Overload questions, double Negative

Overload questions, double Negative

in Guild Wars 2: Heart of Thorns

Posted by: Yashuoa.9527

Yashuoa.9527

So as it stands right now in the BETA, staying a while in a certain attunement, gives you overload spells of that specific attunement.
However, your attunement cooldown will increase too when going for this overload.

Isnt this double negative?

It is already not very convenient to stay longer in an attunement than you want (when important spells are on cooldown already for example and you need to stay in longer after that).
However, you will want to stay longer in it, due to being rewarded with overload,
but than you get punished, by having a longer attunement cooldown.

Shouldnt that attunement cooldown just remain the same and not increase?
Or should it maybe decrease, rather than increase? As a reward for staying longer in the attunement?

Overload questions, double Negative

in Guild Wars 2: Heart of Thorns

Posted by: Mattmatt.4962

Mattmatt.4962

In fact its TRIPLE negative, you forgot the huuuuuge casting time that cries to get interrupted

Overload is triple cost for … well i should say no reward, but in fact its even worse since you heal less, dps less, cc less than if you were not overloading XD

PS: soon moved to ele’s sub forum because reason

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

Overload questions, double Negative

in Guild Wars 2: Heart of Thorns

Posted by: Yashuoa.9527

Yashuoa.9527

In fact its TRIPLE negative, you forgot the huuuuuge casting time that cries to get interrupted

Overload is triple cost for … well i should say no reward, but in fact its even worse since you heal less, dps less, cc less than if you were not overloading XD

PS: soon moved to ele’s sub forum because reason

Yeah so you get to much negatives, for very little reward. You get more negative than reward, making it not worth it right?

They should make it so that your attunement cooldowns decrease, rather than increase if you go for overload.
This would give an addtional reward and remove one negative.
Maybe decrease casttimes as a reward too?

Anyway, they should make it so, that it becomes a useful and rewarding option to go for.

Currently it seems to hurt you more than it does good right?

(edited by Yashuoa.9527)