People disappearing for the Octovine
They could have went AFK while waiting for the Octovine to start and then lost track of time. There have been occasions where I hop onto a map and then surf the Internet instead of waiting with the game on screen for 15 minutes.
I’ve never done the multi-map nonsense as I personally consider it an exploit and won’t abuse something like that (personal morals and all that). But I could totally see that being at least part of the cause for a couple of reasons, if I understand the way the method works.
People leaving right at the start could be the multi-map squad consolidating their forces into one instance in order to finish that one as fast as possible. Of course, one person from each other instance needs to stay behind to keep the way open for others, but everyone else could just cram into one for maximum speed.
And even if they don’t cram into one instance initially to finish one map ASAP and just stay spread out, as soon as one instance finishes everyone would flock to that instance to gather the chests, so that could lead to people disappearing mid-Octovine (especially if it looks like its already going to succeed).
It could also just be basic taxiing to other instances and not necessarily related to the multi-map, though. If people don’t see a lot of planning or a lot of people at the Tarir entrances, they might just go to LFG to find a “better” instance.
Most likely they are just LFGing into more active maps. Its a double edged sword. It allows people to easily get into active maps, however it also leaves a lot of maps mostly empty.
Hmm, all could be a possibility, thank you for the insight. I like the event because it can be pretty suspenseful at the end. At least you can get a good idea at the beginning if there is a good setup (numbers in the map, how much chatter, commander tag or not, etc.), so you don’t have to waste your time :/
Multiloot is over and people you have disappear is cause PVP they went into a PVP match.