PvP should not affect PvE. Keep it separate.

PvP should not affect PvE. Keep it separate.

in Guild Wars 2: Heart of Thorns

Posted by: kevvy.5081

kevvy.5081

The title. Balancing around PvP for PvE makes it washed down, not unique, de-emphasizing the role of the class and utterly useless as a whole.

This thread is posted by me as a Ranger/Druid experiencing unjust treatment especially lately and is stemmed from that disappointment, but the point I am trying to make has to ultimately do with PvP/PvE balancing. Read on if you would hear my rawr.

No Ranger/Druid except a few will use Lingering Light now. You nerfed it to be balanced and ended up making it unusable for PvE, please understand that.

I know that PvP and PvE were decided to have the same balancing due to the additional work that’ll need to be handled, but unfortunately, the reality is that your player community is more or less divided into PvP or PvE. Balance for PvP may work for it, but it’s not in PvE. Just read your profession forums Anet.
It may be easier for you to send out patches that affect both PvP and PvE, but it is ruining PvE builds and after months of nerfing, it all just feels very lackluster.

Out of many examples, if you want Lingering Light on 12sec in PvP, I don’t really give a kitten. But I as well as a lot of other players want it around 5-6sec in PvE.

PvP may be becoming YOUR focal spotlight to desire this game to be in, and that’s ok. You seem very vested into bringing GW2 into the world of E-sports, so good luck with that.
But it doesn’t change the fact that the game is still very focused into a separate PvP realm and PvE realm with plenty of player base in both to warrant a separate balancing.

You are making PvE very weak and leaving skills/traits in the gutter that nothing feels rewarding or special to use anymore. They all hit like wet noodles now.
It’s like you want us to mindlessly press 1 and maybe few others and promote a brainless gameplay that even with complete skillful play, the results of it fall very short of most player’s expectations.

This is not okay. This cannot continue. Lest you don’t care or feel like risking it all for the name of PvP.

If that’s the case, please just let us know. I’m kittening tired of this nerf after nerf all in the name of PvP balancing.
There’s balance in the name of caring for your players and making things fair, and then there’s hammering a workable aspect in another playstyle of the game into nothingness and then keeping a straight face about it. It’s really kittening patronizing, very disrespectful and demeaning. I mean what the kitten.

I look at the PvE state and I go ‘where the kitten has all the special skills and traits gone to?’. They don’t feel impactful anymore, because anything out of ordinary in PvP requires nerfing by you and with that decision PvE is affected as well.

Oh yeah, you betcha I’m kittening angry. And I know it’s probably just me, just another self-entitled whiner who wants the world to revolve around him. But I hope I’ve written structured and comprehensible enough post here that I might be posting something worth viewing, at the very least. To be honest, I don’t kittening know anymore, I’m so kittening numb from all this nerfing that any class when I’m playing it feels like it has lost it’s face value. I don’t know what PvE is supposed to be anymore. I mean, it’s like being ruled by a facist(I apologize for the lack of a better word, but this is how I feel) living over in PvP.

To put in a relatable reference from the real world, you are making a singular legislation for a certain specific work force like labor union in the US and applying it without thought to another labor union in Australia that has no fitting requirement for the legislation to affect. This doesn’t work.

TL,DR: Balancing both PvP and PvE solely based on PvP is not working and never will. Bring back different balancing for both PvP and PvE because the PvE content is being harshly restricted to that of a PvP ruling authority. It’s like the you know who facist(his name is changed to kitten in this forum) invading poland to share it’s omnificent ruling because it thinks that is ‘balancing’.

Yours once sincerely,
Kev

PvP should not affect PvE. Keep it separate.

in Guild Wars 2: Heart of Thorns

Posted by: blubberblasen.3901

blubberblasen.3901

TL,DR: Balancing WvW / PvP / PvE solely based on PvP is not working and never will. Bring back different balancing for both WvW / PvP and PvE because the PvE content is being harshly restricted to that of a PvP ruling authority. It’s like the you know who facist(his name is changed to kitten in this forum) invading poland to share it’s omnificent ruling because it thinks that is ‘balancing’.

Yours once sincerely,
Kev

fixed