Raid Gear Suggestion

Raid Gear Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

I do understand your points which look valid but in case you haven’t notice Anet never specified that getting ascended gear is required to clear the content raids offer

Har har har. How funny, in retrospect.

Actions, not words.
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Raid Gear Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: MikaHR.1978

MikaHR.1978

Yup, so amusing to read the comments now….i guess….i told you so…..is in order

I dont like it when im right about some things…and ive been right about ANet 100% so far.

They did change their rethoric though. Its “wtf, you had, like, 3 years to get the gear quit QQ blah blah blah and some more blah blah blah”

And OPs suggestion is great….for ALL instanced content.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Raid Gear Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Iason Evan.3806

Iason Evan.3806

exotic gear is already really cheap. I think that is all you need for raiding.

Besides berserker gear which is 6 gold. the other set is like 1 gold. You can get a full set in 1 hours of farming.

Now that my post seems a little more spot on, what are your thoughts on this? I mean, what is the actual point of needing to craft time-gated ascended armor to do a raid to get Legendary Armor that has comparable stats to the ascended? For cosmetic purposes, to be sure. What I am suggesting allows everyone who is level 80 to do the Raids and it makes the raids be based on skill and not gear. We can already Fractal at level 80 without gear checks in Fractal level 1. Why shouldn’t they utilize my suggestion so that everyone who is level 80 can attempt to do raids? That way you have the largest possible pool of players attempting the content.

I really have to say I don’t understand why it was designed this way. Saying raids are about skill and then gating them behind masteries and gear seems counter to all that was said about what they were to be.

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