Participation Bound to Map IP

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Gilburt.9146

Gilburt.9146

Why does participation have to be bound to a map’s IP? If your map is closing or you decide to taxi onto a better map, you lose all participation. This makes playing on empty maps even more unrewarding because if an opportunity to transfer to a better map arises you lose all of your progress. This is sometimes manageable, but if the meta is close to ending you definitely get punished for transferring to a different map IP.

Kind of a quality of life change, but I really wish this could be changed. During the odd hours of the day it can be difficult to get on a good map. It’s just hard to feel incentivized to play HoT open world when the mega server system puts you on an empty Verdant Brink and there are no taxis available.

Brother Gilburt – Guard / Agent Gilburt – Thief

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Originally, there was no “participation credit” mechanic and people complained the folks who swooped in at the end of a meta chain got the same credit as those who did all the pre-events. ANet has been iterating solutions to this issue ever since LS1, with varying degrees of success.

A problem with participation persisting past a person’s previous IP is that people would then build up participation credit and swap maps as often as possible to gain extra rewards. While there are counters to that, they are easier said than done, especially since the main goal in enabling persistence is to ensure that people don’t lose credit if they DC, so it needs to happen seamlessly for short-durations, which is exactly what happens when people try to swap maps for extra rewards.

tl;dr everyone (including ANet, probably) would like to see participation persist after DCs. Alas, it’s not as easy as it sounds to implement that, without creating other issues.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Gambino.2109

Gambino.2109

Problem with this…

You are doing crazy events… with hard hitting enemies.. you die.. wp back and try to run back. Oh guess what you don’t deserve credit because you went off

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Khisanth.2948

Khisanth.2948

A problem with participation persisting past a person’s previous IP is that people would then build up participation credit and swap maps as often as possible to gain extra rewards. While there are counters to that, they are easier said than done, especially since the main goal in enabling persistence is to ensure that people don’t lose credit if they DC, so it needs to happen seamlessly for short-durations, which is exactly what happens when people try to swap maps for extra rewards.

Since the participation rewards are only given on progress transitions that doesn’t seem like a big problem. Put in a 1 reward per transition per meta cycle limit. That still leaves the possibility of losing a reward if you happen to DC at the transition but that is not nearly as bad as the current situation.

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Kraggy.4169

Kraggy.4169

Problem with this…

You are doing crazy events… with hard hitting enemies.. you die.. wp back and try to run back. Oh guess what you don’t deserve credit because you went off

Indeed, events are already made more painful than they need be because people are too lazy to WP and run back when dead in places like the Blighted Towers.

I will help someone who’s downed but not if they’re dead, too much wasted time and loss of DPS when several people stop to revive someone.

God, there are even people who’ll happily lay dead for minutes on end at the Pact Encampment in VB when it’s been lost, which of course is 10 seconds away from the WP.

(edited by Kraggy.4169)

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Khisanth.2948

Khisanth.2948

God, there are even people who’ll happily lay dead for minutes on end at the Pact Encampment in VB when it’s been lost, which of course is 10 seconds away from the WP.

People lying dead at Shatterer with three WP nearby. -_-

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

They already have an week long account wide reward system for the map bonuses that tracks progress. They should be able to have a character specific, map tracking reward system that resets every one hour to 2 hours, depending on the map. It should work even if you switch maps or DC, as long as you get back before the map resets.

The current map reward tracking system for map bonuses.

Be careful what you ask for
ANet may give it to you.

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Gilburt.9146

Gilburt.9146

Originally, there was no “participation credit” mechanic and people complained the folks who swooped in at the end of a meta chain got the same credit as those who did all the pre-events. ANet has been iterating solutions to this issue ever since LS1, with varying degrees of success.

A problem with participation persisting past a person’s previous IP is that people would then build up participation credit and swap maps as often as possible to gain extra rewards. While there are counters to that, they are easier said than done, especially since the main goal in enabling persistence is to ensure that people don’t lose credit if they DC, so it needs to happen seamlessly for short-durations, which is exactly what happens when people try to swap maps for extra rewards.

tl;dr everyone (including ANet, probably) would like to see participation persist after DCs. Alas, it’s not as easy as it sounds to implement that, without creating other issues.

Well, all Verdant Brink IP’s are in sync, so there’s no way to get extra meta-event end chests. The meta event progression chests could then be capped at a certain amount per meta-event cycle to prevent switching to a new map with more meta-event progression for more chests. Then the only advantage to switching maps would be finding a map that’s more populated and active, which is exactly what I want.

As for DC’s, a separate system entirely is needed to stop those from being ridiculously punishing (e.g. DCing 15 seconds before receiving a meta-event end reward chest).

Brother Gilburt – Guard / Agent Gilburt – Thief

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Khisanth.2948

Khisanth.2948

They already have an week long account wide reward system for the map bonuses that tracks progress. They should be able to have a character specific, map tracking reward system that resets every one hour to 2 hours, depending on the map. It should work even if you switch maps or DC, as long as you get back before the map resets.

The current map reward tracking system for map bonuses.

Any specific reason why it really needs to be character specific?

Participation Bound to Map IP

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

They already have an week long account wide reward system for the map bonuses that tracks progress. They should be able to have a character specific, map tracking reward system that resets every one hour to 2 hours, depending on the map. It should work even if you switch maps or DC, as long as you get back before the map resets.

The current map reward tracking system for map bonuses.

Any specific reason why it really needs to be character specific?

Hmmmm. I was thinking of the other when I was typing, which is account bound so once you got the reward that week on one char you can’t get it again on another char until after next week’s reset. But I guess if it’s only one or 2 hours it doesn’t need to be character specific. I guess not many are going to be switching chars in the middle of a meta event cycle, though there may be a few.

Be careful what you ask for
ANet may give it to you.