Precision+Vitality+Power ARMOR stats.
The entire Prefix bonus system needs a rework. Too many combinations are locked behind rare (ie expensive), deprecated, or deep achievement oriented PvE content. And with all of our stats being pushed onto gear, the entire Exotic gear table has turned into an utter mess for anything not part of the original prefixs.
Whats that you say? Ascended gear isn’t as limited in this regard? I mean sure, they’re expensive to craft (or not at all for the trinkets), but we can always farm tokens, commendations, laurals and badges to obtain the ones not locked behind achievements!
They really do need to revisit this whole acquisition design if they really expect us to utilize this system beyond zerks meta.
The entire Prefix bonus system needs a rework. Too many combinations are locked behind rare (ie expensive), deprecated, or deep achievement oriented PvE content. And with all of our stats being pushed onto gear, the entire Exotic gear table has turned into an utter mess for anything not part of the original prefixs.
Whats that you say? Ascended gear isn’t as limited in this regard? I mean sure, they’re expensive to craft (or not at all for the trinkets), but we can always farm tokens, commendations, laurals and badges to obtain the ones not locked behind achievements!
They really do need to revisit this whole acquisition design if they really expect us to utilize this system beyond zerks meta.
+1 this.
It’s the time gating on the gear that gets very tedious very fast.
Your old build got destroyed, now you need to get a new set of armor and somehow generate 100 laurels and 250 ecto (playing wvw ..lol, gl) at least for the ascended trinkets. Not so terrible if you only mained one toon, but if you play 5 or 6 classes…
Basically you’re stuck not playing those toons or playing some terribad build for months while you wait for the time gated ascended stuff and some laurels to equip the next toon.
In my ideal crafting system, there would be only 7 to 9 (depending on if boon duration and condition duration make the cut) insignias/inscritpions, one for each primary stat on gear. It would be the primary stat that determines the required fine material. After crafting the piece of gear, you select the secondary stats by double clicking the piece. In that way every single stat combination would be available for players.
Actually I’m fine with how you have to grind the ascended gears as this truly give hardcore players time to achieve and earn something. Wanna test builds? Heart of Mist’s the place. I just hate how you’re limited these combination of stats for such a long period of time, I mean it’s been like what 3 years?! At least produce more combination of stats. Plus since they’ve removed trait stats then they should at least give us a better alternative to get a hold on our stats.
The last place i’d ever test a build for wvw is in Heart of Mist, seeing as it has the most generic and restricted choices.
Precision+Vitality+Power ARMOR stats.
in Guild Wars 2: Heart of Thorns
Posted by: CureForLiving.5360
The entire Prefix bonus system needs a rework. Too many combinations are locked behind rare (ie expensive), deprecated, or deep achievement oriented PvE content. And with all of our stats being pushed onto gear, the entire Exotic gear table has turned into an utter mess for anything not part of the original prefixs.
Whats that you say? Ascended gear isn’t as limited in this regard? I mean sure, they’re expensive to craft (or not at all for the trinkets), but we can always farm tokens, commendations, laurals and badges to obtain the ones not locked behind achievements!
They really do need to revisit this whole acquisition design if they really expect us to utilize this system beyond zerks meta.
+1 this.
The present system isn’t particularly scalable i.e. it’s really going to take a long time if Anet needs to introduce each possible set of stats combinations.
Maybe… Legendary Armour! Yes I’m still beating that drum.
But anyway with the new changed to ascended armor re-spec-ing it does seem like ANet is open to the possibility to allowing us more control over our gear stats, at least for high level gear. Legendary armor that allows us to select our primary and secondary stats as we see fit is a possibility and it would allow ANet to leave the present system mostly as is. Granted locking such a useful feature behind something like legendary armour is probably not a good idea.
The entire Prefix bonus system needs a rework. Too many combinations are locked behind rare (ie expensive), deprecated, or deep achievement oriented PvE content. And with all of our stats being pushed onto gear, the entire Exotic gear table has turned into an utter mess for anything not part of the original prefixs.
Whats that you say? Ascended gear isn’t as limited in this regard? I mean sure, they’re expensive to craft (or not at all for the trinkets), but we can always farm tokens, commendations, laurals and badges to obtain the ones not locked behind achievements!
They really do need to revisit this whole acquisition design if they really expect us to utilize this system beyond zerks meta.
+1 this.
The present system isn’t particularly scalable i.e. it’s really going to take a long time if Anet needs to introduce each possible set of stats combinations.
Maybe… Legendary Armour! Yes I’m still beating that drum.
But anyway with the new changed to ascended armor re-spec-ing it does seem like ANet is open to the possibility to allowing us more control over our gear stats, at least for high level gear. Legendary armor that allows us to select our primary and secondary stats as we see fit is a possibility and it would allow ANet to leave the present system mostly as is. Granted locking such a useful feature behind something like legendary armour is probably not a good idea.
All I want is more combination of stats.
Precision+Vitality+Power ARMOR stats.
in Guild Wars 2: Heart of Thorns
Posted by: Forgotten Legend.9281
there is a PVP amulet with vitality, power and precision, called barbarian.
i really wish it would be introduced into PvE, without any daily crafting limits, AND without any “you-need-to gather-500-[insert material here]-per-piece-of-exotic-gear” nonsense, AND the crafted exotic piece of gear would be tradeable.
no exotic gear should ever be account bound, unless it’s one of those special rewards like glorious armor (from pvp reward track) or hero weapons (from wvw tournaments.) or dungeon gear, or karma gear (basically, if it’s acquired by alternate currencies it’s okay to be account bound, but if the exotic gear is crafted using a crafting station, it should be tradeable.)