RE: Specializations

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Alilinke.7690

Alilinke.7690

As we know, rangers and necromancers are getting staves and greatswords respectively. This gives them both 5 new weapon skills. meanwhile, mesmers are getting a shield in their off hand, this gives them 2 new skills, and the recently datamined ele sword skills only showed main hand sword, which leaves 3 skills. This hardly seems fair for classes that are getting single handed weapons tbh.

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RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: lordkrall.7241

lordkrall.7241

They seem to imply that specializations that only gets off-hand/half-bar weapons will get something else to make up for it.
Which might explain the new F5 key-bind that turned up with the latest patch.

I don’t really see how it is unfair though. Weapons and such haven’t been even across the board since release.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: spoj.9672

spoj.9672

They said classes would be compensated.

Anyway you can look at it another way. A necro is only getting one new weapon set. Whereas a mesmer is getting two. Sword shield and Scepter shield.

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

As we know, rangers and necromancers are getting staves and greatswords respectively. This gives them both 5 new weapon skills. meanwhile, mesmers are getting a shield in their off hand, this gives them 2 new skills, and the recently datamined ele sword skills only showed main hand sword, which leaves 3 skills. This hardly seems fair for classes that are getting single handed weapons tbh.

Elementalists get 12 new skills *

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Zarathustra.1458

Zarathustra.1458

They said classes would be compensated.

Anyway you can look at it another way. A necro is only getting one new weapon set. Whereas a mesmer is getting two. Sword shield and Scepter shield.

Actually you are wrong, mesmers are getting 1 new skill +1 phantasm added to scepter or sword rotations… Hardly new weaponsets..

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: spoj.9672

spoj.9672

Im not wrong lol. You are just interpreting it differently to me. The shield offers two new weapon set combos. You cannot deny that.

RE: Specializations

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Posted by: Mr Colin.1863

Mr Colin.1863

Yes. And these two ‘new weaponset combos’ offer only two new skills. By that logic the ele will be the biggest winner, considering they get both 8 new skills AND two new weaponset combos. But guess what. The biggest winners are the classes of which gaps are filled. Rather than just another offhand for the Mesmer. Torch, sword and focus can all three considered defensive, so another defensive offhand seems redundant…

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Seishiro.7468

Seishiro.7468

The biggest winners are the classes of which gaps are filled.

I can agree to that. I main guardian, with the biggest weakness beeing ranged combat(yes, there is the scepter, which has a fun pewpew-effect, but thats now really the peak of ranged combat, so I am pretty happy about the longbow.

But at the end of the day, people tend to forget: they said specializing will give you new weapons and you will loose access to old ones. I can see the point of “I want 5 new skills” of course I do, new and shiny stuff is always awesome, but just because a class only gets 2 new weaponskills, doesn’t mean she is worse or better off then any other class, she just only looses and offhand weapon and gains an offhand weapon, simple as that

“Trust in iron, not false gods” Karnar Ironclaw, Centurio of the Iron Legion

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Shiki.7148

Shiki.7148

The biggest winners are the classes of which gaps are filled.

I can agree to that. I main guardian, with the biggest weakness beeing ranged combat(yes, there is the scepter, which has a fun pewpew-effect, but thats now really the peak of ranged combat, so I am pretty happy about the longbow.

But at the end of the day, people tend to forget: they said specializing will give you new weapons and you will loose access to old ones. I can see the point of “I want 5 new skills” of course I do, new and shiny stuff is always awesome, but just because a class only gets 2 new weaponskills, doesn’t mean she is worse or better off then any other class, she just only looses and offhand weapon and gains an offhand weapon, simple as that

They NEVER said you would lose access to an old weapon. They only ever mentioned a set of utilities and a traitline getting replaced.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: GummiBear.2756

GummiBear.2756

Torch, sword and focus can all three considered defensive, so another defensive offhand seems redundant…

And GS would normally be considered a melee, weapon, but not for mesmer, so who to say we cant get an offensive shield then too? (in fact the skill seen used wit the shield mesmer in the trailer looks more offensive than defensive to me)

But at the end of the day, people tend to forget: they said specializing will give you new weapons and you will loose access to old ones. I can see the point of “I want 5 new skills” of course I do, new and shiny stuff is always awesome, but just because a class only gets 2 new weaponskills, doesn’t mean she is worse or better off then any other class, she just only looses and offhand weapon and gains an offhand weapon, simple as that

Source? i only remember them saying we loose heal, utilities and elites, never heard of loosing weapons

RE: Specializations

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Posted by: spoj.9672

spoj.9672

I never said those two weapon sets are better than that one single weapon set on this other class. I just said you can look at it another way. Doesnt mean what i said means its fair. What will make it fair is the compensation they said those classes will get. No need to be so defensive and passive aggressive.

RE: Specializations

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Posted by: Puls.5867

Puls.5867

To be honest I don’t really care if my mesmer only gets 2 new skills. Quality not quantity all the rawr rawr rawr on the forums about this seems a little silly to me personally. It’s like saying why does Elementalist have 4 f skills and warrior only hve 1. Quality not quantity

Tsento – Mesmer | Timcarnate – Revenant | Timigami – Necromancer

RE: Specializations

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Posted by: ronpierce.2760

ronpierce.2760

To be honest I don’t really care if my mesmer only gets 2 new skills. Quality not quantity all the rawr rawr rawr on the forums about this seems a little silly to me personally. It’s like saying why does Elementalist have 4 f skills and warrior only hve 1. Quality not quantity

Not to mention not a single person here knows that “people with offhands will get compensated” even means… Literally no point in complaining about this point until you know what the compensation is. Complain once you (you, being the public) figure it out if you still don’t like it…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: lighter.2708

lighter.2708

As we know, rangers and necromancers are getting staves and greatswords respectively. This gives them both 5 new weapon skills. meanwhile, mesmers are getting a shield in their off hand, this gives them 2 new skills, and the recently datamined ele sword skills only showed main hand sword, which leaves 3 skills. This hardly seems fair for classes that are getting single handed weapons tbh.

ele gets 1 mainhand but gets 12 new skills. cuz attunements.

not really fair lol

RE: Specializations

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Posted by: Zarathustra.1458

Zarathustra.1458

To be fair, all I have wanted since launch is a mesmer mainhand pistol, to open the build diversity up for power ranged builds.

RE: Specializations

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Posted by: Crey.5263

Crey.5263

Yes. And these two ‘new weaponset combos’ offer only two new skills. By that logic the ele will be the biggest winner, considering they get both 8 new skills AND two new weaponset combos. But guess what. The biggest winners are the classes of which gaps are filled. Rather than just another offhand for the Mesmer. Torch, sword and focus can all three considered defensive, so another defensive offhand seems redundant…

Poor mesmer pistol didn’t make the list…

RE: Specializations

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Posted by: Crey.5263

Crey.5263

To be fair, all I have wanted since launch is a mesmer mainhand pistol, to open the build diversity up for power ranged builds.

I agree, i have lyss and ilya, but what’s the point…my mesmer can only wield 1 of them at a time…

RE: Specializations

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Posted by: Nike.2631

Nike.2631

This hardly seems fair for classes that are getting single handed weapons tbh.

FOR kitten’S SAKE GET OVER IT.

The new weapon is not the whole, nor even the majority of what goes into a specialization. If they are going to continue to make specializations into the future they CANNOT be shackled to this perfect symmetry that seems to have so many people in a complete tizzy. It should be fairly obvious some classes are going to run out of new weapon choices entirely before too many rounds.

If you get 5 new skills this time, maybe you get 2 in the next wave. Its not useful to even try to perfectly match this one small aspect of the design process for every single profession.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

RE: Specializations

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Posted by: Jaetara.4075

Jaetara.4075

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Shiki.7148

Shiki.7148

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

… We are talking about the same Ele here, right? The one that has burning and firefields stacked like crazy when using Flame, regen and healing and water field when using water, more fields and movement when using air and defense when using earth? THAT Ele? The one where some utility skills even change properties when switching attunements, THAT Ele? The one with the ridiculously strong Ice-Bow summon, the best skill for quick DPS and taking a boss out for a while when his defiant stacks are down, THAT Ele? Well goodness gracious, guess i never noticed the lack of meaningfull extra effects, huh.

No, seriously, what do you mean? Ele has propably among the most stacked effects on his skills. I’m not saying the current placeholder skills for sword look good, dun get me wrong. I actually thing they are pretty terrible, but only because they do what other weapons of the le already do (better). Now tell me about how an Ele has little effects stacked on their weapon-sets and utilities.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

RE: Specializations

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Posted by: Leetsura.3507

Leetsura.3507

I don’t really see how it is unfair though. Weapons and such haven’t been even across the board since release.

This ^

Also, could we have engineer pistol skill 3 to hit with all bullets, please?

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When you awake, quaggans will be here, and there’ll be a crab cake, just for you…
oooOOOOOoooooOOOoooo…

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Jaetara.4075

Jaetara.4075

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

… We are talking about the same Ele here, right? The one that has burning and firefields stacked like crazy when using Flame, regen and healing and water field when using water, more fields and movement when using air and defense when using earth? THAT Ele? The one where some utility skills even change properties when switching attunements, THAT Ele? The one with the ridiculously strong Ice-Bow summon, the best skill for quick DPS and taking a boss out for a while when his defiant stacks are down, THAT Ele? Well goodness gracious, guess i never noticed the lack of meaningfull extra effects, huh.

No, seriously, what do you mean? Ele has propably among the most stacked effects on his skills. I’m not saying the current placeholder skills for sword look good, dun get me wrong. I actually thing they are pretty terrible, but only because they do what other weapons of the le already do (better). Now tell me about how an Ele has little effects stacked on their weapon-sets and utilities.

Ehm to be honest I am so bored to explain to you how and why classes are very balanced in this game and skills quantity doesn’t matter as much as you think, when skills have different cool-downs or abilities such as conditions and buffs. Traits also play their part as much as the classes basic vitality or toughness. Elementalist has one of the lowest health in game, also has less protective skills and buffs such as shields, teleports, stealth and controls.

Yes indeed Ele has many skills to use but that adds also some difficulty, he cannot spam one-two powerful skills or have a pet do all the work while he is running, he cannot fear to reduce damage or use clones to confuse and damage while he is on stealth, he cannot lock down people for 5 secs or let turrets do the job for him. Instead Ele has many skills to use and he has to think wisely depending on the opponent what and when to use.

I am just giving you some examples to make you understand that each class has some unique tools that others don’t. Ele has more skill options so more combos but that doesn’t mean it is op, it is just different. And if you play that game for a while you should know that other classes have also ways to increase their skills (like ele with his conjures), bomb kits, death-shroud, leach form, banners. Ah and I shouldn’t forget Ele indeed has fire fields but only few finishers and has to burn them all to stack like 6-9 might in like 3-4 sec, while guardian for example can give you 12 stacks in 2 secs with one skill.

I am not trying to say that Ele is weak or something I am just trying to explain how every class has his own pros and cons. By the way since you attack Elementalist that strongly that means you are not playing one, my question is “why?” since it is that good and unfair to other classes why you don’t play it?

RE: Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Shiki.7148

Shiki.7148

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

… We are talking about the same Ele here, right? The one that has burning and firefields stacked like crazy when using Flame, regen and healing and water field when using water, more fields and movement when using air and defense when using earth? THAT Ele? The one where some utility skills even change properties when switching attunements, THAT Ele? The one with the ridiculously strong Ice-Bow summon, the best skill for quick DPS and taking a boss out for a while when his defiant stacks are down, THAT Ele? Well goodness gracious, guess i never noticed the lack of meaningfull extra effects, huh.

No, seriously, what do you mean? Ele has propably among the most stacked effects on his skills. I’m not saying the current placeholder skills for sword look good, dun get me wrong. I actually thing they are pretty terrible, but only because they do what other weapons of the le already do (better). Now tell me about how an Ele has little effects stacked on their weapon-sets and utilities.

Ehm to be honest I am so bored to explain to you how and why classes are very balanced in this game and skills quantity doesn’t matter as much as you think, when skills have different cool-downs or abilities such as conditions and buffs. Traits also play their part as much as the classes basic vitality or toughness. Elementalist has one of the lowest health in game, also has less protective skills and buffs such as shields, teleports, stealth and controls.

Yes indeed Ele has many skills to use but that adds also some difficulty, he cannot spam one-two powerful skills or have a pet do all the work while he is running, he cannot fear to reduce damage or use clones to confuse and damage while he is on stealth, he cannot lock down people for 5 secs or let turrets do the job for him. Instead Ele has many skills to use and he has to think wisely depending on the opponent what and when to use.

I am just giving you some examples to make you understand that each class has some unique tools that others don’t. Ele has more skill options so more combos but that doesn’t mean it is op, it is just different. And if you play that game for a while you should know that other classes have also ways to increase their skills (like ele with his conjures), bomb kits, death-shroud, leach form, banners. Ah and I shouldn’t forget Ele indeed has fire fields but only few finishers and has to burn them all to stack like 6-9 might in like 3-4 sec, while guardian for example can give you 12 stacks in 2 secs with one skill.

I am not trying to say that Ele is weak or something I am just trying to explain how every class has his own pros and cons. By the way since you attack Elementalist that strongly that means you are not playing one, my question is “why?” since it is that good and unfair to other classes why you don’t play it?

Uhm, learn to read/understand better. I never said anywhere Ele is op. I just said the statement “Ele has so little different stuff compared other classes, lol” is bullkitten. But I DO have to call you out on the “classes are very balanced” part – they aren’t. At least not across each of the 3 modes (sPvP, WvW, PvE). Warris and Eles are good in all 3, while eg. Necro is only really GOOD in WvW and decent in sPvP, while Engis are good in sPvP but not so much in PvE, same for Ranger… yup in PvE class-balance is pretty bad. Of course you can do everything with every class, but if there are classes that do everything better than or at least as good as yours, its kinda a shame.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140