There are just some things that need to be changed with HoT. Be warned, I’m not going sugar coat this post. This is just how it is.
1.) Content designed for groups only, leads solo players to believe its too hard. For them it is.
Difficulty for the new zones needs to be toned much lower. The majority of the player base are casual players with limited time. This is especially true for tangle root.
EDIT: I want to point out that difficulty is not just the problem. Having a hard game is one thing, and to an extent that is ok. But HoT is meant for groups, its hard because THE ENTIRE EXPAC was designed for a 5+ man group. People going at the game solo or leveling at their own pace are going to come up against unfair situations where they will just get their face pushed in because they are traveling alone. This is not an issue of difficulty at this point, but impossibility.
There is no disclaimer in the game that warns you about this. Solo players are and will be punished in this game and sometimes that is mistaken as “difficulty.” This type of design is bad design, because solo players are a large segment of the playerbase. Sometimes players want to grow at their own pace and don’t want to be held back or left behind by other players. Grouping brings its own set of social rules and sometimes can greatly extend a player’s time to complete an objective to far more than they have to play.
If you want hard content, go play the raids or high level fractals. This goes for grouping. Some players like to group for GROUP content, but want to level at their own pace. I don’t want to sit there for 15mins with someone who is bad at jumping puzzles waiting at the boss while they take forever to complete it, do you? HOT forces these situations.
So read the above, please don’t assume my gripe is on difficulty alone. The issue is more complex and needs to be addressed.
2.) Hero Point difficulty needs to be toned down
People don’t like the personal progression of their hero tied to groups or requiring friends/begging for help. Some of these 5 man hero point bosses that ares gated behind mastery requirements and/or jumping puzzles need to go or be nerfed to hell. Having hard content is fine, having that hard content gating players from personal growth towards their elite spec is not cool.
3.) Ranger Pet location for some pets needs to change
Rangers already cried bloody murder over this. Pets that impact your playstyle by a large margin should not be locked behind 3 hour pve events. What about WvWer’s who will NEVER gain access to these pets due to how horrible their acquisition is?
4.) Mastery system needs a review
The system is a total and catastrophic failure, forcing people to grind in silly ways just to do the content they like. Example is fractal mastery and people being unable to get enough agony resist because the fractal vendor with +7 infusions is tied to a generic experience bar and they didn’t grind out enough CoE P1 to get it. This system is so monumentally bad (starwars NGE level of bad), I have no idea how to “undo” the damage it wrought.
One way I can think to improve the mastery system is to tie mastery acquisition to a specific achievement instead of an XP grind bar. For example, fractal mastery can be tied to completing fractals. Pact mastery can be tied to completing group events.
The idea is to advance players in masteries based on the content they do, not to lock them out of the content they like with a mindless grind and XP bar. Imagine fractal players, who have to sit there and farm CoE p1 just so they can do higher fractals? That’s silly. Who thought of this?
5.) Rewards need to be better
There just needs to be better rewards to incentivize players into doing content like Dragon’s Stand and Tangle Root’s meta. Sitting there for 3hrs for a box of greens is not going to cut it anymore. Even the professional reviewers ripped the game for this. Rewards suck, they have always sucked. Now that content is harder and takes more time, that needs to change. It’s silly how many people are in SW still chest running because the HoT rewards are so terrible.
6.) Dead content needs to be put into a incentivizing rotation
Do you see people in dry top? I don’t. Good luck getting mawdrey or amberite weapons now. Something needs to be done to funnel people into dead zones to complete the meta. Make a weekly quest with a good reward and have that quest go and complete the meta for these zones to get players to do this content.
7.) Get a better balance team
Everyone can agree, it took the balance team forever to get game balance decent prior to the new specialization system. Even since then, its been a nightmarish mess of failed tournaments and low twitch views in PvP. Classes are so horribly imbalanced in PVP, PVE, and WvW. Certain classes just suck at certain content (like thief outside of D/P).
8.) Get your class roles and visions straight
WTF is going on with healing? You state how zerker meta won’t cut it, introduce healers, then fill the game with timed bosses that enforce even more zerk? Whhhhhuuuuuuuuttt? I just head desk so hard looking at this.
9.) Your communication with the community/fanbase sucks, fix it
Alot of players didn’t see these sweeping changes coming and weren’t warned about the difficulty or the 400 hero points. If you told us about the 400 HP, we could have told you it was a s——-y idea to begin with. Communication and morale is at an all time low. You guys rip entire systems out of the game and barely give us notice, leading to so much wasted time and progression. Like look at all the guilds that whose contribution points became useless because the announcement was made so late. Was anything learned after the fractured update?
You need a public test server. So much of this stuff can be fixed with simple community input. Instead you hide everything from us, like we are some sort of evil gremlins that will steer the game wrong with our protests. It’s better to hear it from us early and be open; rather than watch the professional reviewers tear HoT apart like they are doing now while are all going “we told you so” or “we could have helped.”
(edited by lordhelmos.7623)