(edited by juniterio.1245)
[Q] Heart of Thorns AI changes.
Didn’t watch the entire video (who got time for that!).
But in general I imagine that they would first only do the HoT mobs. When it is working good and the reception is good it can be employed to the main game in fases (if it is worth chancing). They can also choose then to not do the main game openb world, but still do the dungeons and other instances.
But from a management-development objective, I would HoT-only first and then evaluate to see if you want to extend it.
Arise, opressed of Tyria!
I know that they’re working on improving AI in general, so I find it hard to believe that those updates won’t make it into the base game eventually, even if not until after HoT is established.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
Didn’t watch the entire video (who got time for that!).
But in general I imagine that they would first only do the HoT mobs. When it is working good and the reception is good it can be employed to the main game in fases (if it is worth chancing). They can also choose then to not do the main game openb world, but still do the dungeons and other instances.
But from a management-development objective, I would HoT-only first and then evaluate to see if you want to extend it.
You don’t understand, the new AI works on a different system. Having two different AI systems in game would make no sense… I think.
Watch the vid.
Responsive AI, more decisions to pull from, and smarter decisions for that matter are really good points if well-tuned.