purpose of the word “armor SET”) by gaining an outfit you don’t have to constantly spend transmutation charges on.
The point that cosmetic variety comes mainly from the cash shop still stands, and you reiterated your point about 3 sets for no reason whatsoever; I already acknowledged it and raised a counter explaining what a pitiful amount that is in comparison for what you got in vanilla GW2 and the awful HoT zerg content required to obtain that armor versus other venues for acquisition in vanilla.
Outfits:
- non changeable
- on/off toggle and thus available to every character on the account
Armor skins:
- single item only
- require transmutation charges
- override each other
That qualifies as 2 different game mechanics in my opinion. So no, it’s not “the same crap” as you stated. Different functionality for different purpose. Again, if you enjoy using a full skin without altering parts, this might be of no difference to you (except for the 6 transmutation charges) but there are a LOT of players who enjoy mix and matching different pieces.
You trade the ability to mix and match pieces (defeating the purpose of the word “armor SET”) by gaining an outfit you don’t have to constantly spend transmutation charges on.
Hence why they are called outfits.
I never disagreed that the amount of armor sets offered with HoT was low. I disagreed with your statement that outfits and armors are equal or similar.
The majority of cosmetic skins added were for weapons and other pieces.
The grind in this game has always been cosmetics. People go for certain armor sets mainly for the aesthetic, as with gem store purchases. The reality is, which I think furthers his point, is that the cosmetics added to the gem store could otherwise be in-game items with stats, rather than serving as a cash cow for A-net and ruining immersion and replacing the incentive to release more content, and to ensure the quality of their content. Hence, 3 new armor sets added with HoT, gated behind a monotonous grind.
But lets not dwell on semantics.
If you played Guild Wars 1, which is a fair comparison I think, as it serves as a good model of what A-net is capable of (which truly is a lot), then HoT might seem as nothing more than scaffolding that’s being passed off as a house, as someone else put it.
(edited by Calydro.7268)
Sorry maybe it’s just me, but what does OP complain about exactly?
That there is just 2 new set of armor in the gem store? 2 new set of armor in the game?
That there is only new skin in the gem store? I’m just not just I understand what is the problem that the OP want to communicate.
The grind in this game has always been cosmetics.
Which is why I’ve always said Anet have been absolute geniuses with their game and cash shop.
How often do you hear “it’s only cosmetic” in ANY game? It’s brilliant, no one seems to care.
The OP – I believe is complaining about the lack of armor sets that came with HoT – which is also a complaint of mine.
3 sets for each armor weight is incredibly low – and the primary reason I don’t really play HoT content much – I have all the skins I want and there aren’t many skins to keep me going – because so few of them were released.
So what exactly should I strive for in this cosmetically driven game if the cosmetics that come with HoT aren’t something I like?
More skins would have meant more people interested – would also have meant a bigger chance that each player ( no matter what his tastes are) would have something to work towards.
Well, it’s 3 sets of armor for 3 armor weight + 1 heavy armor only set. Plus 9 unique armor pieces. I agree that it’s not that much.
But they still gave us 11 new back item (not counting iteration like pre legendary or order back item)
8 new sets of weapons and 30 unique weapons.
It’s not bad at all, even if I agree that 4-5 armors sets would have been better.
Don’t forget legendary armor, via raids. It has its own skin (per weight) as well.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
(edited by Ayrilana.1396)
Well, it’s 3 sets of armor for 3 armor weight + 1 heavy armor only set. Plus 9 unique armor pieces. I agree that it’s not that much.
But they still gave us 11 new back item (not counting iteration like pre legendary or order back item)
8 new sets of weapons and 30 unique weapons.
It’s not bad at all, even if I agree that 4-5 armors sets would have been better.
Yeah but here’s the deal:
Weapons aren’t exactly something the game is in dire need of – we’ve had a steady stream of weapons come in via the gem store.
The problem is that backpieces and weapons are a part of your character’s look – but aren’t as important as the armor he wears.
A different set of armor can completely change a character’s style – a different weapon might change it a bit – but doesn’t necessarily change all of it.
Backpieces are a bit of a hit and miss – since they’re nice but by no means mandatory.
Also – the unique armor pieces aren’t exactly that useful since they only fit one theme – their design intended theme.
One thing that could have mattered would have been the full new legendary weapon set – but they didn’t give it to us because reasons.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armor
And it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
(edited by Ayrilana.1396)
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
That is essentially one of the major things most people do not consider.
The fact that GW1 had only humans (male/female) and GW2 has 5 different races (male/female) for which armor needs to get designed. Granted even if you assume Sylvari and Humans are very similar with Norn just requireing some size adjustments. Charr and Asura definately require their own design for every single armor piece. That alone means that any armor set introduced to GW2 has a minimum of 3-5 times the amount of work (not factoring for improved grafics, more detail, third dimension requirements).
Now I’m not justifying the amount of armors, just that the comparisons to GW1 are not in favor of GW1, but rather GW2 if you go objectively about it (pink glasses of nostalgia aside).
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
Yes but the problem is that more variation by weight, gender and race is irrelevant to one individual character.
For example – I main a male human warrior – all other variations of armor are irrelevant to me as goals because I only aim to get armor for my main character.
Each variation matters – but only if it constitutes a goal for someone. The problem still stands unfortunately.
They’ve been putting far too little effort into delivering more armor skins into the game ever since GW2 launched and that shows.
The fact that people are still wearing a lot of the armor that came with the game on release isn’t just a statement of how well designed it was but also tells us a lot about how many alternatives we’ve had.
The cultural armor for each race for example is something I find to be incredibly well done ( especially the T3) – and I expected that over the years we’d get at least 1 more variant of cultural armor per year – but it was not to be.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
That is essentially one of the major things most people do not consider.
The fact that GW1 had only humans (male/female) and GW2 has 5 different races (male/female) for which armor needs to get designed. Granted even if you assume Sylvari and Humans are very similar with Norn just requireing some size adjustments. Charr and Asura definately require their own design for every single armor piece. That alone means that any armor set introduced to GW2 has a minimum of 3-5 times the amount of work (not factoring for improved grafics, more detail, third dimension requirements).
Now I’m not justifying the amount of armors, just that the comparisons to GW1 are not in favor of GW1, but rather GW2 if you go objectively about it (pink glasses of nostalgia aside).
And this is one of the reasons I’d have wanted GW2 to stay human-only – but even so – Anet now has a larger team than they had during the development and management of GW1.
GW2 is also a financial success – which means they definitely have more funding than back in the days of GW1.
They have the resources – the only problem is they’re channeling those resources elsewhere.
Yes – GW2 is a more complex game with more work going into making each asset but HoT came 3 years after the original game released – it was their choice to not pursue more armor skins that was the primary reason we don’t have more armor skins.
Yes but the problem is that more variation by weight, gender and race is irrelevant to one individual character.
For example – I main a male human warrior – all other variations of armor are irrelevant to me as goals because I only aim to get armor for my main character.
The same can be said about GW1 armor sets. There are a total of 35 armor sets available for Warriors in GW1. 13 in Prophecies, 10 in Factions, 6 in Nightfall, 5 in Eotn and 1 core
There were 35 armor sets available for your human Warrior in GW2 at release, 6 from loot, 7 from crafting, 8 from dungeons, 6 from karma, 3 cultural, 3 order, 1 Heritage and 1 Gem store. Same number as the total amount of sets you got over the lifetime of GW1.
Since release we got 13 more, 2 PVP, 6 Gem Store, 2 Achievements, 2 From LS2, 1 Crafting (Ascended) and I don’t know if I’m forgetting some.
Then with HoT we got 3 new armor sets for your Human Warrior. Is 3 a good number of armor sets? Probably not, but we got more sets in GW2 release than GW1 had over its lifetime, we got more Armor sets between release and expansions than any GW1 campaign added, or very close if you exclude the 6 gem store armors. It’s all a matter of perspective I guess.
Grand totals: GW1: 35, GW2: 52 for your Human Warrior
Edit: forgot the new Guild Armor they added with HoT bringing the total for your Warrior to 4 (3 for other weights)
(edited by maddoctor.2738)
Don’t forget legendary armor, via raids. It has its own skin (per weight) as well.
Oh? Where can i preview it? Oh wait..its not even in game.
Playing Smite since mid s2, f broken gw2.
Now I’m not justifying the amount of armors, just that the comparisons to GW1 are not in favor of GW1, but rather GW2 if you go objectively about it (pink glasses of nostalgia aside).
In total HoT added 3 armor sets or 4 for heavy weights. Bladed, Leystone, Guild and Mistforged. With the upcoming Legendary armor (raid) we’ll get to 4/5.
EotN also added 4 armors, or 5 just for Warriors. The difference is non-existant. It’s just funny when the “GW1 was better” crowd is using weird counting methods, like “I don’t have a charr so I won’t add charr variations” but they add all the different profession armor skins of GW1. Just a reminder, if you go Warrior/Assassin you cannot use Assassin armor skins, so counting all profession armor (while not counting Charr/Asura varieties) is just stupid.
Either count sets for individual professions only OR count every possible skin.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
Yes but the problem is that more variation by weight, gender and race is irrelevant to one individual character.
For example – I main a male human warrior – all other variations of armor are irrelevant to me as goals because I only aim to get armor for my main character.
Each variation matters – but only if it constitutes a goal for someone. The problem still stands unfortunately.
They’ve been putting far too little effort into delivering more armor skins into the game ever since GW2 launched and that shows.
The fact that people are still wearing a lot of the armor that came with the game on release isn’t just a statement of how well designed it was but also tells us a lot about how many alternatives we’ve had.The cultural armor for each race for example is something I find to be incredibly well done ( especially the T3) – and I expected that over the years we’d get at least 1 more variant of cultural armor per year – but it was not to be.
Doesn’t matter when it comes to comparing GW1 armor sets to GW2 armor sets. The main point that I was trying to make is that you either compare both games’ armor sets by the number of variations possible (i.e. skins) or by the sets themselves at a high level (e.g. Ley Line vs Vabbian). Referring to one game’s armor using skins and another at a high level is misleading.
Yes but the problem is that more variation by weight, gender and race is irrelevant to one individual character.
For example – I main a male human warrior – all other variations of armor are irrelevant to me as goals because I only aim to get armor for my main character.
The same can be said about GW1 armor sets. There are a total of 35 armor sets available for Warriors in GW1. 13 in Prophecies, 10 in Factions, 6 in Nightfall, 5 in Eotn and 1 core
There were 35 armor sets available for your human Warrior in GW2 at release, 6 from loot, 7 from crafting, 8 from dungeons, 6 from karma, 3 cultural, 3 order, 1 Heritage and 1 Gem store. Same number as the total amount of sets you got over the lifetime of GW1.
Since release we got 13 more, 2 PVP, 6 Gem Store, 2 Achievements, 2 From LS2, 1 Crafting (Ascended) and I don’t know if I’m forgetting some.
Then with HoT we got 3 new armor sets for your Human Warrior. Is 3 a good number of armor sets? Probably not, but we got more sets in GW2 release than GW1 had over its lifetime, we got more Armor sets between release and expansions than any GW1 campaign added, or very close if you exclude the 6 gem store armors. It’s all a matter of perspective I guess.
Grand totals: GW1: 35, GW2: 52 for your Human Warrior
Edit: forgot the new Guild Armor they added with HoT bringing the total for your Warrior to 4 (3 for other weights)
The only problem here is that given GW2’s resource pool that number is still in my opinion too low.
Also – GW1 had a lot of variety between armor pieces when it came to theme – GW2 armor sets aren’t really that well – a lot of them being very similar to each other.
GW1 was a game that released a long time ago – and with limited resources I do believe they did really good on the cosmetics front.
GW2 had a lot more to go with – and still we haven’t seen them do enough in my opinion.
There was a lot of development time that could have gone into more armor but didn’t.
I honestly believe that launching an expansion with this number of sets was one of the reasons the expansion was poorly received. I doubt that next expansions will still sell well if their scope both content and cosmetics wise is this low.
The grind in this game has always been cosmetics.
Which is why I’ve always said Anet have been absolute geniuses with their game and cash shop.
How often do you hear “it’s only cosmetic” in ANY game? It’s brilliant, no one seems to care.
Because it is only cosmetic. Why would anyone care?
It’s a medical condition, they say its terminal….
Eye of the North released approximately 28 months after Prophecies. HoT released approximatel 38 months after GW2. Ten months longer. GW2 has a development staff several times larger than did GW1. Just that ten months alone represents as much manpower as the entire development of GW1 from announcement of development to cessation of development.
I think it reasonable to expect, especially in a (supposedly) cosmetic rewards focused game, for there to be far more armor options than were icluded in HoT.
Eye of the North released approximately 28 months after Prophecies. HoT released approximatel 38 months after GW2. Ten months longer. GW2 has a development staff several times larger than did GW1. Just that ten months alone represents as much manpower as the entire development of GW1 from announcement of development to cessation of development.
I think it reasonable to expect, especially in a (supposedly) cosmetic rewards focused game, for there to be far more armor options than were icluded in HoT.
HoT was released 10 months after the last LS2 update. Since release we got 7 new armor sets for free and another 6 on the gem store. How many armor sets did you get for free in-between GW1 expansions?
The only problem here is that given GW2’s resource pool that number is still in my opinion too low.
That’s fine. But don’t compare the two games in terms of armor sets available since GW2 is a clear winner.
I honestly believe that launching an expansion with this number of sets was one of the reasons the expansion was poorly received. I doubt that next expansions will still sell well if their scope both content and cosmetics wise is this low.
We got 13 new sets between release and HoT, we might get 13 more until the next expansion comes, for example we will “soon” have the Legendary Armor skins, which will also include the precursor Ascended version as well. The current number might be low but GW2 is more of a work in progress, they keep adding new things (and lots of them for “free”).
Eye of the North released approximately 28 months after Prophecies. HoT released approximatel 38 months after GW2. Ten months longer. GW2 has a development staff several times larger than did GW1. Just that ten months alone represents as much manpower as the entire development of GW1 from announcement of development to cessation of development.
I think it reasonable to expect, especially in a (supposedly) cosmetic rewards focused game, for there to be far more armor options than were icluded in HoT.
HoT was released 10 months after the last LS2 update. Since release we got 7 new armor sets for free and another 6 on the gem store. How many armor sets did you get for free in-between GW1 expansions?
And Eye of the North was released approximately ten months after the previous content release, Nightfall. Neithr your point, nor my response changes the fact that GW2’s first expansion arrived after 38 months compared to 28 for GW1 and that the ten month difference in GW2 represents as much dev resources, in terms of manpower, as the entirety of the development cycle of GW1, all campaigns, bonus mission content, and expansion from announcement of initial development to cessation of development.
Nothing prior to FtP was free.
It is important, in the context of this discussion, to note that, in my opinion at least, there is a significant difference between how many armor sets HoT includes and how many it might include at some undetermined time in the future.
It is important, in the context of this discussion, to note that, in my opinion at least, there is a significant difference between how many armor sets HoT includes and how many it might include at some undetermined time in the future.
This thread is about what people paid for when they bought HoT. Future armor sets have nothing to do with that $$.
It is important, in the context of this discussion, to note that, in my opinion at least, there is a significant difference between how many armor sets HoT includes and how many it might include at some undetermined time in the future.
This thread is about what people paid for when they bought HoT. Future armor sets have nothing to do with that $$.
What if said armor sets are part of new living story meta achievements and said living story requires HoT?
It is important, in the context of this discussion, to note that, in my opinion at least, there is a significant difference between how many armor sets HoT includes and how many it might include at some undetermined time in the future.
Suppose that in some months we will get the second expansion, let’s call it HoT2. Any armor sets released between HoT and HoT2 will be counted for HoT2 or HoT1?
Don’t forget legendary armor, via raids. It has its own skin (per weight) as well.
Oh? Where can i preview it? Oh wait..its not even in game.
Just because you can’t preview it (such as through the wardrobe) doesn’t necessarily mean it’s not in the game. (I know it’s not currently, but that’s not the point). I can’t preview the mistward via any “normal” method either, but it came with HoT.
The topic of the thread is simply armor sets that came with the expansion, which the legendary set qualifies. As will any additional armor that may come with any LS seasons between now and the next expansion’s launch.
Don’t forget legendary armor, via raids. It has its own skin (per weight) as well.
Oh? Where can i preview it? Oh wait..its not even in game.
Just because you can’t preview it (such as through the wardrobe) doesn’t necessarily mean it’s not in the game. (I know it’s not currently, but that’s not the point). I can’t preview the mistward via any “normal” method either, but it came with HoT.
The topic of the thread is simply armor sets that came with the expansion, which the legendary set qualifies. As will any additional armor that may come with any LS seasons between now and the next expansion’s launch.
By the time it come out i might as well be dead. I dont even know how it look like so i dont bother putting any effort into raids (charr armors r terrible after all). You cant really count something that is not in game nor wont be anytime soon. We will be lucky to get it by the end of this year tbh. For me HoT came out with 2 armor sets+1 for heavy, 5 weapon sets. Since then we was flooed with gemstore weapon skins, gliders and outfits.
Playing Smite since mid s2, f broken gw2.
Don’t forget legendary armor, via raids. It has its own skin (per weight) as well.
Oh? Where can i preview it? Oh wait..its not even in game.
Just because you can’t preview it (such as through the wardrobe) doesn’t necessarily mean it’s not in the game. (I know it’s not currently, but that’s not the point). I can’t preview the mistward via any “normal” method either, but it came with HoT.
The topic of the thread is simply armor sets that came with the expansion, which the legendary set qualifies. As will any additional armor that may come with any LS seasons between now and the next expansion’s launch.
By the time it come out i might as well be dead. I dont even know how it look like so i dont bother putting any effort into raids (charr armors r terrible after all). You cant really count something that is not in game nor wont be anytime soon. We will be lucky to get it by the end of this year tbh. For me HoT came out with 2 armor sets+1 for heavy, 5 weapon sets. Since then we was flooed with gemstore weapon skins, gliders and outfits.
Well, raids aren’t going away, so no need to rush until you can see if you like it. Then again…legendary..swap stats at will ooc…can always reskin it if you don’t care for it. shrug
Yes, charr armor needs some love.
I understand the gripe about wanting more armors. About expecting more when HoT launched. About so many new BLTC weapon sets, that they could have popped into the game as assorted reward skins. I get it. I had similar gripes.
Legendary armor did not come with HoT. Armor added after release did not come with HoT. What kind of moronic logic is this… honestly. Don’t be stupid.
(edited by Calydro.7268)
Legendary armor did not come with HoT. Armor added after release did not come with HoT. What kind of moronic logic is this… honestly. Don’t be stupid.
Then I’ll repeat the question:
Suppose that in some months we will get the second expansion, let’s call it HoT2. Any armor sets released between HoT and HoT2 will be counted for HoT2 or HoT1?
And nice attitude there.
Legendary armor did not come with HoT. Armor added after release did not come with HoT. What kind of moronic logic is this… honestly. Don’t be stupid.
Then I’ll repeat the question:
Suppose that in some months we will get the second expansion, let’s call it HoT2. Any armor sets released between HoT and HoT2 will be counted for HoT2 or HoT1?
And nice attitude there.
I should have been more clear. I’m saying that those who think armor that is yet to be released counts toward HoT content and the $$ people payed for it are the ones using wonky logic.
When i put $50 down on a game, I don’t expect to have to wait an entire year for that investment to be fully realized. Nor should I have to. The reason that companies do this, and there are several developers who have used this strategy (Turbine comes to mind), is to keep players’ eyes on the future, the months and years ahead. Certainly they (the players) will want their moneys worth, so they will wait for that new content to be released, and Arena net has just turned a player into a long-term micro investment.
Its nothing more than a ploy. They shouldn’t be lauded for doing it and excuses shouldn’t be made for it. That was the subtext behind my original post.
Legendary armor did not come with HoT. Armor added after release did not come with HoT. What kind of moronic logic is this… honestly. Don’t be stupid.
Then I’ll repeat the question:
Suppose that in some months we will get the second expansion, let’s call it HoT2. Any armor sets released between HoT and HoT2 will be counted for HoT2 or HoT1?
And nice attitude there.
I should have been more clear. I’m saying that those who think armor that is yet to be released counts toward HoT content and the $$ people payed for it are the ones using wonky logic.
When i put $50 down on a game, I don’t expect to have to wait an entire year for that investment to be fully realized. Nor should I have to. The reason that companies do this, and there are several developers who have used this strategy (Turbine comes to mind), is to keep players’ eyes on the future, the months and years ahead. Certainly they (the players) will want their moneys worth, so they will wait for that new content to be released, and Arena net has just turned a player into a long-term micro investment.
Its nothing more than a ploy. They shouldn’t be lauded for doing it and excuses shouldn’t be made for it. That was the subtext behind my original post.
^ Big ups to you for stating your opinion and reasons behind it. I totally agree and have been proactively trying to communicate this for a while as well. When I didn’t get any confirmation of a number of concerns I had with HoT, I decided to forego my purchase of it. The intrinsic value that ArenaNet used to offer their customers no longer seems to be the way things are handled anymore.
I also agree wit Calydro – We were told that Legendary Armor would be coming with HoT – nobody said anything about having to wait years for it.
We were told we’d get more legendary weapons – not just 3.
I consider that the content that came with HoT on release day is what HoT is – I paid for an expansion not a season pass – since it was not advertised as a season pass.
Generally I want my content that I pay for when I pay for it – not far into the future.
And that makes sense – I paid 50 dollars now – in the present – for the game. I would like the game to enjoy it now.
If HoT had cost let’s say 20-30 dollars with another 20 later if you want the stuff they’ll add later I’d have called it fair – but all money up front is annoying because there’s really no time limit for them delivering content to us is there?
They can always delay, postpone, say things happened and delay the content. I’m not saying they won’t put it out but by the time they do I might have lost interest in the game, or suffered some tragic fate and perished.
It’s a bit frustrating to see I have to pay NOW for stuff that I’ll get SOMETIME in the future.
(edited by Harper.4173)