Right now, as the various threads and ingame complains show, HoT’s Adventures are for the most part hit & miss.
Some of them are fair, some to easy and quite a few are ridiculous hard for the wrong reasons (Ping, Skills not executing, close timer).
While they have a fanbase it has become apparent that many players struggle with them, often failing for the aforementioned reasons.
A proposal I would like to make would be a slight nerf in difficulty for the harder ones (Looking at you shooting gallery) while adding a reward for the dedicated players in form of the already established Leaderboard (say top 50 or top 100, depending on the Adventure) with a hard reset every month or quartal.
Make it so, that, in order to be eligible for this new reward tier, you have to beat the current gold-tier AND be part of the top [number] at the end of the reward cycle in order to be rewarded.
What kind of reward? Eh, really depends on what A-Net deems “fair” for the amount of work involved. Maybe mats, rare skins, map-currency, … etc.
This way, we could remove part of the frustration players have with Adventures (Being unable to beat them) while retaining an incentive for skilled players to continue doing them and competing with others.
Discuss.
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