REQUEST: Login to map with most participation
in Guild Wars 2: Heart of Thorns
Posted by: Earlywood.7438
in Guild Wars 2: Heart of Thorns
Posted by: Earlywood.7438
Just getting fed up a little. I spend time throwing my tag on and running a Verdant or Auric map, getting participation well over 200% (not that it matters) only to have a crash with a few minutes left of night time after an hours worth of work, to come back to a new dead map with no participation.
Please, if participation is used to determined your rewards at the end, make some sort of attempt to get people back to the right map. I love the idea of participation to determine rewards, but this really needs to get implemented better. The way it currently works, I just can’t trust that the game will make it to the reward.
in Guild Wars 2: Heart of Thorns
Posted by: Pifil.5193
Just getting fed up a little. I spend time throwing my tag on and running a Verdant or Auric map, getting participation well over 200% (not that it matters) only to have a crash with a few minutes left of night time after an hours worth of work, to come back to a new dead map with no participation.
Please, if participation is used to determined your rewards at the end, make some sort of attempt to get people back to the right map. I love the idea of participation to determine rewards, but this really needs to get implemented better. The way it currently works, I just can’t trust that the game will make it to the reward.
That sounds like a great idea and participation is a good way of determining which map you “belong” to.
In general though, if the game loses contact with a player (they should be able to tell the difference between a crash and someone exiting the game or changing characters) then they should “reserve” that player’s slot on the map for two or three minutes to see if they come back.
in Guild Wars 2: Heart of Thorns
Posted by: ikereid.4637
Just getting fed up a little. I spend time throwing my tag on and running a Verdant or Auric map, getting participation well over 200% (not that it matters) only to have a crash with a few minutes left of night time after an hours worth of work, to come back to a new dead map with no participation.
Please, if participation is used to determined your rewards at the end, make some sort of attempt to get people back to the right map. I love the idea of participation to determine rewards, but this really needs to get implemented better. The way it currently works, I just can’t trust that the game will make it to the reward.
That sounds like a great idea and participation is a good way of determining which map you “belong” to.
In general though, if the game loses contact with a player (they should be able to tell the difference between a crash and someone exiting the game or changing characters) then they should “reserve” that player’s slot on the map for two or three minutes to see if they come back.
The community has been asking for this since before the Megaserver. There has to be a system they can establish to tie a players SID to a map ID for a period of time after disconnection. We need to be able to come back into a map when we get kicked.
This affects EVERYTHING in the open world.
World Bosses
Dynamic Events
Map completion events (HoT)
Adventures (HoT)
…ect
Lets see this addressed.
this is actually a really good idea.
I also wouldn’t mind seeing a “login to nearest commander wp” implemented, either.
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