Prof. Specs... What are you looking for?

Prof. Specs... What are you looking for?

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Posted by: VocalThought.9835

VocalThought.9835

On another thread I came up with different Prof Spec. and weapons. I think it would be great to have a thread that Brainstormed on some of the skills and mechanics of the specs or just identify some of the things we look to find.

Example- Druid: I hope they have plant based powers and allow players to discard their pet!

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Posted by: thefantasticg.3984

thefantasticg.3984

I was going to post something here … but then I saw your example and came to the conlusion that what I was going to post was already posted.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: VocalThought.9835

VocalThought.9835

I was going to post something here … but then I saw your example and came to the conlusion that what I was going to post was already posted.

lol… I’m sure you have other ideas about this prof or others!

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Posted by: Andred.1087

Andred.1087

I really hope the first Guardian spec is offense-oriented, or at least equally viable in that way as the base profession. I’m thinking axe for the weapon, although something deep down tells me we might be looking at a bow…

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Knighthonor.4061

Knighthonor.4061

Priest-
Guardian’s LongBow specialization.

Priest uses now to lay down the support and wrath of gods.
Uses a stance system that replaces virtues. 3 stances.
*Support Stance-
*Wrath Stance-
*Protector Stance-

Skills that the Priest can use from the Guardian Pool:
*Spirit Weapons
*Shouts

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Posted by: Caeledh.5437

Caeledh.5437

Example- Druid: I hope they have plant based powers and allow players to discard their pet!

I’d love plant summoning of some kind. Permanent or temporary turrets. Traps. Etc.

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

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Posted by: thefantasticg.3984

thefantasticg.3984

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

And judging a book by it’s cover is a bad idea. We saw all of, what, 3 seconds of the Druid… Kind of hard to call it a fact that the Druid profession mechanic is exactly like the Ranger. Then again that’s the optimist in me speaking.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Caeledh.5437

Caeledh.5437

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

And judging a book by it’s cover is a bad idea. We saw all of, what, 3 seconds of the Druid… Kind of hard to call it a fact that the Druid profession mechanic is exactly like the Ranger. Then again that’s the optimist in me speaking.

First we’ll deal with the reading comprehension failure. See bolded quotes for the major differences between what I said and what you said I said. Hope it doesn’t need explaining. Please don’t do it again. It’s super rude.

Second, this is not judging a book by its cover – which is making a judgement based purely on appearance rather than substance. Presently the only information we have about this specialisation is it’s name, a comment to the effect they’ll have more plant based attacks and this brief bit of video.

This brief bit of video includes the very thing you say you’d rather not have. Given they’ve said prof mechanics might only change slightly and we can see an animal pet right there on our screens it is in fact reasonable to believe that druids will probably continue to have animal pets.

You’re of course perfectly free to hope or believe otherwise, or anything else you like.

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Posted by: VocalThought.9835

VocalThought.9835

Example- Druid: I hope they have plant based powers and allow players to discard their pet!

I’d love plant summoning of some kind. Permanent or temporary turrets. Traps. Etc.

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

Well we’re just brain storming. Plus, just because there is a pet being seen, doesn’t mean that they can’t come up with a way for players to not have a pet.

It’ll be nice if they had you switch from pet to no pet, rather than have you switch from pet 1 to pet 2. Maybe have it where you are more spiritually attuned when you don’t have a pet, while having a pet is just a plus in it’s self!

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Posted by: Myrden.2456

Myrden.2456

A little off-topic here, but it seems to me they put the wolf with the druid in the video to show off it was actually a ranger (hinting at the specialty). So — snark-free — it is not possible to tell if real pet stowing is or is not possible.

On-topic, I saw that mesmers will get a shield, and hope they include a main-hand weapon, too, preferably a mace. A chrono-mesmer would be very fun to play.

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Posted by: thefantasticg.3984

thefantasticg.3984

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

And judging a book by it’s cover is a bad idea. We saw all of, what, 3 seconds of the Druid… Kind of hard to call it a fact that the Druid profession mechanic is exactly like the Ranger. Then again that’s the optimist in me speaking.

First we’ll deal with the reading comprehension failure. See bolded quotes for the major differences between what I said and what you said I said. Hope it doesn’t need explaining. Please don’t do it again. It’s super rude.

Second, this is not judging a book by its cover – which is making a judgement based purely on appearance rather than substance. Presently the only information we have about this specialisation is it’s name, a comment to the effect they’ll have more plant based attacks and this brief bit of video.

This brief bit of video includes the very thing you say you’d rather not have. Given they’ve said prof mechanics might only change slightly and we can see an animal pet right there on our screens it is in fact reasonable to believe that druids will probably continue to have animal pets.

You’re of course perfectly free to hope or believe otherwise, or anything else you like.

Uh, hate to break it to you but you did judge it by the 3 seconds of video… Just like judging a book by it’s cover. There was no info released about the Druid class mechanic. You are assuming (Doesn’t look like any changes = The Same thing), by 3 seconds of video, that there aren’t any changes… purely based on looks… which means it’s exactly like the Ranger profession mechanic.. but ok. So, since that’s settled… Just because the pet is in the video… doesn’t mean that it isn’t utility based now ala GW1… There’s just no way to know until Beta or Anet releases info about Druid. Everything, literally, is speculation until confirmed 100%.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: VocalThought.9835

VocalThought.9835

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

And judging a book by it’s cover is a bad idea. We saw all of, what, 3 seconds of the Druid… Kind of hard to call it a fact that the Druid profession mechanic is exactly like the Ranger. Then again that’s the optimist in me speaking.

First we’ll deal with the reading comprehension failure. See bolded quotes for the major differences between what I said and what you said I said. Hope it doesn’t need explaining. Please don’t do it again. It’s super rude.

Second, this is not judging a book by its cover – which is making a judgement based purely on appearance rather than substance. Presently the only information we have about this specialisation is it’s name, a comment to the effect they’ll have more plant based attacks and this brief bit of video.

This brief bit of video includes the very thing you say you’d rather not have. Given they’ve said prof mechanics might only change slightly and we can see an animal pet right there on our screens it is in fact reasonable to believe that druids will probably continue to have animal pets.

You’re of course perfectly free to hope or believe otherwise, or anything else you like.

Uh, hate to break it to you but you did judge it by the 3 seconds of video… Just like judging a book by it’s cover. There was no info released about the Druid class mechanic. You are assuming (Doesn’t look like any changes = The Same thing), by 3 seconds of video, that there aren’t any changes… purely based on looks… which means it’s exactly like the Ranger profession mechanic.. but ok. So, since that’s settled… Just because the pet is in the video… doesn’t mean that it isn’t utility based now ala GW1… There’s just no way to know until Beta or Anet releases info about Druid. Everything, literally, is speculation until confirmed 100%.

I’m was really hoping that we can just brain storm instead of bashing peoples ideas. No one is wrong or right, because we don’t have the all information. Lets focus on the topic and not on what someone said or meant.

Do you have any other suggestions or ideas about the prof. specs?

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Posted by: Caeledh.5437

Caeledh.5437

Well we’re just brain storming. Plus, just because there is a pet being seen, doesn’t mean that they can’t come up with a way for players to not have a pet.

This isn’t about what ArenaNet could do. It’s about what they seem to have already done.

I didn’t shoot you down or say shut up or close this thread or go die in a ditch. I just pointed out that it looks like what you want isn’t going to happen.

Plus, and I’m seriously not trying to be mean, but rangers can already choose to not have a pet. They have a “Stow Pet” button. I’m sure druids will have it too

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Posted by: thefantasticg.3984

thefantasticg.3984

.. but rangers can already choose to not have a pet. They have a “Stow Pet” button. I’m sure druids will have it too

Oh… ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…. That does not work while in combat… Or take fall damage… We’ve been asking for perma-stow for so long! Maybe that’s what Druids will get! In which case, as long as I don’t lose the traits and utilities I use now I’ll be going to Druid and never going back to Ranger!

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: VocalThought.9835

VocalThought.9835

Well we’re just brain storming. Plus, just because there is a pet being seen, doesn’t mean that they can’t come up with a way for players to not have a pet.

This isn’t about what ArenaNet could do. It’s about what they seem to have already done.

I didn’t shoot you down or say shut up or close this thread or go die in a ditch. I just pointed out that it looks like what you want isn’t going to happen.

Plus, and I’m seriously not trying to be mean, but rangers can already choose to not have a pet. They have a “Stow Pet” button. I’m sure druids will have it too

I thought the whole point of brain storming was to come up with ideas without discounting any one of them.

Here’s my ideas for more Specs:

Warrior
- Berserker: Torch
- Warlord: Staff

Thief
- Dare Devil: Staff
- Assassin: Rifle

Guardian
- Monk: OH Mace
- Seraphim: Long Bow

Engineer
- Forge : Hammer
- Render: MH Mace

Necromancer
- Reaper: Great Sword
- Spectre: OH Axe

Ranger
- Druid: Staff
- Shaman: Focus

Elementalist
- Tempest: War Horn
- Warlock: MH Sword

Mesmer
- Chronomancer: Shield:
- Enchanter: OH Daggers:

(edited by VocalThought.9835)

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Posted by: Caeledh.5437

Caeledh.5437

Oh… ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…. That does not work while in combat… Or take fall damage… We’ve been asking for perma-stow for so long!

That fall damage thing annoys me so much when I’m trying to do jumping puzzles. Didn’t realise you can’t stow them while in combat though. Maybe that’s to prevent abuse. Like if you’re pet’s about to die and pet swap is still on cooldown, they don’t people stowing a pet just to avoid it dieing and incurring it’s back-to-life cooldown.

I thought the whole point of brain storming was to come up with ideas without discounting any one of them.

Dude, seriously, get a grip.

All I did was point out something which seems – and I specifically used that word, not “fact” or anything else like that which you’ve tried to shove in my mouth – to indicate Druids will have animal pets.

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Posted by: Zarathustra.1458

Zarathustra.1458

What I really want is Mesmer pistol mainhand. I do not care about anything else, at this point, I would buy the expansion entirely for a mainhand pistol for mesmer. I am so tired of the same 2 mainhands, so tired I feel almost exhausted just trying to work out how to plan around the fact that scepter is too clunky, and sword requires me to walk into deaths embrace with each swing.

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Posted by: thefantasticg.3984

thefantasticg.3984

Oh… ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…. That does not work while in combat… Or take fall damage… We’ve been asking for perma-stow for so long!

That fall damage thing annoys me so much when I’m trying to do jumping puzzles. Didn’t realise you can’t stow them while in combat though. Maybe that’s to prevent abuse. Like if you’re pet’s about to die and pet swap is still on cooldown, they don’t people stowing a pet just to avoid it dieing and incurring it’s back-to-life cooldown..

Nope. There’s no opprotunity for abuse for pet swapping. We don’t know what would happen if a pet was near death while in combat and you stow it because that has never been an option. Because the pet swapping button has it’s own 20 CD (if not traited) if you swap in combat and nearly 1 CD if not in combat.. but since taking fall damage puts you in combat you cannot stow the pet until you’re out of combat again. It also doesn’t matter if it’s on passive/active because the second the Ranger gets into combat the pet comes out no matter passive/active setting.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Caeledh.5437

Caeledh.5437

Nope. There’s no opprotunity for abuse for pet swapping. We don’t know what would happen if a pet was near death while in combat and you stow it because that has never been an option. Because the pet swapping button has it’s own 20 CD (if not traited) if you swap in combat and nearly 1 CD if not in combat.. but since taking fall damage puts you in combat you cannot stow the pet until you’re out of combat again. It also doesn’t matter if it’s on passive/active because the second the Ranger gets into combat the pet comes out no matter passive/active setting.

Obviously there’s not currently any opportunity for abuse because you can’t do it but think about it if there was.

20 second cooldown for pet swap increases to 60 if you let that pet die.

Your pet is about to die. You can’t save it any other way (pet swap is on cooldown, all heals on cooldown, can’t get it to return to you in time etc.) so you stow it.

You pull it out again as soon it’s safe and heal it. Also don’t forget pets spawn right next you, not where you last despawned them. So the mere act of stowing and unstowing is effectively a teleport which could get a pet out of danger.

The only thing that prevents those potential abuses is the inability to stow them while in combat.

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Posted by: thefantasticg.3984

thefantasticg.3984

That would mean something, if perhaps, the pets were worth a ****. Not to mention if that was a built in control from the beginning, hard to imagine even with your made-up scenario, that it would be considered an abuse… like say S&R was prenerf because they said it was never designed to work the way it did. Perhaps stowing while in combat could be another layer of pet control and not abuse… And if the intended function was to have it as another pet control it would have CD on it to prevent any “abuse” that might be possible… No, I think it was done to try to force the class to use the pet.

Do you even have a ranger?

RNG is a bell curve. Better hope you’re on the right side.

(edited by thefantasticg.3984)

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

At this point, all I want is information. Speculation is nice, but since they’ve already decided what will be what . . . it seems rather pointless to pine for what ifs since it’s more of a when-if situation.

Gone to Reddit.

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Posted by: LCV.7245

LCV.7245

There’s three primary things I’m looking for with the new specializations:

-This is already confirmed, but I’m super excited about melee engi. I feel that this will introduce an entirely new meta around that profession.

- I want to see Mesmers with giant hammers. As my guild mate once said: “I want nothing more than to suddenly appear, smash in your face with a glowing purple hammer, then disappear in a puff of butterflies.”

- Finally, I want to see Revenants use some form of unexpected ranged weaponry. I would like to see something like a pistol or shortbow on a heavy class. Or even something really weird, like daggers being used as ranged weapons.

The Pleb Army | 80 Sylvari Mesmer | 80 Norn Warrior | 80 Asura Ranger | 80 Asura Necromancer |
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant

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Posted by: Jayze.9756

Jayze.9756

LCV i dont think u can get a more unexpected range weapon than a hammer, anything like pistol short or longbow rifle are the more obvious choices. I do agree though that daggers would be an unusual choice

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Posted by: Arkanthor.2307

Arkanthor.2307

I would love love love to see one of the folowing:

-Muse (Mesmer): Uses music magic in order to debuff and controll enemies as well as buff and protect allies.

Time mage (Mesmer): manipulates the fabric of time itself, slowing and dazing enemies as well as dealing damage and grant quickness to allies.

Vanguard (Guardian): Using polearms on land to control enemies and being tanky in general.

Aquamancer (Elementalist): Focused on the water element, these mages support their allies, chill their enemies and shatter them like ice crystals. The would, t be able to swap between elements but theiĀ“ll have two modes, aqua mode for support and frost mode for damage and control.

Thanks to my illusions this combat is nothing but a stage scene.
You should prepare for your great finale.

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Posted by: Knighthonor.4061

Knighthonor.4061

I want a Void Knight/Spell Breaker for Warrior, that takes on a magical theme of countering magic.

Warrior with scepter main hand.

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Posted by: Ralanost.8913

Ralanost.8913

I want them to surprise and wow me. I would rather not see boring or expected specializations after how interesting revenant was shown to be. Revenants don’t interest me, but their skills were pretty impressive and I hope that translates to the specializations.

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Posted by: Shiki.7148

Shiki.7148

I just want the Necro-GS-Spec to be a desirable member of dungeon-parties. So basically GS being a good, power(or mixed but focus on power)-based weapon with cleave, and group-utility somewhere on the weapon/the utilities. And maybe a blast finisher or two.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: VocalThought.9835

VocalThought.9835

Oh… ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…. That does not work while in combat… Or take fall damage… We’ve been asking for perma-stow for so long!

That fall damage thing annoys me so much when I’m trying to do jumping puzzles. Didn’t realise you can’t stow them while in combat though. Maybe that’s to prevent abuse. Like if you’re pet’s about to die and pet swap is still on cooldown, they don’t people stowing a pet just to avoid it dieing and incurring it’s back-to-life cooldown.

I thought the whole point of brain storming was to come up with ideas without discounting any one of them.

Dude, seriously, get a grip.

All I did was point out something which seems – and I specifically used that word, not “fact” or anything else like that which you’ve tried to shove in my mouth – to indicate Druids will have animal pets.

I’m sorry, I didn’t know if you knew what brainstorming was, so I just felt that I should explain it to you. Also I tried to make clear that you weren’t wrong about what you saw in the video, but that I was simply suggesting an idea that’s not currently in the game. That’s the point of this thread. When people express a lack of understanding any caring person would try to come to they’re aid. My biggest concern is when people can’t stay on task and end up derailing the conversation for everyone else… ADD tends to bother the people who don’t have it. #dontcomeforme

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Posted by: Caeledh.5437

Caeledh.5437

That would mean something, if perhaps, the pets were worth a ****.

They are. Haven’t you got a ranger?

They’re amazing tanks. At level the bear has 50k + health. Quite a few encounters become much easier with them. And the other pets F2 abilities can be very handy. I’m particularly fond of the river drake. That lightning breath is a very decent aoe and even better against just two opponents (common enough) because it bounces back and forth between them.

…hard to imagine even with your made-up scenario, that it would be considered an abuse…

You’re quite the aggressive little munchkin aren’t you? It’s not a “made-up scenario”. It’s a hypothetical. And a logical one at that which aptly demonstrates how being able to stow your pet while in combat could be abused.

And it would absolutely be abuse – avoiding pet death and the extra 40 second cooldown that would normally incur.

Do you even have a ranger?

We all know you know I do because in a post you responded to in this thread I specifically said I did and that I found the auto pet resummoning on taking falling damage quite annoying while doing jumping puzzles.

And like I said, he’s level 80.

I’m sorry, I didn’t know if you knew what brainstorming was, so I just felt that I should explain it to you.

Love the condescension, really. Very charming.

Seriously, you’ve repeatedly grossly misrepresented what I said – which was only that based on the promo vid it seems like druids will still have animal pets.

Do you truly believe it was wrong of me to point that out in the manner I did? Not, to be clear, the manner you’ve tried to make out I did. But in the actual manner I did.

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Posted by: Orpheal.8263

Orpheal.8263

What I’m looking for ..

at least not for alot of unfitting stuff that got suggested here.
I just hope the first Set if Specializations will look in the end like this:

Ranger > Druid = Staff
Mesmer > Chronomancer = Shield
Thief > Rogue = Longbow
Elementalist > Arcanist = Sword
Necromancer > Witcher = Greatsword
Guardian > Crusader = Warhorn
Engineer > Saboteur = Hammer
Revenant > Mystic = Focus

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Chrispy.5641

Chrispy.5641

What I’m looking for::

1) More information. Its getting a little worrying that there hasn’t been any new information of the specializations since the reveal. It worries me that either specializations aren’t as awesome as the Revenant and Anet is purposely holding back information based on that fact, or Anet isn’t actually as far along as they originally claimed. I hope not, and I really hope its just a moronic marketing plan to build hype for everything that isn’t a revenant for their eventual reveal.

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Posted by: Caeledh.5437

Caeledh.5437

Its getting a little worrying that there hasn’t been any new information of the specializations since the reveal. It worries me that either specializations aren’t as awesome as the Revenant and Anet is purposely holding back information based on that fact, or Anet isn’t actually as far along as they originally claimed.

Based on what little they have said I wouldn’t expect specialisations to be as good as a whole new profession, which is what revenants are. Possibly new or tweaked profession mechanics, some new utilities and traits and a new weapon. That’s all.

The lack of info isn’t cause for concern IMO. They revealed the original classes over an 18 month period. They want to have something new to reveal at regular intervals from the moment they announce the expansion up until it’s release. So even if every spec is actually completely finished right now, they’re probably going to dribble out new info about them in a slow and steady stream.

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Posted by: Chrispy.5641

Chrispy.5641

Its getting a little worrying that there hasn’t been any new information of the specializations since the reveal. It worries me that either specializations aren’t as awesome as the Revenant and Anet is purposely holding back information based on that fact, or Anet isn’t actually as far along as they originally claimed.

Based on what little they have said I wouldn’t expect specialisations to be as good as a whole new profession, which is what revenants are. Possibly new or tweaked profession mechanics, some new utilities and traits and a new weapon. That’s all.

The lack of info isn’t cause for concern IMO. They revealed the original classes over an 18 month period. They want to have something new to reveal at regular intervals from the moment they announce the expansion up until it’s release. So even if every spec is actually completely finished right now, they’re probably going to dribble out new info about them in a slow and steady stream.

They revealed the original classes over an 18 month period because they announced GW2 as development started, and they were revealing stuff as it was past the concept stage. Its good that it was specifically stated during the Heart of Thorns reveal how they didn’t want to reveal anything until they were far enough along in development to actually show, but Based on everything that has happened in the past, the no reveal of even one specialization so far worries me.

I will give them credit for not showing something that was removed from the game later before release, which is something that game developers (like Bungie) do far too often, but nothing else until I see something. (..no wait, there was a Ranger skill video showing off combos that was changed before it made it into the game, which is why Rangers have 4 skill videos to the other profession’s 5…) Never mind, Anet gets credit for nothing until I see something.

(You may think I’m trolling or being way too unreasonable here, but its actually the opposite. It has happened in the past, and I now completely refuse to let a game’s hype consume my point of view on that game. I don’t get excited for anything unless I see specific and 100% confirmed information about whether its in the game or not. Otherwise I’m getting excited for exactly nothing, and that just leaves disappointment instead of excitement when the game actually releases)