Raids NOT Color blind Friendly...
First legitimate complaint about the raid that I’ve seen. I suffer from this as well. What I found helpful was that the design of the pillars is different. Green seems to spread out at the top, whereas red ends in a point. But to be honest, in the heat of battle with the camera moving around fast and split second decisions being made, I even confuse the blue. None of the colours are vibrant enough for people like myself that need to consciously appraise the pillar to determine what colour it is. Colours are not second nature to everyone.
NSP – northernshiverpeaks.org
They don’t care about people with disabilities, For example, all of the clicking in this game is harder on my RSI than playing competitive Starcraft…
People complain about this stuff all the time, but no responses ever. The only disability-related change we have is “Consume all” on stacks of Essence of luck after several years of politely asking for them to reduce the strain.
Ironic since one of the main story characters is disabled (Taimi).
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
As soon as I entered the raid I figured that this would be a problem for some. A colorblind-friendly option would be a very good idea to implement, but until then, you should be able to at least tell which enemy is which by their positioning. Green sticks to the left pillar, and red goes to the front pillar.
People have asked for colourblind friendly features for years.
I hate to be the kitten-hole here, but I guess someone has to be.
How is this any different than raids not being friendly to people with hand problems, or other physical issues that keep them from managing that level of content?
Yes, they could put in extra effort to make this playable for those that are color blind, but what about those with other problems? You don’t seem too worried about them, and it’s just as unfair to them as it is to you.
Raids exclude people, and in a twitch-based game like GW2, that’s going to exclude some people with physical limitations. It just so happens that yours is one of them.
Now, with THAT nastiness out of the way… I would hope that they listen and find a way to change it for you. I worry, however, that further on you’ll be needing even more colors in-use during a boss fight, and color blind friendly will simply not be an option.
delicate, brick-like subtlety.
People are different. People are imperfect. Every human being has at least one disability.
Let me explain. In programming, colors are represented by a code. Letters and numbers, no exorbitant or hard to find pigments. The code changes using a device such as a keyboard , whose drive requires a minimum of effort but more benevolence.
Some people have invented the Paralympics , as well as special schools . I wonder why.
I hate to be the kitten-hole here, but I guess someone has to be.
How is this any different than raids not being friendly to people with hand problems, or other physical issues that keep them from managing that level of content?
Yes, they could put in extra effort to make this playable for those that are color blind, but what about those with other problems? You don’t seem too worried about them, and it’s just as unfair to them as it is to you.
Raids exclude people, and in a twitch-based game like GW2, that’s going to exclude some people with physical limitations. It just so happens that yours is one of them.
Now, with THAT nastiness out of the way… I would hope that they listen and find a way to change it for you. I worry, however, that further on you’ll be needing even more colors in-use during a boss fight, and color blind friendly will simply not be an option.
Because having a PHYSICAL disability is not FIXABLE by ANet… Offering a DIFFERENT COLOR RING is a 5 minute fix… Understand?
I hate to be the kitten-hole here, but I guess someone has to be.
How is this any different than raids not being friendly to people with hand problems, or other physical issues that keep them from managing that level of content?
Yes, they could put in extra effort to make this playable for those that are color blind, but what about those with other problems? You don’t seem too worried about them, and it’s just as unfair to them as it is to you.
Raids exclude people, and in a twitch-based game like GW2, that’s going to exclude some people with physical limitations. It just so happens that yours is one of them.
Now, with THAT nastiness out of the way… I would hope that they listen and find a way to change it for you. I worry, however, that further on you’ll be needing even more colors in-use during a boss fight, and color blind friendly will simply not be an option.
There are legal workarounds for hand problems.
Unless you know of a code to magically change the colors that is legal, I haven’t heard of a legal workaround for color blindness.
If they made the bosses different enough in appearance, color wouldn’t matter as much.
Not even sure why this isn’t an option. I’m not colorblind but I don’t see why the game shouldn’t have a colorblind option to turn off and on.
There are legal workarounds for hand problems.
Unless you know of a code to magically change the colors that is legal, I haven’t heard of a legal workaround for color blindness.
If they made the bosses different enough in appearance, color wouldn’t matter as much.
As I’ve said, I do hope they change it. But I suspect that as things go further into complexity that they’ll get into stuff where they simply can’t make their idea work AND keep it to color blind friendly colors. At which point, they have a decision to make.
Also: http://enchroma.com/
delicate, brick-like subtlety.
What exactly should they do go make each effect circle different enough for players to easily tell the difference between them, but not too complex or intricate that players get confused or can’t remember. Colors are honestly the best way to show the difference without over complicating the designs, or making them too similar that it’s hard to tell the difference. It’s unfortunate that some players can’t see these colors, but what exactly should Anet do about it? Honestly, if they tailored the game to all disabilities, many of which contradict each other, no one would be able to play it. Its an unfortunate reality…
That aside, I see complaints but no suggestions as to how this may be resolved.
Being an opportunistic kitten here: I’ll also add that some sections I’ve thus encountered are not 100% seizure friendly either. They might say particle effects are reduced, but it means jack if bosses churn out flashing globes of death above pulsing floors of ow. I’m trying to think of a fix for my own personal benefit, of course, so I can still contribute to the DPS and not die, both in game and in real life (ooh! Dramatic. I can have fun and laughs with my disability!), but for now I still feel pretty meh about it. They can’t design a game around me, I know that, but an option to kill all NPC or player particle effects and flicker would be appreciated.
But in keeping with the colour blind topic (sorry for the hijack), I’m not colour blind, but seeing the green circle atop the green segment of the dais is kitten ed hard enough. If you literally cannot see the colours, then it’s got to be really tough. I sympathise, for what little it’s worth. A colour-blind option should be available, as opposed to in my case, where I think it’s just too difficult to fix in-game and needs to be addressed with further outside solutions on my part.
Im coloe blind and i have a lot of problem in this raid for this reason.
Well at least if you split in groups for do the color bosses you can at least follow your mates. And they spawn always in the same place. But with 10people attacking the boss i really can’t see the seekers and before realized the TP attack from the boss has an audio i had been teleported every time lol.
p.s.: and i can’t understand if a person is typing in squad chat or in say chat
p.s.: and i can’t understand if a person is typing in squad chat or in say chat
In CoH you could set the colors of the text for every channel, and it was actually very helpful. You could make sure that the ones that were important to you really popped out, something that would be useful in raids.
delicate, brick-like subtlety.
Seriously… RED GREEN and BLUE? I know so many people who cannot see Red and Green. Please give players a color scale option for alternate colors. When guildmates cannot see the difference between a Red and Green enemy, it is bad. Can you add a color blind friendly option please…
I have geographical dyslexia (yes it’s a real thing, no it’s not funny when you have to deal with it. It’ the way the brain processes spatial informatin ). VB and Auric Basin push me, but Tangled Depths is too much. I paid other players to run me around.
Hand, wrist, and arm disabilities
- Reduce clicking. Add options like:
“Open all bags”,
“Salvage all greens”
“Sell all minor sigils” - Improve autoattack.
- Separate support and offensive skills. Right now you can’t enable the “always cast AoE skills on enemy” option to radicially accelerate casting, because if you try to use a support skill e.g on the Druid, IT GOES TO THE ENEMY. WHAT.
One-handed gameplay (loss of a limb)
- Improve mouse support. Allow cycle-casting skills with mouse wheel.
- Improve auto-targetting.
- Add in-game voice chat like Blizzard games.
Colorblindness
- This is easy, add a high contrast mode like most games have. Typically blue and orange are the colors used, but making it configurable would help.
Neutral: White
Good: Blue
Bad: Orange
Spatial focus, problems seeing 3D, etc.
- Improve the minimap to tell you where you are, rather than just trying to display it pictographically. Physically show the location name, distance to the next objective,whether its higher or lower, all on the minimap HUD as a textural read-out that is easy to follow, not just as ambiguous icons.
- Make the world map not take up the entire freaking screen. Put it in a window. This would also greatly improve WvW gameplay (no more dying to a Thief or running off a cliff because you were trying to check fort status).
- Show dots for all players, not just those in a party or guild (like WvW).
Visual impairment (partial blindness)
- Improve halo support. Add thick borders around all objects.
- Add a way to clearly mark which skills are more blindless friendly, for example skills that are auras, autocast or otherwise passive, like signets and banners.
(This could help with one-handed gameplay as well.)
Audio impairment (deafness)
- Add an option for increased visual queues, like screen shaking.
- Better subtitle support. Many NPC dialog liines do not appear in chat (bug?).
Epilepsy and similar
- Tag each graphical effect with a priority, this would range from 1-10. Then add a slider that eliminates everything below a certain level.
- Smooth out transitions using interpolation curves.
- Try to use a more consistent color palette, like brown-yellow-white. Don’t flash pink or purple all the time just because a Mesmer is attacking.
- Add skill icons above players and enemies’ heads to replace graphical effects.
General improvements
- Add freaking life bars and buff bars to our allies so we can stop freaking spaming everything that we have at random hoping we hit someone who needs it.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)
Hand, wrist, and arm disabilities
- Reduce clicking. Add options like:
“Open all bags”,
“Salvage all greens”
“Sell all minor sigils”- Improve autoattack.
- Separate support and offensive skills. Right now you can’t enable the “always cast AoE skills on enemy” option to radicially accelerate casting, because if you try to use a support skill e.g on the Druid, IT GOES TO THE ENEMY. WHAT.
One-handed gameplay (loss of a limb)
- Improve mouse support. Allow cycle-casting skills with mouse wheel.
- Improve auto-targetting.
- Add in-game voice chat like Blizzard games.
Colorblindness
- This is easy, add a high contrast mode like most games have. Typically blue and orange are the colors used, but making it configurable would help.
Neutral: White
Good: Blue
Bad: OrangeSpatial focus, problems seeing 3D, etc.
- Improve the minimap to tell you where you are, rather than just trying to display it pictographically. Physically show the location name, distance to the next objective,whether its higher or lower, all on the minimap HUD as a textural read-out that is easy to follow, not just as ambiguous icons.
- Make the world map not take up the entire freaking screen. Put it in a window. This would also greatly improve WvW gameplay (no more dying to a Thief or running off a cliff because you were trying to check fort status).
- Show dots for all players, not just those in a party or guild (like WvW).
Visual impairment (partial blindness)
- Improve halo support. Add thick borders around all objects.
- Add a way to clearly mark which skills are more blindless friendly, for example skills that are auras, autocast or otherwise passive, like signets and banners.
(This could help with one-handed gameplay as well.)Audio impairment (deafness)
- Add an option for increased visual queues, like screen shaking.
- Better subtitle support. Many NPC dialog liines do not appear in chat (bug?).
Epilepsy and similar
- Tag each graphical effect with a priority, this would range from 1-10. Then add a slider that eliminates everything below a certain level.
- Smooth out transitions using interpolation curves.
- Try to use a more consistent color palette, like brown-yellow-white. Don’t flash pink or purple all the time just because a Mesmer is attacking.
- Add skill icons above players and enemies’ heads to replace graphical effects.
General improvements
- Add freaking life bars and buff bars to our allies so we can stop freaking spaming everything that we have at random hoping we hit someone who needs it.
Well thought out and consice, first real constructive suggestion I’ve seen on this thread, thanks for that! Well considering everything else they are working on, it might take them a long time to get to stuff like this, but it would be really good to see in game! I hope a dev sees this.
+9,000
You can change your contrast/hue settings with Nvidia driver. Easy work around.
The floor has different symbols on it where the Seekers spawn. One symbol has one line (1), another has two (2), and the last has three (3). When I noticed this, I thought that it must have been a consideration towards color-blind people. Each section is also always in the same cardinal direction. South is red, north-west is green, and north-east is blue.
Each division is named: Red Guardian, Blue Guardian, and Green Guardian.
GW2 definitely needs to be more color blind friendly, and this raid highlights just how bad it can be. +1 to bringing attention to such an important issue.
Hand, wrist, and arm disabilities
- Reduce clicking. Add options like:
“Open all bags”,
“Salvage all greens”
“Sell all minor sigils”- Improve autoattack.
- Separate support and offensive skills. Right now you can’t enable the “always cast AoE skills on enemy” option to radicially accelerate casting, because if you try to use a support skill e.g on the Druid, IT GOES TO THE ENEMY. WHAT.
One-handed gameplay (loss of a limb)
- Improve mouse support. Allow cycle-casting skills with mouse wheel.
- Improve auto-targetting.
- Add in-game voice chat like Blizzard games.
Colorblindness
- This is easy, add a high contrast mode like most games have. Typically blue and orange are the colors used, but making it configurable would help.
Neutral: White
Good: Blue
Bad: OrangeSpatial focus, problems seeing 3D, etc.
- Improve the minimap to tell you where you are, rather than just trying to display it pictographically. Physically show the location name, distance to the next objective,whether its higher or lower, all on the minimap HUD as a textural read-out that is easy to follow, not just as ambiguous icons.
- Make the world map not take up the entire freaking screen. Put it in a window. This would also greatly improve WvW gameplay (no more dying to a Thief or running off a cliff because you were trying to check fort status).
- Show dots for all players, not just those in a party or guild (like WvW).
Visual impairment (partial blindness)
- Improve halo support. Add thick borders around all objects.
- Add a way to clearly mark which skills are more blindless friendly, for example skills that are auras, autocast or otherwise passive, like signets and banners.
(This could help with one-handed gameplay as well.)Audio impairment (deafness)
- Add an option for increased visual queues, like screen shaking.
- Better subtitle support. Many NPC dialog liines do not appear in chat (bug?).
Epilepsy and similar
- Tag each graphical effect with a priority, this would range from 1-10. Then add a slider that eliminates everything below a certain level.
- Smooth out transitions using interpolation curves.
- Try to use a more consistent color palette, like brown-yellow-white. Don’t flash pink or purple all the time just because a Mesmer is attacking.
- Add skill icons above players and enemies’ heads to replace graphical effects.
General improvements
- Add freaking life bars and buff bars to our allies so we can stop freaking spaming everything that we have at random hoping we hit someone who needs it.
This is wonderfully thought-out. If you make a petition of this, I will sign it. If you make it a Suggestion and I will second, third, fourth it, whatever it needs. For now, I am out of raids and mostly out of the game (feeling too miserable with it to continue for the moment, although I will likely come back to do a few small scale standard PvE things).
well in general i think its a good idea to add something that help colorblind people.
do it.
but i still dont get why people are crying that the raid is like unplayable or something.
adds are allways at the same direction, green circles allways look the same no matter what color they have and so on. like if you know how the boss works you can even play in black and white colortone and you ll make it simply because you dont need to know colors then.
condi team on red? like screw the red. the guy is allway on the same position so just go there. call for sections like southwest south east and so on.
also! just turn down your fancy shiny graphic settings (most of them dont even look good) like gw2 super overkill postprocessing that will make everything shine like a Christmas tree and blurred and bloomy as kitten, then you actually see whats going on.
(edited by SoftLight.2175)
Colorblindness
- This is easy, add a high contrast mode like most games have. Typically blue and orange are the colors used, but making it configurable would help.
Neutral: White
Good: Blue
Bad: Orange
This is more of a band-aid solution rather than a permanent one. High contrast causes eye strain to a lot of people, so while this can potentially fix some problems, it opens new ones.
Planning on upgrading to a GTX980ti by late 2016
honestly, i dont have any problems.
its like traffic lights, red is where red is and green where green is.
ok, i can’t “see” the color but i “know” it, so who cares.
Use commander markers to identify the correct pillars on the map, also they always spawn at the same position (colourblind people can look for NE instead of Blue).
While it might be a nice addition the current system really isn’t going to hold anyone back (anyone who isn’t looking for an excuse for a mistake anyway).
Use commander markers to identify the correct pillars on the map, also they always spawn at the same position (colourblind people can look for NE instead of Blue).
While it might be a nice addition the current system really isn’t going to hold anyone back (anyone who isn’t looking for an excuse for a mistake anyway).
Yeah I was just going to say this. Honestly the colored pillars are not that brightly colored. First couple times I did this I would get turned around on second split phase. So I just put a personal marker on my mini map of where I need to go for the split phase it’s a lot easier and I’m not color blind.
With that being said I think they need this color blind mode. It’s been requested so much and Gaile even commented awhile back of trying to make the game more friendly in cases like this. Idk what happened to that thread or those ideas but it needs to happen.
How is the colour any problem when the circles look nothing alike?
Red has a huge orb in it, green a strike animation an blue comes in multiples and are much smaller in size. I can understand the colour being an issue when called out on ts perhaps, but that is a calling out issue rather than a game issue.
When it comes to the pillars, it is as simple as memorising where they are or place squad markers. There are so many work arounds I fail to see how this is a problem
DPS Benchmarks, Raids, Low-mans etc.
(edited by Chris McSwag.4683)
I’m red/green colour-blind myself, the only boss really it can be an issue is the first boss, just mainly due to the amount of effects on top of the boss it can be hard to see the floor lighting up or the blue circles, but to be honest it’s still fairly easy. On Gorseval it really doesn’t matter and I haven’t had any problems on Sabetha due to colour-blindness as much as inexperience due to inactivity.