Outposts/map progress and map hoppers

Outposts/map progress and map hoppers

in Guild Wars 2: Heart of Thorns

Posted by: mrstealth.6701

mrstealth.6701

I like the idea of progress in content outposts, the map overall, and multiphase map-wide events. We’ve already some success with this concept in Silverwastes, but it’s also shown a large problem that I’m concerned will still be an issue in HoT. There is little incentive to remain in a given map instance, and no disincentive to change map. This leads to a large number of players simply jumping map immediately after the later phase events, in favor of a map that is close being in the later phases soon. I’ve not seen the issue addressed anywhere, and it’s something I’d rather not see happening to one of the major forms of PVE content in HoT.

Can we expect some more compelling incentives to stay on a map after the event cycle, or some discouragement to leave it for a new map?

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

Outposts/map progress and map hoppers

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

CureForLiving.5360

In verdant brink at least we know that the event cycles will be between day and night, so it would be (in theory) more like Dry Top and the sandstorm than Silverwastes and the Vinewrath. Although the only way to ensure this is to have the event cycles synchronized across the megaservers, otherwise we can expect a lot of hopping from one server to the next.