(Post #1)
IF YOU HAVE DON’T HAVE TIME TO READ, basically post #1 is facts, post #2 & 3 are my thoughts about the old temporary updates, and dungeon reward nerfs, and my ideal solutions to the problem.
Quick facts, about PVE ~ both past and present:
Originally when GW2 came out in August 2012 it came out with 32 different maps:
6 Ascalon maps, 1 Ascalon city (Black Citadel)
6 Shiverpeak maps, 1 Shiverpeak city (Hoelbrak)
5 Krytan maps, 2 Krytan cities (Divinity’s Reach & Lion’s Arch), Claw Island(personal
story exclusive map)
5 Maguuma maps, 2 Maguuma cities (Rata Sum & The Grove)
3 Orr maps
With Living World Season 1 we got:
1 new Krytan map(Southsun Cove)
1 non-permanent Deldrimor Front map (Labyrinthine Cliffs)
additions of Cragstead and North Nolan Hatchery, Crown Pavilion, Aetherblade
Hideout(w/ the jumping puzzle), Scarlet’s Secret Room and Marionette’s Landing
to the world map.
1 non-permanent dungeon – Molten Base(became a fractal map, although shortened)
With Living World Season 2 we got:
2 new Maguuma Wastes maps(Dry Top & The Silverwastes)
and permanent(repeatable) 8 storyline acts
with Heart of Thorns expansion we got:
4 new Maguuma Wastes maps which have 3 different biomes/levels
2 Guild Hall maps
and again like Living World Season 2, NEW permanent (repeatable) story.
Also, so far 1 raid map(1st Wing) visible in the world map
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Dungeons:
8 unique dungeons – that comes with 8 story dungeon paths, and 17 explorable
dungeon paths – total of 25 dungeon paths
Fractals:
50 levels pre-HoT(bumped to 100 levels with HoT) – 14 unique fractal map encouters
World Bosses:
29 world boss encouters all across the maps of Tyria before Heart of Thorns.
Map Wide Meta Events: (6 total)
2 maps from Living World Season 2, and 4 maps from Heart of Thorns expansion.
Activities: 6 total(4 on daily rotation), not counting Historical/recurring activities.
→ Crab Toss, Southsun Survival, Sanctum Sprinter, Keg Brawl (all of which are player against player type content), Belcher’s Bluff(drinking game vs npcs/player), and Costume Brawl.
Scavenger Hunts: The ones i know of are….Speedy Reader & Cleaning up the neighborhood(Ebonhawke), Diving Goggles (45 locations), Coin Collector (Dry Top), Lost Badges/Go for Gold (The Silverwastes), Mariner’s Plaque and Lion’s Arch Exterminator, A Study in Gold & No Masks Left Behind(Auric Basin).
Adventures:
15 new adventures have been introduced with the Heart of Thorns expansion.
→ 5 adventures in each of the HoT maps except Dragon’s Stand.
Jumping Puzzles: 48 total
44 Jumping Puzzles all across Tyria~PVE ( 2 of which are temporary and only comes
once a year~Winter Wonderland, Mad King’s Clock Tower).
4 WvW jumping puzzles ~ 3 from alpine borderlands(which were all the same
“copy-paste” on every borderland, but are now gone with the replacement of the the
NEW Desert Borderlands), and 1 from Obsidian Sanctum.
Personal Story:
Original – 49 chapters
Living World Season 1 – not counted by chapters, since its more about new but temporary content; but overall, in my opinion it has more playable content than both living world season 2 and Heart of Thorns combined. This has 25 storyline updates.
Living World Season 2 – 32 chapters
Heart of Thorns – 16 chapters
Guild Missions:
Guild Trek – 180 possible locations
Guild Puzzle – 3 unique puzzles
Guild Race – 7 different races
Guild Bounty – 18 possible targets
Guild Challenge – 6 unique challenges
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I would add the fact that there have been Temporary updates in the game during the Living World Season 1 (some of which comes back once every year)that are not shown in the world map but has content comparable to the size of 1 map, such as:
1. Shadow of the Mad King(Haloween event) – that came out with the Mad King’s
Realm(mini dungeon), Mad King’s clocktower(jumping puzzle), Mad King’s
Labyrinth(map), Reaper’s Rumble(structured pvp-moba style map), and Lunatic
Inquisition(new pvp type mode). Not to mention a new area in the Black Citadel
that shows the tomb of the Bloody Prince.
2. Wintersday – that came out with Tixx Infinirarium(mini dungeon), Winter
Wonderland(jumping puzzle), Bell Choir & Toypocalypse(group activites), and
Snowball Mayhem(new pvp type mode).
3. Super Adventure Box, a new world, dungeon type mixed together with jumping
puzzle. Huge content especially with Season 2 SAB addition.
4.Cutthroat Politics/Festival of the Four Winds – Candidate Trials(challenge mission),
Southsun Survival & Aspect Arena(both of which are new pvp type modes)
5. Tower of Nightmares(group content/dungeon/seen in the world map), first signs
of raid type content in my opinion, with additions of champions both inside the
tower and all over the map of Kessex Hills.
6. Escape from/Battle for Lion’s Arch – new map wide events in Lion’s Arch with
group/raid type content from Scarlet’s 3 Assault Knights, and Scarlet’s Prime
Hologram. Moa Racing(activity) was removed with Escape from Lion’s Arch patch.
7. Origins of Madness – Twisted Marionette(group content/raid type), Triple Trouble
Worm(new world boss), Map Invasions all across different maps in Tyria (meta wide
events)
8. Miscellaneous:
Dragon Bash – Dragon Ball(new pvp type mode)
Queen’s Jubilee – Beacons of Kryta(torch race), Crown Pavilion: Boss Blitz (group
event content), and Queen’s Gauntlet (1v1 arena w/ unique bosses)
Aetherblade Retreat (dungeon that became a fractal, although shortened)
Twilight Aetherpath permanently added to dungeons.
Guild Wars Vet since 05
multi-class all game modes
(edited by J envy.5270)