“Mal ikke fanden pa vaeggen,” Danish saying meaning:
~ “Don’t paint the devil on the wall just yet.”
In a storm of discussions this last week about just about everything to do with HoT and changes a firm mingling of ideas has been forming between my friends. We’ve made our own raid guild so we can focus on this. We’re experimenting with new builds, modifying old ones, and getting tactics down. Day 1 we failed miserably on the boss. Day 2 we nearly always survived to day phase 3. Day 3 we missed killing it consistently by seconds on the timer.
I’m not aware of anyone who really disagrees with the raid design nor implementation. It’s genuinely been well received by my causal guilds and my hardcore guilds. In short, it’s a ton of fun.
The real problems everyone is grouping around seems to be a single issue:
Presentation.
Per usual there is very little assured means to get at consistent reliable facts about Guild Wars 2’s development. You really have to be on your toes to get the facts as to what’s going on in Development or Update schedules. Even if you are, you may not have time for it all. Bad facts tend to mushroom.
I point this out because it seems the vast majority of the player base is simply not getting the news before something gets implemented. The result is a strong amount of rabid paranoia. The sharp edges get smoothed out if a person has a large enough guild, its members are actively communicating, and the individual players is participating with enough of the game content to understand this or that. Misconceptions die quickly after encountering implementation. But, still, how to access development news is pretty nebulous.
In real life I actually get together with a few of the friends I play with. We sit down, have tea, and meander through different discussions on various things to do with the game.
The same sort of thing happens in game as well. Before a raid we generally take an hour to stand around and chat. Sometimes about the raid, sometimes about the game, usually about whether or not Charr should be Asura mounts. Serious stuff…
Nebulous, but heartfelt discussions generally flips-flop between who we are citing for good information about the game. Dulfy, WoodenPotatoes, Helly, Twitch, Guild Chat, etc all come up.
The age ranges within our discussion are pretty varied. We have some people who are 16, others 63, and everything in between. Since we all played MMOs for years we usually know each other beyond just this single game. We may even be playing several of them together from something as complex as EVE to as ghetto as WoW. A lot of times it is to keep in touch while we’re off to college or because someone got married. It’s become kind of a family thing and extended family thing. It’s also something to talk about besides, “The puppy re-decorated the carpet.”
Sometimes people drop out of it for a time, usually because of a lack of time, or disgust with the current trend in gaming away from community and content. The point is, anyway, that we tend to rely on each other first and the “news” and “rumor mill” second.
This seems to be the case within an MMO community as well. Our primary sources for information are going to be our friends. If the MMO company doesn’t take the time to give us clear consistent information we’re not going to go further out of our way to find it than we need to and can. We’ll also generally assume they don’t want to and a certain amount of animosity forms. Video games are kind of like a religious organization, charity, and etc in that respect: Money is given in hopes of its appropriate use. Mostly I believe the money we give to a game goes to server expenses.
Here we come to the heart of the discussion. At this point, MMOs have a lot of people who ‘get’ what they are about. Most are WoW clones; brainless nonsense with zero content and an infinitely long gear treadmill that is ever being extended. Playing these games is increasingly being regarded as something of an IQ test. The only time the game is good is before you’ve reached the ‘end content’ because after that you can be certain development has halted (if it was ever even implemented).