Profession overhaul?
No doubt there will be a balance update / bug fix update before or right after the expansion hits. There is no information from Arenanet about this however.
One would hope so.
My biggest fear going into this expansion is that the well off classes will get specializations that really change the way the class works and makes them unique and fun.
The worse-off classes on the other hand will merely get weapons to fill in well established holes that have gone unfixed for years.
Take Necromancer for example. The undisputed, least useful group oriented PvE class in the game since launch. Its position has never improved and little has been done to attempt to improve it.
Will they fix the Necromancer class as a whole allowing it to compete in PvE with the other classes or will their specialization be designed in a way to improve the PvE shortcomings effectively invalidating the class as a whole for all eternity?
Contrast this to say a Thief. A very well off class overall which is useful at everything this game has to offer. They don’t need much improvement to compete in this game so they could get a new weapon (rumored to be a rifle) that dramatically changes the way the entire class works and introduce a new, unique way of playing it.
Now obviously this is all just wild speculation and fear mongering, and I’d like to give ANet the benefit of the doubt. Unfortunately I’ve also been playing the game for nearly 3 years and know better :/
I really hope so, there some traits and weapon skills that could really use some love.
One would hope so.
My biggest fear going into this expansion is that the well off classes will get specializations that really change the way the class works and makes them unique and fun.
The worse-off classes on the other hand will merely get weapons to fill in well established holes that have gone unfixed for years.
Take Necromancer for example. The undisputed, least useful group oriented PvE class in the game since launch. Its position has never improved and little has been done to attempt to improve it.
Will they fix the Necromancer class as a whole allowing it to compete in PvE with the other classes or will their specialization be designed in a way to improve the PvE shortcomings effectively invalidating the class as a whole for all eternity?
Contrast this to say a Thief. A very well off class overall which is useful at everything this game has to offer. They don’t need much improvement to compete in this game so they could get a new weapon (rumored to be a rifle) that dramatically changes the way the entire class works and introduce a new, unique way of playing it.
Now obviously this is all just wild speculation and fear mongering, and I’d like to give ANet the benefit of the doubt. Unfortunately I’ve also been playing the game for nearly 3 years and know better :/
now i have only played my necro up to 50 and i could feel useless later but i don’t feel that way currently imo of course
on the topic though anet doesn’t seem to be the kind of company that would do something like each class feels like it has its on part to play and having not played for year i recently read through all the update notes and they seem to be pretty quick to fix things that are broken so even if this does happen i feel like it would be changed fairly quickly
now i have only played my necro up to 50 and i could feel useless later but i don’t feel that way currently imo of course
on the topic though anet doesn’t seem to be the kind of company that would do something like each class feels like it has its on part to play and having not played for year i recently read through all the update notes and they seem to be pretty quick to fix things that are broken so even if this does happen i feel like it would be changed fairly quickly
Well that was kind of hard to read since it was a huge run-on sentence.
Necro is strong solo, but thats about it in terms of PVE. There’s no real reason to bring a necro into a dungeon over any other class because necros don’t have team buffs.
And this wasn’t necessarily talking about broken or bugged skills, mainly an in-depth look at current skills and traits and hopefully changing some to make more useful. There have been skills and traits that have gone largely unused since launch and hopefully with everything anet has learned over the last 2 plus years, some good will happen.
Really hope so
Both the guardian & the necro have a good 20+ traits/skills/weapon abilities each that just plain suck & are either extremely niche (to the point where they are never used) or just have no good use at all.
Allot of these are left overs from closed beta.
As much as i’m excited for specializations and the new profession I agree that they need to look at a lot of skills because I find so many useless. Some skills have potential to be good but fall short while others are just bad I’m hopefull that they go over each profession.