Participation timeouts need a little tweaking

Participation timeouts need a little tweaking

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I’ve been spending almost all my time in the jungle lately (and enjoying it) but there are two little issues with the participation timers that detract from the experience:

1. I still get advised that I’m no longer participating in an event…. minutes after it has finished. It’s not a big issue but it’s continued existence after all these months just seems a little embarrassing.

2. Some participation time-outs seem too strict. I spent ages completing the entire Friend of the Frogs chain from start to finish and when I got to the Chak Blitzer at the end, things took a turn for the worst. There were only the three of us, we were in the tunnel just north of the Rata Sum waypoint and the chak attacked en masse. I died and, restarting at the Rata Sum waypoint – being the closest one, ran back to the event. Before I could get there, I was told I was no longer participating. That’s not a good feeling after all the time spent. I don’t know what the time allowance is, or if it’s dynamic, but in this instance it would have helped to have another ten seconds to get there.

So, yeah. Having a ball in the jungle. Just a few minor annoyances.

Participation timeouts need a little tweaking

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Good points.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Participation timeouts need a little tweaking

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

Yep, defo extend those times. It’s better to have one or two “tag and run” players gaining unearned rewards than have a legitimate participant go unrewarded. It’s a particular problem with long escort events where folks run ahead and clear the path.

Participation timeouts need a little tweaking

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Posted by: Khisanth.2948

Khisanth.2948

Yep, defo extend those times. It’s better to have one or two “tag and run” players gaining unearned rewards than have a legitimate participant go unrewarded. It’s a particular problem with long escort events where folks run ahead and clear the path.

Then there is the Patriarch … you can be soloing the shield but still not participating.

Participation timeouts need a little tweaking

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Posted by: Rauderi.8706

Rauderi.8706

Adding my voice to this, too. My particular irk is wiping at Axemaster. It takes forever to make it back after a waypoint if the nearby camp is dead. (And it usually is, so lol.)

Many alts; handle it!
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it seems many like them better than the games they comment on.” -Horrorscope.7632

Participation timeouts need a little tweaking

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Adding my voice to this, too. My particular irk is wiping at Axemaster. It takes forever to make it back after a waypoint if the nearby camp is dead. (And it usually is, so lol.)

Yes, I had a taste of this last night. Fighting axemaster. Fell off the platform. Wp’ed back to Faren’s WP, run up the hill to the chopper and before I got to the canopy I was told I wasn’t participating. A tad over-zealous of the timer.