Overload questions, double Negative
In fact its TRIPLE negative, you forgot the huuuuuge casting time that cries to get interrupted
Overload is triple cost for … well i should say no reward, but in fact its even worse since you heal less, dps less, cc less than if you were not overloading XD
PS: soon moved to ele’s sub forum because reason
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It does the job well :-)
In fact its TRIPLE negative, you forgot the huuuuuge casting time that cries to get interrupted
Overload is triple cost for … well i should say no reward, but in fact its even worse since you heal less, dps less, cc less than if you were not overloading XD
PS: soon moved to ele’s sub forum because reason
Yeah so you get to much negatives, for very little reward. You get more negative than reward, making it not worth it right?
They should make it so that your attunement cooldowns decrease, rather than increase if you go for overload.
This would give an addtional reward and remove one negative.
Maybe decrease casttimes as a reward too?
Anyway, they should make it so, that it becomes a useful and rewarding option to go for.
Currently it seems to hurt you more than it does good right?
(edited by Yashuoa.9527)