Open world and guilds important to HOT

Open world and guilds important to HOT

in Guild Wars 2: Heart of Thorns

Posted by: Blaeys.3102

Blaeys.3102

I lead a guild of several hundred active and semi-active players. One thing we talk about quite often – we all love this game.

And, we are extremely excited to play Heart of Thorns. You will see us in every facet of the game.

With all of the new elements however, I think it is important to remember what made this game so successful – why it has developed into such a friendly and fun place to play.

While fractals, raids, living story and other instanced activities are fun and important to the health of the game, the heart of gameplay in GW2 (for many of us) has always been in those areas where entire guilds can play together – most notably, open world maps, WvW, etc.

It is crucial, imo, to make sure Anet hears this from the players and understands how important it is to many of us. Yes, they should dedicate resources to instanced content like the new raids and fractals, but they should always be secondary to things like open world, WvW and guild focused activities (guild missions, PLEASE). The worst thing they can do with HOT (again, imo) is neglect adding a new open world content in order to put out a new raid or fractal (not saying that will happen).

For me, the difference between a game like GW2 and MMOs like WoW (where I led progression level raiding for 6+ years), SWTOR or Wildstar is that, in GW2, I am playing with my entire guild most of the time rather than just small groups.

That critical difference is what has made GW2 the friendliest MMO on the market. My plea here, if anyone sees this, is to keep that trend going. Yes, develop instanced content, but keep most of the effort and focus on those areas of the game where guilds and the community can actually play together as a whole.

As with everything, this is solely my opinion, but one I feel very strongly about.

Open world and guilds important to HOT

in Guild Wars 2: Heart of Thorns

Posted by: Random.4691

Random.4691

You are 100% correct, I can tell you that they have stated that after the release of HoT they will be dedicating a lot of time to WvW, whether or not they keep their word is another matter.

As for the other areas you mentioned, I hope they read your post and take some notes, people like to play with their guild mates, the more areas this is possible, the better.

Open world and guilds important to HOT

in Guild Wars 2: Heart of Thorns

Posted by: Torolan.5816

Torolan.5816

+1 from me too.

I can“t stress enough how much I liked the open world concept and want to see it get better for everyone, not just for the casuals or the hardcore people.

Open world and guilds important to HOT

in Guild Wars 2: Heart of Thorns

Posted by: Reviera.5183

Reviera.5183

well from what I saw is they’ll be making guilds more important to WvW, say for example guild claims a keep, they keep then gains new and unique upgrades for that said keep. also guild halls will be implemented as well, and ontop of that, they may be putting in guild dungeons built into the guild halls(not sure if that’s accurate). so so far that are putting in some important Guild things into the game. as far as I know, it’ll be much like dot hack with an “at home” system or in more details words, players of a specified guild can only enter into that said guild hall(this is also may not be accurate)
so we shall see what comes of this whole thing.

Open world and guilds important to HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

+1 Open world has always been my favorite part of the game. Most of my guild spends most of their time in the open world.