Punishing players is fun?

Punishing players is fun?

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Sometimes I wonder if some of the developers are merely bad or should I say “inexperienced” or if they take a kind of devious fun in punishing players.

I’ve just done my 36th attempt at getting the “Cryptonym Strongbox” and I fail coninuously because of two reasons:

(1) There is one or two pixels on that tree where you jump up (see Dulfy video where the portal is placed – shame if you aren’t a mesmer) – all other pixels make you slide down and usually make you slide DOWN – i.e. – you can start from the start again.

(2) Even when I hit that one or two pixels and make it up that tree I am 100% sure so far to have a glider-delay problem so that I cannot hit the next row and will have to start over.

That is – from my point of view – a somewhat lousy design!

(1) – You could really make the climbing area larger – unles you wanna go muhahahah another play fell down my little trap – in that case one should have his or her head examined.

(2) When things work fine on a local developer’s computer and in ANets corporate network it does not mean that players will have the same low latency connection – they might actually have a laggy connection. So maps should have a little leeway for exactly those situations where lag might cause the glider to deploy with a bit of a delay.

Am I having fun with this mastery point? No – I’m absolutely frustrated. If this was your intention: Job well done.

PMI – Dzagonur Rallybot :)

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Posted by: Cynn.1659

Cynn.1659

Cryptonim strongbox you say? Funny, you don’t have to jump on any tree there at all.So i don’t know what is your problem. I got it by simply gliding in updrafts, and landing on the ledge with the box. Here is the thing about dulfy guides, most of the time they are rushed. There are way easier ways to get most of those things done.

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Posted by: sonicsix.5713

sonicsix.5713

Jump to the right of where you are jumping, The tree looks like you should slide down but you won’t. Bad graphics on their part. It took me 3 tries.

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Posted by: HtFde.3856

HtFde.3856

@Cynn: All power to you – since it is not showing up on my map on any layer I’m having problems locating it. Been trying updrafts whenever I did fall down but never found one that led me to the box.

@sonicsix: I know (there’s another part earlier that looks completely unclimbable but you hop straight up … weird as well) after watching Dulfy’s video where to jump abut sometimes I’m a bit too far to the right and that is a guaranteed slide down …

I finally managed to get it … 43 attemps. Fun …

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

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Posted by: Healix.5819

Healix.5819

Here’s the two alternative paths, starting from where Dulfy places a portal.

Orange: Lean techniques required. You glide to the branch below the mushroom, walk up the branch, then glide over to the mushroom, continuing on Dulfy’s path.

Red: You glide to the area below, move to the edge, glide to the updraft in the distance, turn around and glide to the box. This is what Dulfy should have shown.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Here’s the two alternative paths, starting from where Dulfy places a portal.

Orange: Lean techniques required. You glide to the branch below the mushroom, walk up the branch, then glide over to the mushroom, continuing on Dulfy’s path.

Red: You glide to the area below, move to the edge, glide to the updraft in the distance, turn around and glide to the box. This is what Dulfy should have shown.

Wow. The red path is WAY easier. Thank you for showing this.

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Posted by: HtFde.3856

HtFde.3856

Here’s the two alternative paths, starting from where Dulfy places a portal.

Orange: Lean techniques required. You glide to the branch below the mushroom, walk up the branch, then glide over to the mushroom, continuing on Dulfy’s path.

Red: You glide to the area below, move to the edge, glide to the updraft in the distance, turn around and glide to the box. This is what Dulfy should have shown.

Since idiot me didn’t look at the next point and failed to notice that is was from that dreaded one … helpful

Just from visual I’d never have guessed that you can get to the branch via the orange line … getting the follow up was much easier, thanks!

PMI – Dzagonur Rallybot :)

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Posted by: Rex.6954

Rex.6954

If we are talking punishment, the new HoT zone and Hero Points, if not gated then it is hard as ’ell to get to or kill the boss guarding it and if that not enough to get the mastery point you need the skills they give you to get them??? Wot O.o

Now I must admit I am not a fan of (not so) HoT (to date) I tried getting around the map, only issue is I have no clue where, when and what is what, you turn left to head towards a point only to be turned around and end up in a pit of ninja assassins who kill you in a blink and they are so close together (with lag) you’re pined and defeated b4 you can say wot the kitten…

I get the need for challenge but lets make the difficulty a little like Orr, delete Dry Top all together and start that again, and for the I want good stuff and hard game play, create group events to help them get their fix and not make GW2 a WoW clone of mod stashing mind numbing knuckle busting time sinking kitten fudge, give some fun in the grind is all I am saying..

(edited by Rex.6954)

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Posted by: azizul.8469

azizul.8469

lol.. this one is funny. i found the updraft method by accident, after failing to follow dulfy’s guide.

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