Opinions on New Legendary System
I don’t think we have enough detail to really say what we think of it yet. We don’t know what’s actually required to complete a precursor collection (or even unlock them through the mastery system).
But from what we have seen some people will consider it a grind, simply because it’s what stands between them and the point they want to be at (owning a precursor) and they don’t want to go through that process for its own sake, they’re not interested in the gameplay, they just want the end result.
That doesn’t meet my personal definition of grind (which is having to do the same action over and over again, like having to walk around a small area killing the same enemies to level up and move on to the next area in many single-player RPGs, or having to kill each Silverwastes boss multiple times for Luminescent armor).
But what is and is not grind and how to determine it is a whole endless debate in it’s own right.
In general I like the idea of completing a collection (or several collections) to get a precursor and I think it will help a lot with people who feel like trying to save up gold or trying their luck with the forge is too daunting because of the lack of anything to make you feel like you’re actually progressing towards your goal.
The problem is that you’ll be locked into those specific tasks. I was able to buy a precursor from the TP after 7 months of simply playing whatever I wanted, not farming or doing anything that didn’t appeal to me, because everything gives gold. So it was my choice how I did it and to some extent how long it took. That won’t be possible under the new system. On the other hand I think it’s highly unlikely it will take even the slowest person 7 months, and it won’t have the same ‘shifting goal posts’ effect where prices keep rising as you’re trying to save up.
So there’s pros and cons to both. Which is better depends on personal opinion and the details of the new system.
“Life’s a journey, not a destination.”
Most people think it will be a grind and what not, which I don’t disagree with, but that is what will make it the precursor for a LEGENDARY. Legendaries aren’t meant to be easy to get and just buy all your materials.
You are making the same mistake a lot of MMORPG players do.
“Grind” is not challenging. Grind is easy, so easy that you could have a bot doing it. It only takes time. Which means, legendaries will still be easy to make, only more time consuming than they already are.
ArenaNet could make Legendary acquisition actually require skill, turning it into something people could really be proud of, like defeating Liandri. But instead, all they are doing is making it require more time – which is good for them, since that means more people playing longer. It’s still bad design, though.
Kids have a life in which they have a lot of time and little of anything else, so they really enjoy that kind of thing. Adults, in other hand, understand that “time” is the most important commodity you have – everything else you can get back, but time just goes away. Hence the thing people call “effort” being translated to literally a waste of time – it’s not a challenge and it’s not fun, so it’s not worth doing.
“Grind” is not challenging. Grind is easy, so easy that you could have a bot doing it. It only takes time. Which means, legendaries will still be easy to make, only more time consuming than they already are.
…snip…
Kids have a life in which they have a lot of time and little of anything else, so they really enjoy that kind of thing. Adults, in other hand, understand that “time” is the most important commodity you have – everything else you can get back, but time just goes away. Hence the thing people call “effort” being translated to literally a waste of time – it’s not a challenge and it’s not fun, so it’s not worth doing.
This. Totally this. Grind is NOT challenging. Grind is, by its very definition, dull. The new precursor collection system seems unnecessarily grind-like. Not what I was hoping for. I HOPED you would get a legendary for doing something…well…legendary…
For instance, we defeat Zhaitan and get basically nothing. It should have at least provided a precursor of our choice. But noooope.
I hoped acquiring a precursor would involve a series of tough challenges – defeating bosses, etc. But it just sounds like a grind. So sad.
It really depends on how it’s implemented. if it’s going to be exactly/very similar to the current luminescent armor set collection, I will be kind of sad because that collection felt very boring and grindy to me
However, I feel there are plenty of ways of doing it without a huge grind. We’ll just have to wait and see exactly what direction they want to go with it
Also, Jussayin, even though i’m against it being a grind, I would be sad if you could get a precursor without a decent time investment. It’s something that “should” take time. just not the way it is now, where the time is spent grinding gold and such.
Defeating a boss is indeed an achievement to be proud of and should have its own rewards, but I’m glad it’s not going to be the basis for acquisition of a Legendary. If it were, then all it will mean is that you were in a group that defeated the boss, it will say little if anything about your contribution, your effort, your skill.
I don’t fully understand the details of this new system because they haven’t been finalized, but I applaud any effort to make the acquisition of a Legendary depend on the efforts, the dedication, even if it is just the sheer will power, of the individual player wielding it. I hate to bring up a WoW example, but after the long and ridiculously boring grind it took to get my wintersaber cat mount, I felt proud of that achievement even though it wasn’t “hard” or “challenging”. People recognized that I got something that they didn’t have because I put in the effort, I maintained the discipline of persistent dedication to the goal, and I received my reward for it.
That, in my opinion, generated far more pride than just being part of a group that killed some boss.
I hate to bring up a WoW example, but after the long and ridiculously boring grind it took to get my wintersaber cat mount, I felt proud of that achievement even though it wasn’t “hard” or “challenging”. People recognized that I got something that they didn’t have because I put in the effort, I maintained the discipline of persistent dedication to the goal, and I received my reward for it.
Isn’t it odd, to say the least, that in a game – something meant to be fun – we restrict the biggest rewards for content that must be endured, not enjoyed?
My opinion on it is this system would have been a lot more fresh 2+ years ago when the game was still new-ish. 2+ years ago was when devs and players started discussing getting a system like this. Doing this for old precursors will be like doing the trash collector on steroids. Would have been nice to center new content for the old zones around precursor scavenger hunts.
I get why people are cool with just running around collecting stuff. I hope people would likewise understand why I am not cool with it.
the new system is letting you jump more hoops then you are already doing at it’s current form, just as you now have to pay more gold for traits then you did before the change.
i am sensing a pattern here……only making the annoying and boring road even longer…..hmmmm
the new system is letting you jump more hoops then you are already doing at it’s current form, just as you now have to pay more gold for traits then you did before the change.
i am sensing a pattern here……only making the annoying and boring road even longer…..hmmmm
LOL, traits and Legendary are two different things, you can not compare them.
I think the new legendary system is great, finally legendary is not all about gold farm anymore, I mean you still need to do alot of gold farm, but it’s not all that to it anymore.
Better than what’s in place currently.
Isn’t it odd, to say the least, that in a game – something meant to be fun – we restrict the biggest rewards for content that must be endured, not enjoyed?
Not that odd. The greatest satisfactions in life come from those things which we have earned, not those we are given. It may feel to you like something you must endure, while to me I it will bring the joy of accomplishment.
I absolutely love it. I watched the preview of what it could be on woodenpotatoes channel and It will definitely fix alot of problems. It still has a heavy gold element to it in that it will require that people gather enough Tier 6 materials to put one together which won’t stop the economics but it will require that players actually EARN it instead of using their credit card to get one.
So definitely a big fan of the new system from one of their biggest critics right here!
I’m wondering now though what they’ll do to help the ascended gear acquisition problem for those of us with unlucky accounts. If they find a great solution for that too there maybe hope yet!
I personally like it
the new system is letting you jump more hoops then you are already doing at it’s current form, just as you now have to pay more gold for traits then you did before the change.
i am sensing a pattern here……only making the annoying and boring road even longer…..hmmmmLOL, traits and Legendary are two different things, you can not compare them.
I think the new legendary system is great, finally legendary is not all about gold farm anymore, I mean you still need to do alot of gold farm, but it’s not all that to it anymore.
…..missing the point much?
i never said they are the same, i said that it requires you to jump hoops just like traits.
Opinions on New Legendary System
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
From the information available, I can say I like the new legendary set up. At least in theory. I like the idea of tiered collections that will help tell me the story behind the legendary and will actually make me do things across the world (not that I don’t do that already, but that’s not the point). I like that the new ones won’t be TP-able, so they won’t just be credit card candy, thus having one will “mean something.” I also like that they are bringing in the new map bonus system, so we can farm necessary components with a little less frustration. It’ll still take time, but it will help curb the feeling that farming is pointless (at least for some of us) as we’ll have specific ways (with less rng involved) to get what we’re after (in theory).
However, until I can actually get my hands on the systems and dive into them, it’s hard to say positively “yes, i love it!” In theory, yes it looks great. In actuality, maybe not so much. We’ll see.
I don’t see how it will be any better or worse. The cost of creating these legendaries will move into other materials and we will have to spend the same if not more in gold. Only real improvement is people will probably have to do the precusor scavenger hunt, map completion, get 500 dungeon tokens, farm karma for shards or chest train SW, get WvW badges if they aren’t sitting on 1000s like most veteran players, and then they can still buy everything else. All that stuff you have to do is easy… and the other stuff is the same and can be bought with gold from gems.
I don’t mind either way, everyone should be able to get a legendary, bought or made means very little considering how easy the non-tradeable parts are now.