Please do not have Ele specialise as a healer
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
I know you are thinking it, due to the impossibility of one specialisation being enough for how varied Elementalists are. But do something like Arcane specialist, or Magma (fire and earth combined). Please, no healer.
in Guild Wars 2: Heart of Thorns
Posted by: yolo swaggins.2570
Lol Ele is already a good healer. I don’t see why they would.
in Guild Wars 2: Heart of Thorns
Posted by: IllegalChocolate.6938
I don’t think that’s how specializations work.
in Guild Wars 2: Heart of Thorns
Posted by: Melanie.1240
I’d love a healer specialisation.
in Guild Wars 2: Heart of Thorns
Posted by: Ardenwolfe.8590
It’s actually quite powerful if done right. But, to be fair, Wooden Potatoes did a video about this and said he hated it.
in Guild Wars 2: Heart of Thorns
Posted by: Gulesave.5073
There is absolutely nothing pointing toward a healer spec. Try not to pull your worries out of left field.
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
ok, everyone together now!
“there are no healers in GW2”
druids aren’t going to be healers, eles won’t become healers, guardians won’t become healers.
in Guild Wars 2: Heart of Thorns
Posted by: IllegalChocolate.6938
ok, everyone together now!
“there are no healers in GW2”
druids aren’t going to be healers, eles won’t become healers, guardians won’t become healers.
Of course there are healers in gw2, in the same sense that both oberon and trinity of warframe can be classified as healers.
They can give you a decent boost, but if you flop harder than Lindsay Lohan at everything after her mean girls project, well, not even the six themselves can save you at that point.
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
ok, everyone together now!
“there are no healers in GW2”
druids aren’t going to be healers, eles won’t become healers, guardians won’t become healers.
Of course there are healers in gw2, in the same sense that both oberon and trinity of warframe can be classified as healers.
They can give you a decent boost, but if you flop harder than Lindsay Lohan at everything after her mean girls project, well, not even the six themselves can save you at that point.
eles can provide support, which yes, includes healing, but you can’t rely on an ele to keep you healed up. even the best ele “healer spec” only has two skills that heal you (not counting an autoattack), and it’s actually worse in the long run to have a staff ele sitting on water than a support ele that does more than just spam 1 while waiting for 3 and 5 to go out of cooldown.
a “healer” implies being actually good at the traditional healer role, the guy that does nothing but keep everyone else’s bars in check so they can focus on whatever they’re doing. GW2 has yet to have that, and ANet said multiple times they have no plans on doing that. they got rid of the monk profession because they’ve said, and i quote, “healers aren’t fun”.
in Guild Wars 2: Heart of Thorns
Posted by: Johje Holan.4607
Make Guardian the healer. New specialization will be Monk.
New weapon will be dagger.
Skills will all be direct and powerful healing skills.
While yielding the magical dagger F1-F4 become even more healing spells.
in Guild Wars 2: Heart of Thorns
Posted by: IllegalChocolate.6938
ok, everyone together now!
“there are no healers in GW2”
druids aren’t going to be healers, eles won’t become healers, guardians won’t become healers.
Of course there are healers in gw2, in the same sense that both oberon and trinity of warframe can be classified as healers.
They can give you a decent boost, but if you flop harder than Lindsay Lohan at everything after her mean girls project, well, not even the six themselves can save you at that point.
eles can provide support, which yes, includes healing, but you can’t rely on an ele to keep you healed up. even the best ele “healer spec” only has two skills that heal you (not counting an autoattack), and it’s actually worse in the long run to have a staff ele sitting on water than a support ele that does more than just spam 1 while waiting for 3 and 5 to go out of cooldown.
a “healer” implies being actually good at the traditional healer role, the guy that does nothing but keep everyone else’s bars in check so they can focus on whatever they’re doing. GW2 has yet to have that, and ANet said multiple times they have no plans on doing that. they got rid of the monk profession because they’ve said, and i quote, “healers aren’t fun”.
You may wish to reread what I said.
in Guild Wars 2: Heart of Thorns
Posted by: DanteZero.9736
I know you are thinking it, due to the impossibility of one specialisation being enough for how varied Elementalists are. But do something like Arcane specialist, or Magma (fire and earth combined). Please, no healer.
What we really need to have is a specialization for heart. Because we already have air, water, earth, and fire. We absolutely must have heart. The fate of the planet depends on it.
On a serious note, I don’t think Anet would grant us some sort of healer specialization. It would go against their focus on preventing damage rather than healing damage.
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
Pyromancer, Aeromancer, Geomancer, Hydromancer and Arcanist seem like the most obvious specializations to start with. Would love to see Aeromancer, Geomancer, or Pyromancer. But as for arcanist and hydromancer, I think two years shoehorned by our horribly designed class mechanic into those two trees was enough for the rest of my life.
in Guild Wars 2: Heart of Thorns
Posted by: Myxam.2790
“Healing isn’t Fun.” Whatever Dev said this, is entitled to his opinion, but one has to realize its still an opinion. I played GW1 From Factions to GW2 for one reason; Protection Monk was challenging and fun.
It required you be grounded in the action to work correctly as it was entirely preventative (save for Zealous Benediction everything in Prot required had a requirement that needed to be met). However, what completely ruined the playstyle was the rise of Speed Running and HeroWay. So to be frank, the very mindset the game takes upon itself with the “We’ll not have the Trinity” is destructive to the play style I, and many GW1 Veterens ENJOYED.
I want a dedicated healing role, call it nostalgia, but I want my Monk back baby.
in Guild Wars 2: Heart of Thorns
Posted by: Mo Mo.1947
Healer specialization. Has this been a rumor going around? I like it. I’ll have to level up my Ele!
in Guild Wars 2: Heart of Thorns
Posted by: dietzero.3514
Arcanist who uses pistols GO!
in Guild Wars 2: Heart of Thorns
Posted by: Abdulaziz.1496
I think at this point anet knows that “healers” has no place in pve rn.
guards are the best healers in pvp and wvw, they won’t focus on healers unless the new content is truly hard and your endurance bar + healing skill won’t be enough for you to survive.
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
“Healing isn’t Fun.” Whatever Dev said this, is entitled to his opinion, but one has to realize its still an opinion. I played GW1 From Factions to GW2 for one reason; Protection Monk was challenging and fun.
It required you be grounded in the action to work correctly as it was entirely preventative (save for Zealous Benediction everything in Prot required had a requirement that needed to be met). However, what completely ruined the playstyle was the rise of Speed Running and HeroWay. So to be frank, the very mindset the game takes upon itself with the “We’ll not have the Trinity” is destructive to the play style I, and many GW1 Veterens ENJOYED.
I want a dedicated healing role, call it nostalgia, but I want my Monk back baby.
i’m sorry to say, but one of the first things the devs did when working on GW2 was “let’s get rid of the monk. no one likes having to rely on a monk to succeed, no one likes having to wait for a monk on the LFG to go do stuff”.
so if you liked protection monk, your best bet is roll a support guardian and stack them boons on your allies.
in Guild Wars 2: Heart of Thorns
Posted by: Majic.4801
Eles are going to be Tanks.
And it’s going to be awesome!
in Guild Wars 2: Heart of Thorns
Posted by: IllegalChocolate.6938
You may wish to reread what I said.
“It’s not really a full time healer, it helps with some support, but lets call it a healer anyways just because!”
You really know how to hit nails on the head.
Do you play darts by chance?
in Guild Wars 2: Heart of Thorns
Posted by: Palador.2170
Pyromancer, Aeromancer, Geomancer, Hydromancer and Arcanist seem like the most obvious specializations to start with. Would love to see Aeromancer, Geomancer, or Pyromancer. But as for arcanist and hydromancer, I think two years shoehorned by our horribly designed class mechanic into those two trees was enough for the rest of my life.
Conjurer: Weapons are gone, replaced by the conjured weapons. Changing attunements changes the one you’re wielding.
Summoner: More elementals that don’t just disappear, turning the Elementalist into a pet class.
Geomancer: HUGE AoEs that rely less on direct damage, and more on changing the battlefield itself. Lots of large element fields.
Blast Mage: All damage, all the time. Being subtle can go kitten itself. Forget the glass cannon, this is the cannon made from highly combustible paper.
Arcane Archer: Because throwing spells by hand just doesn’t get them far enough, fast enough. Single target ranged elemental attacks.
I can think of a few more, but I think you get the idea. Right now, if someone wants to be a “Fire Mage”, they can do that by just picking the right traits and skills, then never leaving Fire Attunement. Same for the other elements.
in Guild Wars 2: Heart of Thorns
Posted by: Myxam.2790
“Healing isn’t Fun.” Whatever Dev said this, is entitled to his opinion, but one has to realize its still an opinion. I played GW1 From Factions to GW2 for one reason; Protection Monk was challenging and fun.
It required you be grounded in the action to work correctly as it was entirely preventative (save for Zealous Benediction everything in Prot required had a requirement that needed to be met). However, what completely ruined the playstyle was the rise of Speed Running and HeroWay. So to be frank, the very mindset the game takes upon itself with the “We’ll not have the Trinity” is destructive to the play style I, and many GW1 Veterens ENJOYED.
I want a dedicated healing role, call it nostalgia, but I want my Monk back baby.
i’m sorry to say, but one of the first things the devs did when working on GW2 was “let’s get rid of the monk. no one likes having to rely on a monk to succeed, no one likes having to wait for a monk on the LFG to go do stuff”.
so if you liked protection monk, your best bet is roll a support guardian and stack them boons on your allies.
I can do this with any class however the same mentality that wrecked my playstyle in the first game is already present here. “Why aren’t you playing berserker-geared character? You bring nothing to the table. You are not coming with me to X content, goodbye @*[=}€~!.”
in Guild Wars 2: Heart of Thorns
Posted by: Lian Olsam.9541
I hope to have a necessity to have a full healer in party so we will finish this boring gameplay with full zerk with same purpose… i know about support with walls blind etc but idk i wanna ALSO another gameplay… have more VIABLE options is the right way…imho
in Guild Wars 2: Heart of Thorns
Posted by: TheDaiBish.9735
I hope to have a necessity to have a full healer in party so we will finish this boring gameplay with full zerk with same purpose… i know about support with walls blind etc but idk i wanna ALSO another gameplay… have more VIABLE options is the right way…imho
You’re right in having more viable options is the right way to go. However, making having a role a neccessity isn’t giving more viable options; it’s simply replacing one ‘meta’ with another.
In order to make having a healer a neccessity, you’d have to have unavoidable damage, and that’s not particualrly a way I want to see the game going.
I’ve always been confused why people want to play a dedicated healer in a game that has always said that they won’t have a dedicated healer role.
in Guild Wars 2: Heart of Thorns
Posted by: Lian Olsam.9541
I hope to have a necessity to have a full healer in party so we will finish this boring gameplay with full zerk with same purpose… i know about support with walls blind etc but idk i wanna ALSO another gameplay… have more VIABLE options is the right way…imho
You’re right in having more viable options is the right way to go. However, making having a role a neccessity isn’t giving more viable options; it’s simply replacing one ‘meta’ with another.
In order to make having a healer a neccessity, you’d have to have unavoidable damage, and that’s not particualrly a way I want to see the game going.
I’ve always been confused why people want to play a dedicated healer in a game that has always said that they won’t have a dedicated healer role.
I m not a programmer but i dont wanna replace a mete with another one, just have different content so ppl can play what they want…
Have no trinity is a good idea but if this is mean have dps only with some support skill this mean delete tank and delete healer, this is a kind of blind trinity, there is no other purpose than dps.. even condi dmg isnt viable
I think cindi dmg should be fixed, i ve suggested to make possible to appky some condi like bleeding, poison, torment, burning only if your condi dmg is over X zerk cant spam conditions and the condi player can stak all the 25…
And for have a different meta options they should add different content with same rewards, so one dungeon will be trinity friendly and will give u 20 x token, and another one will be current meta friendly and will give the same ammount.. so u can do both or choose what u prefear.. like paths..
imho the manifesto is play what u want with my system u can do that with current u cannot
in Guild Wars 2: Heart of Thorns
Posted by: TheDaiBish.9735
Have no trinity is a good idea but if this is mean have dps only with some support skill this mean delete tank and delete healer, this is a kind of blind trinity, there is no other purpose than dps.. even condi dmg isnt viable
There’s a difference between ‘viable’ and optimal.
Can you complete content with a certain spec in a reasonable amount of time? If you can, then it’s viable.
Is another spec better than said spec? If it is, then it isn’t optimal.
And yes, they got rid of dedicated, required roles. This is one of the reasons I bought the game.
DPS, no matter the game, is the main focus; it’s all about dropping health bars.
However, in this game, instead of having two people dedicated to a role of standing there and soaking up damage and healing said damage, players have to manage these aspects – reducing / negating damage and providing support – in addition to dealing damage.
I think cindi dmg should be fixed, i ve suggested to make possible to appky some condi like bleeding, poison, torment, burning only if your condi dmg is over X zerk cant spam conditions and the condi player can stak all the 25…
I agree with this, though my solution was a little different (skill modifier that removes skill conditions and CC in exchange for increased damage).
And for have a different meta options they should add different content with same rewards, so one dungeon will be trinity friendly and will give u 20 x token, and another one will be current meta friendly and will give the same ammount.. so u can do both or choose what u prefear.. like paths..
Why though? Right at the very beginning they told us that there wouldn’t be the traditional Trinity. It’s unreasonable to expect the devs to include content that requires a hard Trinity when the game was designed around not requiring a hard Trinity.
The thing is, in order to make dedicated healers a requirement, they would have to design encounters that has unavoidable damage. If they did that, then that particular path couldn’t be run by any group that isn’t including a dedicated healer in there group, and so you have exactly the same problem as now, except instead of 5 zerkers, you have 4 zerkers and a cleric.
imho the manifesto is play what u want with my system u can do that with current u cannot
I very rarely say this, but your opinion is wrong.
They told us – even before the game came out – that there wouldn’t be dedicated healers or tanks, that the roles are Control, Support and Damage.
To expect to be able to play a dedicated healer or tank in a game that isn’t designed to have dedicated healers or tanks is a bit silly.
in Guild Wars 2: Heart of Thorns
Posted by: Lian Olsam.9541
When i wrote viable read as optimal ( i m bad with english, sorry)
I know about no trinity, but i think the meta we have isnt what they was looking for when they made the game, and after 3 years player need alot of different gamestyle (if players care of gameplay)… onestly now the game offer a full dps/cornern/stack istance and farming maps, not enough for me and for other players…
i dont care about trinity at all, im just looking for different gameplay, maybe more challenging and istanced, i like when i have to mastery my players ability and when i have to coordinate it with other players ( i enjoy it on other games and in spvp here) and i d like to discover other builds like nomad or rabbid.. like i told more option… trinity is just a collaudate idea already know, but if something different will come is ok for me, i m just tired of farming content and full zerk meta
in Guild Wars 2: Heart of Thorns
Posted by: TheDaiBish.9735
When i wrote viable read as optimal ( i m bad with english, sorry)
It’s not your English; it’s more a case that during this topic, everyone says that builds x,y and z aren’t viable, when in fact they mean optimal.
I know about no trinity, but i think the meta we have isnt what they was looking for when they made the game, and after 3 years player need alot of different gamestyle (if players care of gameplay)… onestly now the game offer a full dps/cornern/stack istance and farming maps, not enough for me and for other players…
i dont care about trinity at all, im just looking for different gameplay, maybe more challenging and istanced, i like when i have to mastery my players ability and when i have to coordinate it with other players ( i enjoy it on other games and in spvp here) and i d like to discover other builds like nomad or rabbid.. like i told more option… trinity is just a collaudate idea already know, but if something different will come is ok for me, i m just tired of farming content and full zerk meta
Except you don’t HAVE to play the instances like that.
Why not make your own group where you have dedicated roles, or any gear aside from zerkers? Or truly test youself making yourself level appropriate? I.E in AC, you only allow yourself one trait point and level 30 Green gear?
Them options are still open to you.
To an extent I agree with you; content needs to have variety in terms of mechanics, and I’m a firm believer in Newton’s Third Law; for every action there is an equal and opposite reaction (or in the games case, for every mechanic and tactic there is – or should be – something that works well against it).
However all content – even content specifically designed to give you different options on how to approach it – will always end up with a ‘meta’ that will be optimal that doesn’t give you much in the way of options if you want to be optimal.
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
Is this the “zerker meta” thread of the week, or is it just turning into one?
Anyway, on topic: why would they add a “Healing” spec for Elementalists (or any profession)? There are Healers in the game, so why do you even think they will add some now?
in Guild Wars 2: Heart of Thorns
Posted by: Lian Olsam.9541
When i wrote viable read as optimal ( i m bad with english, sorry)
It’s not your English; it’s more a case that during this topic, everyone says that builds x,y and z aren’t viable, when in fact they mean optimal.
I know about no trinity, but i think the meta we have isnt what they was looking for when they made the game, and after 3 years player need alot of different gamestyle (if players care of gameplay)… onestly now the game offer a full dps/cornern/stack istance and farming maps, not enough for me and for other players…
i dont care about trinity at all, im just looking for different gameplay, maybe more challenging and istanced, i like when i have to mastery my players ability and when i have to coordinate it with other players ( i enjoy it on other games and in spvp here) and i d like to discover other builds like nomad or rabbid.. like i told more option… trinity is just a collaudate idea already know, but if something different will come is ok for me, i m just tired of farming content and full zerk meta
Except you don’t HAVE to play the instances like that.
Why not make your own group where you have dedicated roles, or any gear aside from zerkers? Or truly test youself making yourself level appropriate? I.E in AC, you only allow yourself one trait point and level 30 Green gear?
Them options are still open to you.
To an extent I agree with you; content needs to have variety in terms of mechanics, and I’m a firm believer in Newton’s Third Law; for every action there is an equal and opposite reaction (or in the games case, for every mechanic and tactic there is – or should be – something that works well against it).
However all content – even content specifically designed to give you different options on how to approach it – will always end up with a ‘meta’ that will be optimal that doesn’t give you much in the way of options if you want to be optimal.
You gave a reply for you question, i will no run with green armor with a healer because run in 1 hr a content u can do i 15 min isnt optimal and make no sense, and like the law you told, maybe the solution is make a system gave a multiple optimal solution.. for exaple in spvp you can play condi necro, power necro or minion master… same game more solution.. maybe this is the point, allow player to run different optimal builds
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
“Healing isn’t Fun.” Whatever Dev said this, is entitled to his opinion, but one has to realize its still an opinion. I played GW1 From Factions to GW2 for one reason; Protection Monk was challenging and fun.
It required you be grounded in the action to work correctly as it was entirely preventative (save for Zealous Benediction everything in Prot required had a requirement that needed to be met). However, what completely ruined the playstyle was the rise of Speed Running and HeroWay. So to be frank, the very mindset the game takes upon itself with the “We’ll not have the Trinity” is destructive to the play style I, and many GW1 Veterens ENJOYED.
I want a dedicated healing role, call it nostalgia, but I want my Monk back baby.
i’m sorry to say, but one of the first things the devs did when working on GW2 was “let’s get rid of the monk. no one likes having to rely on a monk to succeed, no one likes having to wait for a monk on the LFG to go do stuff”.
so if you liked protection monk, your best bet is roll a support guardian and stack them boons on your allies.
I can do this with any class however the same mentality that wrecked my playstyle in the first game is already present here. “Why aren’t you playing berserker-geared character? You bring nothing to the table. You are not coming with me to X content, goodbye @*[=}€~!.”
don’t shoot the messenger, i’m just paraphrasing the devs.
and it’s not like there aren’t hundreds of games with healer roles out there (GW1 included)
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
I can think of a few more, but I think you get the idea. Right now, if someone wants to be a “Fire Mage”, they can do that by just picking the right traits and skills, then never leaving Fire Attunement. Same for the other elements.
You can ‘do’ anything you want, it doesn’t change the fact that certain things are completely non-competitive and even non-functional because of how poorly thought out our attunement system has been since launch. I can enter tourney PvP equipped with nothing but an off-hand focus if I want to, and it would probably be just about as effective as staying in a single attunement through the whole match.
Really hoping that these specialties change that, if it just ends up more bullcrap filtering everyone in to a single build, I don’t know if I’ll be buying the expansion, I am sick and tired of having no build diversity, I am sick and tired of feeling more like a clonetrooper than an elementalist in PvP and WvW, and most of all I am sick and tired of seeing the developers to triggershy too even attempt to make the system changes that would do anything about it.
(edited by Conncept.7638)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.