Raids on a Weekly lockout system
That is what raids are… get into a team or pug it and hope you get somewhere. This is how raids work in basically every game ever.
They dont really want you to play raids a lot, or help. You helping makes the content easier. They want people to have to get invested in raid teams, and weekly raids
Can someone give me a quick summary of lockouts. Don’t have y pc handy to search.
Can someone give me a quick summary of lockouts. Don’t have y pc handy to search.
Basically you can only get the raid boss unique items once per week rather than being able to farm and get them x amount of times per week.
Krall Peterson – Warrior
Piken Square
It is putting guilds on a pedestal. Get in a good one and stick there.
It is called Guild Wars after all.
Crystal Desert
Can someone give me a quick summary of lockouts. Don’t have y pc handy to search.
Basically you can only get the raid boss unique items once per week rather than being able to farm and get them x amount of times per week.
Seems logical, so to clarify you’re not lockout of the raid instance itself just the rewards ?
Seems logical, so to clarify you’re not lockout of the raid instance itself just the rewards ?
That is correct. You will still be able to do the raids as many times as you want. You simply won’t get the special rewards for clearing it more than once per week.
Krall Peterson – Warrior
Piken Square
Raids on a Weekly lockout system
in Guild Wars 2: Heart of Thorns
Posted by: Windu The Forbidden One.6045
Seems logical, so to clarify you’re not lockout of the raid instance itself just the rewards ?
That is correct. You will still be able to do the raids as many times as you want. You simply won’t get the special rewards for clearing it more than once per week.
Ah good, so you are at least still able to train and get better at them when you are not trying to get the rewards. And possibly help others in the process. That’s good.
~Sincerely, Scissors
Seems logical, so to clarify you’re not lockout of the raid instance itself just the rewards ?
That is correct. You will still be able to do the raids as many times as you want. You simply won’t get the special rewards for clearing it more than once per week.
Ah good, so you are at least still able to train and get better at them when you are not trying to get the rewards. And possibly help others in the process. That’s good.
Ya that was my concern as well.
Yeah, you can still train or help your friends. This allows you to work in less “static” groups if you want as you can have a group of say 12 people and still work together to get all 12 of them their rewards for the week, and give people a bit of flexibility for scheduling.
It’s way better than an instance lockout as it allows people to repeat it to help their friends finish even if they already got their loot for the week, or set up multiple “raid days” and allow people more freedom in scheduling and still let people do both days for the trash loot, practice, and friendship if they want.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Raids on a Weekly lockout system
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
I may not agree with the daily/weekly system, but I understand why you guys do it.
However, with Raids on a weekly lockout, what is my incentive for raiding again in the same week to help other players?
I feel that this will create an environment where raids will be set teams and you are in or you are out unless someone wants to tag along and help which may in reality be spending many hours for no personal reward.
How will this be addressed? This is promoting exclusionary play which is always detrimental.
There are competing issues:
- Prevent the feeling that you need to grind out raids over and over. The time gate addresses this.
- Prevent a few people from getting all the loot (while others are not able to do that). Time gate also addresses that.
- Encourage successful veterans to team up with less successful ppls. Time gating makes this worse.
The main incentive to help out is to make sure you have more people with whom you can run Raids. Or because you like helping out.
I may not agree with the daily/weekly system, but I understand why you guys do it.
However, with Raids on a weekly lockout, what is my incentive for raiding again in the same week to help other players?
I feel that this will create an environment where raids will be set teams and you are in or you are out unless someone wants to tag along and help which may in reality be spending many hours for no personal reward.
How will this be addressed? This is promoting exclusionary play which is always detrimental.
Your incentive is to help allies, friends, and/or guild members. To not come across as a selfish individual who’s only in it for the personal rewards and nothing else. To get more experience through taking other people in the raid so that you can better improve your individual skills while helping them improve theirs.
But by tell of your post, individual rewards and personal gains are all you care about within this game. I’m kind of sad for you because of this.
Dungeons have been abandoned. Fractals are getting support in the form of new level cap and high end mechanics but we aren’t getting new fractals. Why should I have reason to think Raids won’t end up just as unsupported as the 2 previous incarnations of instanced group content were? There’s a track record here for ArenaNet implementing a type of content and then abandoning it. I’d really love to hear why this will fare differently in its fate than fractals and dungeons.
Heck, throw SAB into that conversation and I would say there could be an outside chance of us never seeing the 3rd wing of the raid. I feel like that’s a reasonable assumption given their history with this type of content in this game.
Putting raids in game in the first place is a bone thrown to a specific player demographic. That demographic has been giving ANet’s additions to the game a fish eye fora long time now. Failure to follow up with support and new content for raids would be what would likely be a final finger in that fish eye. This would mean a lot of effort and money thrown to entice that demographic was essentially thrown away.
So, yeah, that could happen. If the raids are hard enough to please the top tier of players, they’ll be a no-go for the remaining X% of players, however large that group turns out to be. If it turns out they’ve spent all that effort and alienated a huge percentage of the player-base, we could well see a course reversal. The ANet ship has changed course so many times now, it’s not hard to imagine another one.
Seems logical, so to clarify you’re not lockout of the raid instance itself just the rewards ?
That is correct. You will still be able to do the raids as many times as you want. You simply won’t get the special rewards for clearing it more than once per week.
I do not see anything in the Raid Q&A that suggests that you will get any loot from subsequent raid runs during the week window. In the Q&A they said:
You can only get the loot once from a boss per week.
You will not 2 blues and a green. You will get stuff like Ascended Rewards. All the bosses have new loot tables and the % to get them is way higher because of the weekly lockout (like 10% chance).
So to me that means no loot, not just special rewards, other than once per week.
It is putting guilds on a pedestal. Get in a good one and stick there.
It is called Guild Wars after all.
And if your guild has more than 10 people? kitten em?
Guys on your friends list need a +1 for a raid, can you help? kitten em?
Dungeons have been abandoned. Fractals are getting support in the form of new level cap and high end mechanics but we aren’t getting new fractals. Why should I have reason to think Raids won’t end up just as unsupported as the 2 previous incarnations of instanced group content were? There’s a track record here for ArenaNet implementing a type of content and then abandoning it. I’d really love to hear why this will fare differently in its fate than fractals and dungeons.
One of the few people who gets it. Of course it’s going to be abandoned. That’s exactly how Anet works. To think they’ve suddenly — out of the blue — completely changed how they operate after three years is foolish.
If we extrapolate from past history, we’ll see the raid slowly roll out over a period of months (as I understand, it’ll be unfinished at HoT launch). Then one (disappointing) new one maybe 6 months later. And that’ll be it. The raid team will be quietly disbanded. There’ll be no communication from Anet about the status of raid content. Bugs from patches will accumulate, never to be fixed.
And two years later they’ll be hyping their next huge project.
I also think that this will happen eventually.
Anet is not what they used to be when they created gw1, when they really cared about the guild wars games and would like to create games that they themselves would like to play. These days, they are treating gw2 as a cash cow to milk, and that’s why they created one hype after the other without enough commitment.
Dungeons have been abandoned. Fractals are getting support in the form of new level cap and high end mechanics but we aren’t getting new fractals. Why should I have reason to think Raids won’t end up just as unsupported as the 2 previous incarnations of instanced group content were? There’s a track record here for ArenaNet implementing a type of content and then abandoning it. I’d really love to hear why this will fare differently in its fate than fractals and dungeons.
One of the few people who gets it. Of course it’s going to be abandoned. That’s exactly how Anet works. To think they’ve suddenly — out of the blue — completely changed how they operate after three years is foolish.
If we extrapolate from past history, we’ll see the raid slowly roll out over a period of months (as I understand, it’ll be unfinished at HoT launch). Then one (disappointing) new one maybe 6 months later. And that’ll be it. The raid team will be quietly disbanded. There’ll be no communication from Anet about the status of raid content. Bugs from patches will accumulate, never to be fixed.
And two years later they’ll be hyping their next huge project.
Putting raids in game in the first place is a bone thrown to a specific player demographic. That demographic has been giving ANet’s additions to the game a fish eye fora long time now. Failure to follow up with support and new content for raids would be what would likely be a final finger in that fish eye. This would mean a lot of effort and money thrown to entice that demographic was essentially thrown away.
So, yeah, that could happen. If the raids are hard enough to please the top tier of players, they’ll be a no-go for the remaining X% of players, however large that group turns out to be. If it turns out they’ve spent all that effort and alienated a huge percentage of the player-base, we could well see a course reversal. The ANet ship has changed course so many times now, it’s not hard to imagine another one.
Well said. I used to do a lot of raids in wow, and I know how much time it took to remain an active member in a raid guild. These days I don’t have that much time, and that’s why I am playing gw2 instead of wow. I doubt that there will be sufficiently many hardcore gw2 players with enough gaming time to keep the raid content popular (unless they make the raid content more accessible)…Most of these players already “beat” the game a long time ago and switched to another game.