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Some of the racial elites are usable for Zerg vs Zerg glass cannon elementalists.
Tornado’s too short range, glyph of elementals just walks up to the enemies and dies, fiery greatsword is lacking compared to the base staff unless you want to run away.
I mean, why wouldn’t you rather use the ranged Sylvari druid spirit?
Kal, they should be buffed to be usable.
Popeurban even put forth a great suggestion of adding a diplomacy mastery for each race in old tyria so you can earn access to each races specific skills. Access to race specific weapon skins would be nice (yes it means they need to make more skins) from a new vendor. Have a title in the track as well for each race and one for when you complete them all.It is horrible to have skills so under used.
Here’s a link to the post mentioned if you’re interested. Stuff gets buried fast enough here and the search function doesn’t really work at all.
https://forum-en.gw2archive.eu/forum/game/hot/Suggestion-Mastries-Diplomacy/first#post5692814
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
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in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
Maybe gonna rain on your parade a little, but.. why? The current ones are made to be weak and really i dont ever see anyone using them aside from in cities, or for RP purposes, which i guess would be okay.
That is exactly why they are intentionally underpowered. ANET wanted people to choose the race that they wanted to play, not the race that was best for a specific class. Which meant that any mechanical differences between races had to be differences that would never matter.
Now, three years after GW2 launched, that’s even more important. If ANET adds useful racial skills then some of those skills will work better with some classes than other races skills. Making some races better at the class than others. Angering everyone who has been running that class in a different races for years.
(edited by Snoring Sleepwalker.9073)
Maybe gonna rain on your parade a little, but.. why? The current ones are made to be weak and really i dont ever see anyone using them aside from in cities, or for RP purposes, which i guess would be okay.
That is exactly why they are intentionally underpowered. ANET wanted people to choose the race that they wanted to play, not the race that was best for a specific class. Which meant that any mechanical differences between races had to be differences that would never matter.
Now, three years after GW2 launched, that’s even more important. If ANET adds useful racial skills then some of those skills will work better with some classes than other races skills. Making some races better at the class than others. Angering everyone who has been running that class in a different races for years.
Well, it’s not that they never matter, it’s that they wouldn’t matter in the long term.
I like the fact that after the hero point revamp they gave access to racial skills at no cost, meaning, they’re mostly worth using while leveling when you’re spending the bulk of your points unlocking traits
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in Guild Wars 2: Heart of Thorns
Posted by: Snoring Sleepwalker.9073
I like the fact that after the hero point revamp they gave access to racial skills at no cost, meaning, they’re mostly worth using while leveling when you’re spending the bulk of your points unlocking traits
Unless you’re playing a Revenant.