Pale Reaver Rifles need to be more useful

Pale Reaver Rifles need to be more useful

in Guild Wars 2: Heart of Thorns

Posted by: Nitross.6987

Nitross.6987

I just did som e of the jungle quests and a few of them feature defending objectives with the Pale Reavers, a company of Sylvari snipers.

On such events, it is possible – even encouraged in the event UI – to equip some of the rifles for yourself, in order to thin out the enemy before they reach the objective.

The range and damage on the rifles is impressive, if you can hit.

The problem is they fire using a tiny AoE circle and if it isn’t exactly on a monster’kitten box, it does nothing.

In the first event I used them, I was unable to damage huge vine monster that came from the ground, let alone smaller moving targets.

In the second event with the rifles, the main targets are slow moving husks. But the rifles are useless as the husks are immune to damage until they get hit with enough crowd control.

I think we need to brainstorm a few ideas on how to make those rifles relevant, or they should not be usable in the first place. Like using turrets at Tequatl, using an environmental weapon in an event should be meaingful.

My idea would be to add a few more skills and modify the current one :

Skill #1: Make it targeted instead of AoE.
Skill #2: Overcharged Shot – Targeted attack that causes knockdown (NOT knockback).
Skill #3: Target Acquisition – Large AoE with max range and low cooldown that sets 1 enemy in it as your target.

- Fort Aspenwood -