(edited by lukejoe.1592)
Please, some MUCH needed UI improvements
Now my next pie in the sky UI request? I’d love to be able to customize what I consider to be “junk,” I could include minor runes, white gear not worth salvaging, and mats that reliably can’t be auctioned (like harden leather and some gemstones…or all the gemstones but sunstone).
These suggestions could really “expand” my game play experience.
You have my vote. A option to select things, like “Runes, Sigils, White, Green, Blue, Yellow, Orange, Pink” type items to count as junk would be a real time saver
All excellent suggestions, my addition is to expand our interaction options.
Splitting interactions to different keys so I can have loot corpse, open chest and harvest all bound to F, Interacting with objects bound to E, and talking not bound to anything.
It makes me irrationally angry when I’m trying to loot in dungeons but the NPC following me just wont shut up.
Inb4, selling removed from repair guy.
Now my next pie in the sky UI request? I’d love to be able to customize what I consider to be “junk,” I could include minor runes, white gear not worth salvaging, and mats that reliably can’t be auctioned (like harden leather and some gemstones…or all the gemstones but sunstone).
These suggestions could really “expand” my game play experience.
This works for me. +1
I played a little bit of Marvel Heroes 2015 a while ago, and they had a really nice system in place. You can eventually get an item (a “pet” in MH) that would, on a key press, suck up certain items that you designate in the settings and in return, you received bonuses and some coins for the items.
I think it’d be cool to have a similar system, where you designate the highest rarity you want to loot, and everything below it automatically sells to merchants or salvages into magic find for you if you have some salvage packs in your inventory.
This would free up a ton of space in inventories and save you a ton of trips to the merchants.