PoI Analysis - Unnoticed things

PoI Analysis - Unnoticed things

in Guild Wars 2: Heart of Thorns

Posted by: Gomes.5643

Gomes.5643

Hi, while rewatching the latest PoI, I noticed some minor details I want to show you. Of course you can also use that thread to discuss your findings that werent explained.

1. New Defiant-Mechanic

While fighting the big dragon they unintentionally revealed an information about the new defiant-mechanic. As you might saw in the last HoT-videos (for example ready up) the defiant-stacks are replaced with an bar that loweres for every CC that is hitting the boss and slowly refills. The new information is that this bar is not always active (for the minor bosses at least). In the dragon fight you see an red icon instead the blue one – indicating that the boss is vulnerable to CC.

Better proof for this is shown a little bit earlier when they fight a Troll-Boss. First the bar looks like (picture 1) and the player is able to taunt the boss – indicating that other ccs also will work, then the boss start the big hit and the bar suddenly change to (picture 2) – now the boss is immun to every cc.

2. Group Content aka instanced boss fight

Im really not sure about this but I think that the big fight against the wyvern is actual part of an group content instance, an adventure. And not part of the event chain it is going on.

arguments:

1.) It was mentioned that the wyvern is designed for a 5 man group, which would be weird if it is an open world content.

2.) After the first event is finished – a new adventure spawned (picture 3)

3.) The helicopters they used to get to the dragonfight spawned right after the message with the new adventure appeared – not after the second event (that with the vine and the helicopterbombs etc) was finished.

So I think this is one example of this much noticed “group content”

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(edited by Gomes.5643)

PoI Analysis - Unnoticed things

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

So far there’s not enough info to say that defiance got reworked. What i see here could be purely display changes (so, the mechanics work as before, but instead of the icon with stack numbers you get progress bar).

Actions, not words.
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PoI Analysis - Unnoticed things

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

So far there’s not enough info to say that defiance got reworked. What i see here could be purely display changes (so, the mechanics work as before, but instead of the icon with stack numbers you get progress bar).

actually, we’ve seen enough of it to start speculating.

the bar stays “red” while the mob is doing its normal things, but changes to “defiant” when it starts winding up its strongest attack. CC lowers the bar, and stronger CC pushes it further down than weaker CC.

while we haven’t seen it happen, it’s pretty safe to assume that once the bar is empty, the enemy is vulnerable to CC.

LegendaryMythril/Zihark Darshell