Question about Elite Specializations
in Guild Wars 2: Heart of Thorns
Posted by: SamTheGuardian.2938
in Guild Wars 2: Heart of Thorns
Posted by: SamTheGuardian.2938
ArenaNet, given the difficulty of the new maps it’s clear players will require a solid build on their character with three specializations chosen and trait lines 100% utilized. Given this and the nature of the Elite Specialization unlock, why have you chosen to make it so the Elite Specialization’s become an end-game reward to the player instead of something unlockable early on?
I don’t think the Elite Specialization should be available right away, but I do think once a player gets 20-25% into the HoT content it should be playable at that point and the effort should be going towards unlocking unique skins, etc… not core play mechanics of the Elite Specialization.
It seems seems very odd to me that you’ve designed it so for most characters we can’t actually enjoy HoT content with the Elite Specializations. Of course no one can make you explain anything, it is your game but will you be willing to at least address this and explain the rational behind your decision to lock out most players from actually playing HoT with their Elite’s
As I roamed around the empty map of Verdant Brink yesterday evening and this morning I couldn’t help but wonder where all the players were and I assume they are attempting to cap all the hero challenges in the game so they can go back and play though the content with the Elite Specializations. Is this what you intended us to do?
Thanks
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