Poison

Poison

in Guild Wars 2: Heart of Thorns

Posted by: Einlanzer.1627

Einlanzer.1627

With the updates to boons and conditions, is there any chance we’ll see any updates for Poison? I get that a lot of people find it useful, but my complaint is two-fold

1.) it is a hybrid damage/control effect with the control over-emphasized compared to the damage. It doesn’t make much thematic sense that Poison sees so little benefit from condition damage, and it hurts build diversity.

2.) the control effect is vastly more useful in PvP than it is in PvE and is balanced around PvP, meaning that it is generally just a weak condition outside of PvP.

I would propose one of the following 3 changes:

1.) Increase the base damage of poison ticks by about 50% and (optionally) slightly reduce the duration of poison-inducing skills OR just increase the damage in PvE only without adjusting duration.

2.) Have the % of healing reduction scale with condition damage along with the actual damage

3.) Revert it to stack in intensity rather than duration as it did during the beta, which would of course entail a comprehensive re-balancing.