Questions about Slow, the new condition

Questions about Slow, the new condition

in Guild Wars 2: Heart of Thorns

Posted by: Starfleck.8392

Starfleck.8392

I know it’s too early to answer everything yet but these things should be thought about and tested to eliminate possible bugs and unintended exploits.

  1. What happens with both Slow and Quickness on at once?
  2. How, if at all, does it affect aftercast delays and aftercast animations?
  3. Does a blocking skill block for longer if it’s casting time is increased (and if not, then does the animation suggest it does, misleading the user)?
  4. If applied mid-cast, does it slow down the remainder of the skill activation, like quickness used to (or still does) speed up actions if applied in the middle?
  5. Does this have synergy with all the “while channeling” traits, and could we possibly cause Slow on ourselves (like some necro skills do with stuff) to benefit from the synergy?
  6. Does it slow down actions as well, like stomping?
  7. Does it slow down reviving others, so that it’s useful on a downed ranger’s pet?
    Feel free to reply with any other questions you can come up with. I mainly started off by asking myself whether it could make a block last longer, and the others came to mind.
We are such flecks as stars are made of. . .

Questions about Slow, the new condition

in Guild Wars 2: Heart of Thorns

Posted by: FalconBeta.9185

FalconBeta.9185

The following are based off my speculations. So my guess is as good as any.

1. they probably cancel each other out, causing normal speed actions

2. I’m not sure if Quickness affects this, if that’s the case, neither should slow

3. This will most likely be the case. Quickness makes certain things negatively faster. For example, leaps will be shorter while using quickness cause the action ends quicker. It would be funny and interesting if slow extended these. (super leaps anyone? lol)

4. according to the wiki, ‘Skills already in mid-cast are not affected when Quickness is initially applied.’ Unless they decide to change the rules in HoT, it should also apply to slow. Which also means if slow wears off in the middle of casting something, the remainder of the cast will carry the slowed animation as well, sorta like quickness does.

5. Last time I checked, all the channeling traits have been removed in the new trait system. If they make a return, however, I don’t see why it wouldn’t extend their effect.

6. I want to say yes, because the revenant downed skill applies it. It would have nice synergy.

7. It will most likely slow reviving. according to the wiki, quickness increases the speed of reviving, gathering, opening chests, building siege weapons, or communing a place of power. If they’re programmed somewhat the same, then slow should slow down these actions as well.

I would also like to add my own question. Given how quickness is now becoming a Boon, and slow is a condition, I wonder if they can convert into each other.
Like, if someone has quickness and you use boon corrupt, will it turn into slow?
or if you have slow on you, and you use a skill that converts conditions into boons, will it become quickness?
Since they both seem like counters to each other, I think it would be pretty neat if they could be converted into each other.

(edited by FalconBeta.9185)

Questions about Slow, the new condition

in Guild Wars 2: Heart of Thorns

Posted by: GummiBear.2756

GummiBear.2756

basically if quickness does it, i expect slow to do it opposite, and yeah falcon i would geuss they would convert into each other with stuff like corrupt