Quality of life traits

Quality of life traits

in Guild Wars 2: Heart of Thorns

Posted by: green plum.7514

green plum.7514

As the trait system is pretty much being revamped, this could be an opportunity to look at what I call ‘quality of life’ traits. Of course, this is just my humble opinion, but I would be interested in some discussion and hopefully some thoughts from GW2 developers.

The traits I am talking about are ones that give a certain advantage outside of combat and make the gameplay (appear) easier or more convenient. Here are things like flat movement speed increases, perm-swiftness (aka. Speedy Kits), fall damage traits etc. Of course, these traits are all very useful in combat — but my main point is that they provide an advantage outside of combat as well. For instance, the ability to move quicker during a gaming session is psychologically very rewarding and makes classes that generally move slower appear less convenient or practical.

Thereofore, my suggestion would be to rethink this type of traits altogether. As a radical solution, one could remove them from the game entirely, giving all classes the same baseline moving speed. For instance, the movement speed should apply either in-combat or/and as an opener. The fall damage traits should be probably removed, because they offer a situational functionality which can be perceived as too advantageous in certain scenarios and force players to take a specialisation they wouldn’t take otherwise. Or as an alternative, these type of skills should be present in more then one specialisation, so that one could get that situational ability without having their playstyle penalised.

Overall, I feel that the new system (what we’ve seen so far) brings some very positive changes and I hope that the devs will continue to remove the boring “no-contest” traits in favour of more interesting, fun traits and abilities that promote skilful and strategic play. Especially looking forward to more subtle synergies and multi-functional traits (that could be utilised for offence/defence by making a judgement call — of course, with a significant cost!).

Quality of life traits

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

Part of me agrees with you, and I would love the base speed to increase. However, I believe it is intentional that you need to build for extra speed. It is a sacrifice you need to choose whether to make or not.

Also, if they increased the base speed they would need to adjust some of the runes as well as the traits and skills that passively increase your speed. Like I say, I would be happy for these things to be changed and the base speed increased, I just don’t see it happening.

As to the fall damage traits, because they provide some other effect when you land I am not sure they will change either. Especially now they are looking into making use of this mechanic in the new WvW borderlands map. Also, with the expansion adding maps that are more vertical, we may well find these traits become more useful in the new zones.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)